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DynDOLOD 3.00 Alpha 182


sheson

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On 11/5/2022 at 11:21 PM, sheson said:

Read the first post which log and debug log to upload when making posts.

Read https://dyndolod.info/FAQ "Out of place or floating objects"
Test with new game, wait in the exterior for the DynDOLOD initialized message before moving. If the problem goes away, the updating of an existing save game with old DynDOLOD plugins went wrong. Follow the instructions how to update DynDOLOD.
Some mods are made with disregard to generating LOD or require updated rules and configs for best compatibility. This is especially true for mods modifying the walled cities. Users are asked and welcome to provide feedback to the official DynDOLOD support forum in order to get everything working with as much compatibility as possible. Include a link to the mod and screenshots (with open console / form id) to show the issues if possible. If the reference is added by a DynDOLOD plugin, follow the "pluginname_formid" information found in the Editor ID of the reference to find the plugin from which this reference originates. Also see How to ignore all references of a child worldspace for copying to parent worldspace and LOD.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
If the form ID points to a DynDOLOD plugin, load the plugin into xEdit and look up the reference. Take note of the Editor ID, which is typically of the format pluginname_formID for the source plugin and reference.

The screenshot shows the pluginname_formid is hf_lakeview_avantgarden_exesp_029999

Looking up the reference in xx0029999 in HF_Lakeview_AvantGarden_EX.esp shows it uses a STAT base record type and Clutter\GlazedCandlesStatic02.nif, while the screenshot shows MSTT base record type and GlazedCandlesStatic02_havok.nif, so it looks like got replaced by something. The reference in the DynDOLOD plugin should have the same position as the original reference, unless maybe if base object swapper is involved. As requested before, provide log and debug log and any information about what mod(s) you are using that changes those lanterns to MSTT / *_havok.nif.

Sorry - been flat out here and going away for 4 weeks as of tonight - suspect it is Destructible Skyrim - Base Object Swapper www.nexusmods.com/skyrimspecialedition/mods/77568 - I have identified 9 mods so far that are showing as being the pluginname_formID - including JKSkyrim, ryn's standing stones etc. I installed that 29th October but didn't see any of this until I re-ran Dyndolod - as it wasn't installed for the previous run.

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18 hours ago, Aegison said:

Have you tested if it happens with a new game, as suggested by the https://dyndolod.info/FAQ answers for "Out of place or floating objects"?

Edit: Replace the script\SHESON_DynDOLOD_LODObject.pex from DynDOLOD Resources SE with the one attached. In case you have an existing save game, make a clean save, just deactivate/activate the same DynDOLOD output. Let us know how it works out.

SHESON_DynDOLOD_LODObject.pex

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17 hours ago, Edryu said:

This is the log and one of the swap files I use:

There are two mods that are not working and both have included LOD files:

With Unique Towns, the mod includes an alternative to BOS to swap the houses using a plugin, running Dyndolod with that plugin will generate the LOD correctly, but with only the SWAP file, the LOD doesn't change.

These are two different issues for the two mods, which will be fixed with the next version.

In case of Unqiue Towns it is because the form IDs are not of the form 0x123456 but just 123456. Next version will support both.
In case of Simplicity of Settlements it is because swap is set for a parent location of the location defined by the cell records. Next version will apply LOD swaps for all child locations as well.

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1 hour ago, sheson said:

These are two different issues for the two mods, which will be fixed with the next version.

In case of Unqiue Towns it is because the form IDs are not of the form 0x123456 but just 123456. Next version will support both.
In case of Simplicity of Settlements it is because swap is set for a parent location of the location defined by the cell records. Next version will apply LOD swaps for all child locations as well.

Thanks for your help with my issue. I will wait for the next version to check this again.

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13 hours ago, sheson said:

Read the first post which which debug log and bugreport.txt to also upload when making post.

As explained on the first post, do not post screenshots of messages, instead use the "Copy message to clipboard" and post the text instead.

Search this forum for similar posts with the same error as explained on the first post. https://stepmodifications.org/forum/search/?q=opengl invalid operation&quick=1&type=forums_topic&item=17510

Use the "Click on this link for additional explanations and help for this message". Does it not say to make a report on the the official support forum?

There were no problems running TexGen? Optional AMD drivers seem to still have issues. Use a recommended driver version like 22.5.1

Thanks for the reply, I rolled back to 22.5.1 drivers and dyndolod succesfully completed. But when I loaded into the game  there were no visible trees at a distance, and the full models would only pop in when I got pretty close to them. Also dragonsreach in whiterun only had visible windows, the rest of it was invisible when looking at it when outside of whiterun. Attached is the debug log.

https://ufile.io/es8f73fr

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14 minutes ago, mutz said:

Thanks for the reply, I rolled back to 22.5.1 drivers and dyndolod succesfully completed. But when I loaded into the game  there were no visible trees at a distance, and the full models would only pop in when I got pretty close to them. Also dragonsreach in whiterun only had visible windows, the rest of it was invisible when looking at it when outside of whiterun. Attached is the debug log.

https://ufile.io/es8f73fr

Read the first post which normal log to upload as well.

Do not close DynDOLOD while it is saving plugins / generating the zip file. Let it do its work and close by itself.

Install the generated output as a mod. Make sure the mods and plugins are enabled and none of the files are being overwritten by other mods.

Increase the tree/object LOD distance.

Do not install the game into special Windows folders like Programs Files x86 to avoid issue with UAC, permissions, antivir etc.

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2 minutes ago, sheson said:

Read the first post which normal log to upload as well.

Install the generated output as a mod. Make sure the plugins are enabled and none of the files are being overwritten by other mods.

Increase the tree/object LOD distance.

Do not install the game into special Windows folders like Programs Files x86 to avoid issue with UAC, permissions, antivir etc.

I tried increasing object + tree lod distance and nothing changed, and I did install it as a mod. 

DynDOLOD_SSE_log.txt

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9 hours ago, sheson said:

Have you tested if it happens with a new game, as suggested by the https://dyndolod.info/FAQ answers for "Out of place or floating objects"?

Edit: Replace the script\SHESON_DynDOLOD_LODObject.pex from DynDOLOD Resources SE with the one attached. In case you have an existing save game, make a clean save, just deactivate/activate the same DynDOLOD output. Let us know how it works out.

SHESON_DynDOLOD_LODObject.pex 14.37 kB · 0 downloads

Just woke up here.  I will give this a test tonight after work.

Also, I did notice these lanterns on a new game.

EDIT:  I ran Dyndolod with the script and attached the logs.  The debug log was 131mb though so I didn't include that.  If you want it I can up it on mega later.

I haven't tested it in game yet but I will later.

Logs.7z

Edited by Aegison
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Hello, i use Dyndolod on GOG version of game and its run smooth, thanks for this tool to generate LOD for Skyrim and other games.

I wanna say something about using Dyndolod on gog version: if you use this arguments:

-m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\"
-p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
-d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"

you can run Dyndolod only on Skyrim SE version, but if you want to run it on AE version, you must change few words in argmuent to:

-d:"c:\GOG Games\Skyrim Anniversary Edition\Data\"

If you do that, you can run smooth Dyndolod and can generate your own LOD with AE version of skyrim in gog.

Best Regards from Poland, have a nice day,

Lainkml

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10 hours ago, Lainkml said:

Hello, i use Dyndolod on GOG version of game and its run smooth, thanks for this tool to generate LOD for Skyrim and other games.

I wanna say something about using Dyndolod on gog version: if you use this arguments:

-m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\"
-p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
-d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"

you can run Dyndolod only on Skyrim SE version, but if you want to run it on AE version, you must change few words in argmuent to:

-d:"c:\GOG Games\Skyrim Anniversary Edition\Data\"

If you do that, you can run smooth Dyndolod and can generate your own LOD with AE version of skyrim in gog.

Best Regards from Poland, have a nice day,

Lainkml

That is why the documentation says these lines are examples and to "replace [USERNAME] and the INI and Data folder paths accordingly for the actual setup."

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Having an error saying broken lods, it looks like it's from 3d trees

Spoiler

<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_winteraspen03_00003aca, should be textures\terrain\lodgen\dawnguard.esm\s3dtrees_winteraspen03_00003aca Dawnguard.esm TreeWinterAspen03 [TREE:02003ACA]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestash01_00017f72, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestash01_00017f72 Dragonborn.esm DLC2TreePineForestAsh01 [TREE:04017F72]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestashl05_00017f71, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestashl05_00017f71 Dragonborn.esm DLC2TreePineForestAshL05 [TREE:04017F71]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadashl01_00017f5a, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestdeadashl01_00017f5a Dragonborn.esm DLC2TreePineForestDeadAshL01 [TREE:04017F5A]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestashl03_00017f6f, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestashl03_00017f6f Dragonborn.esm DLC2TreePineForestAshL03 [TREE:04017F6F]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforest04_0004fbb0, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforest04_0004fbb0 Skyrim.esm TreePineForest04 [TREE:0004FBB0]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_reachclifftree01_000b8a76, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_reachclifftree01_000b8a76 Skyrim.esm TreeReachCliffTree01 [TREE:000B8A76]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadsnowl05_000ef59c, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdeadsnowl05_000ef59c Skyrim.esm TreePineForestSnowL05Dead [TREE:000EF59C]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestash04_00017f75, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestash04_00017f75 Dragonborn.esm DLC2TreePineForestAsh04 [TREE:04017F75]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_winteraspen05_00003acc, should be textures\terrain\lodgen\dawnguard.esm\s3dtrees_winteraspen05_00003acc Dawnguard.esm TreeWinterAspen05 [TREE:02003ACC]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestsnow02_0005c071, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestsnow02_0005c071 Skyrim.esm TreePineForestSnow02 [TREE:0005C071]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadashl02_00017f5b, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestdeadashl02_00017f5b Dragonborn.esm DLC2TreePineForestDeadAshL02 [TREE:04017F5B]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_reachtree02_000b8a74, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_reachtree02_000b8a74 Skyrim.esm TreeReachTree02 [TREE:000B8A74]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestash05_00017f76, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestash05_00017f76 Dragonborn.esm DLC2TreePineForestAsh05 [TREE:04017F76]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestashl04_00017f70, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestashl04_00017f70 Dragonborn.esm DLC2TreePineForestAshL04 [TREE:04017F70]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadsnow03_000ef5a3, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdeadsnow03_000ef5a3 Skyrim.esm TreePineForestSnow03Dead [TREE:000EF5A3]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_reachclifftree02_000b8a77, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_reachclifftree02_000b8a77 Skyrim.esm TreeReachCliffTree02 [TREE:000B8A77]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadsnowl02_000ef59f, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdeadsnowl02_000ef59f Skyrim.esm TreePineForestSnowL02Dead [TREE:000EF59F]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforest02_00018a02, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforest02_00018a02 Skyrim.esm TreePineForest02 [TREE:00018A02]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadashl04_00017f60, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestdeadashl04_00017f60 Dragonborn.esm DLC2TreePineForestDeadAshL04 [TREE:04017F60]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_winteraspen04_00003acb, should be textures\terrain\lodgen\dawnguard.esm\s3dtrees_winteraspen04_00003acb Dawnguard.esm TreeWinterAspen04 [TREE:02003ACB]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestsnow05_0005c06e, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestsnow05_0005c06e Skyrim.esm TreePineForestSnow05 [TREE:0005C06E]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestsnowl05_0005d2d7, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestsnowl05_0005d2d7 Skyrim.esm TreePineForestSnowL05 [TREE:0005D2D7]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadsnow01_000ef5a5, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdeadsnow01_000ef5a5 Skyrim.esm TreePineForestSnow01Dead [TREE:000EF5A5]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdead05_000b927e, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdead05_000b927e Skyrim.esm TreePineForest05Dead [TREE:000B927E]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadsnowl01_000ef5a0, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdeadsnowl01_000ef5a0 Skyrim.esm TreePineForestSnowL01Dead [TREE:000EF5A0]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestsnowl01_0005d2db, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestsnowl01_0005d2db Skyrim.esm TreePineForestSnowL01 [TREE:0005D2DB]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestsnow01_0005c072, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestsnow01_0005c072 Skyrim.esm TreePineForestSnow01 [TREE:0005C072]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforest01_0001306d, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforest01_0001306d Skyrim.esm TreePineForest01 [TREE:0001306D]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestsnowl02_0005d2da, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestsnowl02_0005d2da Skyrim.esm TreePineForestSnowL02 [TREE:0005D2DA]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestash02_00017f73, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestash02_00017f73 Dragonborn.esm DLC2TreePineForestAsh02 [TREE:04017F73]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestsnow03_0005c070, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestsnow03_0005c070 Skyrim.esm TreePineForestSnow03 [TREE:0005C070]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_winteraspen06_00003acf, should be textures\terrain\lodgen\dawnguard.esm\s3dtrees_winteraspen06_00003acf Dawnguard.esm TreeWinterAspen06 [TREE:02003ACF]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_dlc1treewinteraspensnow01_0000ce13, should be textures\terrain\lodgen\dawnguard.esm\s3dtrees_dlc1treewinteraspensnow01_0000ce13 Dawnguard.esm DLC1TreeWinterAspenSnow01 [STAT:0200CE13]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforest03_0004b016, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforest03_0004b016 Skyrim.esm TreePineForest03 [TREE:0004B016]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestsnow04_0005c06f, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestsnow04_0005c06f Skyrim.esm TreePineForestSnow04 [TREE:0005C06F]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treeaspen06_0007614a, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treeaspen06_0007614a Skyrim.esm TreeAspen06 [TREE:0007614A]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_dlc1treepineshortheavysnow01_0000b55f, should be textures\terrain\lodgen\dawnguard.esm\s3dtrees_dlc1treepineshortheavysnow01_0000b55f Dawnguard.esm DLC1TreePineForestSnowHeavy02 [TREE:0200B55F]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadsnowl03_000ef59e, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdeadsnowl03_000ef59e Skyrim.esm TreePineForestSnowL03Dead [TREE:000EF59E]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_reachtree01_000b8a73, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_reachtree01_000b8a73 Skyrim.esm TreeReachTree01 [TREE:000B8A73]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestash03_00017f74, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestash03_00017f74 Dragonborn.esm DLC2TreePineForestAsh03 [TREE:04017F74]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_dlc1treepineshortheavysnow_00009670, should be textures\terrain\lodgen\dawnguard.esm\s3dtrees_dlc1treepineshortheavysnow_00009670 Dawnguard.esm DLC1TreePineForestSnowHeavy01 [TREE:02009670]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdead04_000b927d, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdead04_000b927d Skyrim.esm TreePineForest04Dead [TREE:000B927D]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadsnowl04_000ef59d, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdeadsnowl04_000ef59d Skyrim.esm TreePineForestSnowL04Dead [TREE:000EF59D]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestashl01_00017f6e, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestashl01_00017f6e Dragonborn.esm DLC2TreePineForestAshL01 [TREE:04017F6E]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdead03_000b927c, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdead03_000b927c Skyrim.esm TreePineForest03Dead [TREE:000B927C]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestsnowl03_0005d2d9, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestsnowl03_0005d2d9 Skyrim.esm TreePineForestSnowL03 [TREE:0005D2D9]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treeaspen01_0006a9e6, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treeaspen01_0006a9e6 Skyrim.esm TreeAspen01 [TREE:0006A9E6]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadsnow04_000ef5a2, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdeadsnow04_000ef5a2 Skyrim.esm TreePineForestSnow04Dead [TREE:000EF5A2]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdead01_000b927a, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdead01_000b927a Skyrim.esm TreePineForest01Dead [TREE:000B927A]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadsnow05_000ef5a1, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdeadsnow05_000ef5a1 Skyrim.esm TreePineForestSnow05Dead [TREE:000EF5A1]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_dlc1treewinteraspensnow03_0000ce11, should be textures\terrain\lodgen\dawnguard.esm\s3dtrees_dlc1treewinteraspensnow03_0000ce11 Dawnguard.esm DLC1TreeWinterAspenSnow03 [STAT:0200CE11]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_tundradriftwood01_000b8f53, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_tundradriftwood01_000b8f53 Skyrim.esm TreeTundraDriftWoodTree01 [TREE:000B8F53]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treeaspen02_0006c9d5, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treeaspen02_0006c9d5 Skyrim.esm TreeAspen02 [TREE:0006C9D5]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdead02_000b927b, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdead02_000b927b Skyrim.esm TreePineForest02Dead [TREE:000B927B]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadashl05_00017f62, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestdeadashl05_00017f62 Dragonborn.esm DLC2TreePineForestDeadAshL05 [TREE:04017F62]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestashl02_00017f6d, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestashl02_00017f6d Dragonborn.esm DLC2TreePineForestAshL02 [TREE:04017F6D]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_dlc1treewinteraspensnow05_0000ce12, should be textures\terrain\lodgen\dawnguard.esm\s3dtrees_dlc1treewinteraspensnow05_0000ce12 Dawnguard.esm DLC1TreeWinterAspenSnow05 [STAT:0200CE12]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treeaspen04_0005fada, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treeaspen04_0005fada Skyrim.esm TreeAspen04 [TREE:0005FADA]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforest05_00051126, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforest05_00051126 Skyrim.esm TreePineForest05 [TREE:00051126]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_winteraspen01_00003ac5, should be textures\terrain\lodgen\dawnguard.esm\s3dtrees_winteraspen01_00003ac5 Dawnguard.esm TreeWinterAspen01 [TREE:02003AC5]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadashl03_00017f5c, should be textures\terrain\lodgen\dragonborn.esm\s3dtrees_treepineforestdeadashl03_00017f5c Dragonborn.esm DLC2TreePineForestDeadAshL03 [TREE:04017F5C]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_winteraspen02_00003ac9, should be textures\terrain\lodgen\dawnguard.esm\s3dtrees_winteraspen02_00003ac9 Dawnguard.esm TreeWinterAspen02 [TREE:02003AC9]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestsnowl04_0005d2d8, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestsnowl04_0005d2d8 Skyrim.esm TreePineForestSnowL04 [TREE:0005D2D8]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treeaspen03_0006c9d4, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treeaspen03_0006c9d4 Skyrim.esm TreeAspen03 [TREE:0006C9D4]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treeaspen05_0007614b, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treeaspen05_0007614b Skyrim.esm TreeAspen05 [TREE:0007614B]>
<Warning: Wrong billboard path textures\terrain\lodgen\s3dtrees nextgenerationforests.esp\s3dtrees_treepineforestdeadsnow02_000ef5a4, should be textures\terrain\lodgen\skyrim.esm\s3dtrees_treepineforestdeadsnow02_000ef5a4 Skyrim.esm TreePineForestSnow02Dead [TREE:000EF5A4]>
TexGen: 3.00 <= 3.00 <= 3.00
Broken Tamriel terrain LOD meshes detected. Some terrain LOD meshes generated by Oscape have bugs resulting in severe visual issues. Permamently remove the broken terrain LOD meshes or use xLODGen to generate terrain LOD meshes to overwrite the broken terrain LOD meshes

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12 hours ago, Aegison said:

Just woke up here.  I will give this a test tonight after work.

Also, I did notice these lanterns on a new game.

EDIT:  I ran Dyndolod with the script and attached the logs.  The debug log was 131mb though so I didn't include that.  If you want it I can up it on mega later.

I haven't tested it in game yet but I will later.

Logs.7z 706.61 kB · 0 downloads

So I loaded the generated Dyndolod with your new script into a new game and my existing game (with a clean save) and traveled around the map.  I haven't seen the lanterns show up.  It was very random but usually they would show up after a few load screens and they never did in my 10 minutes of testing.  Your new script most likely fixed the issue.

Here are my log files including the large debug file.

https://mega.nz/file/1A4gGBpT#fUx2zOTDymvulfoun6BYUk6K6xIGoxF52oQON_CmJ2o

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1 hour ago, Goodfella said:

Having an error saying broken lods, it looks like it's from 3d trees

As explained on the first post, upload the log and debug log to a file or text service.

https://dyndolod.info/Generation-Instructions#Prerequisites
Do not install any 3rd party tree LOD billboards. Use TexGen to generate all desired LOD billboards.

Read https://dyndolod.info/Messages/Wrong-Billboard-Path for an explanation of that message.

The message about the broken terrain LOD meshes makes it obvious that the problem has nothing to do with billboards, since the message explains the actual problem is with terrain LOD meshes and offers two solutions how to fix it.

Broken Tamriel terrain LOD meshes detected. Some terrain LOD meshes generated by Oscape have bugs resulting in severe visual issues. Permamently remove the broken terrain LOD meshes or use xLODGen to generate terrain LOD meshes to overwrite the broken terrain LOD meshes

Use the "Click on this link for additional explanations and help for this message" link on the message to open https://dyndolod.info/Help/xLODGen
If a mod is used that ships with pre-made terrain LOD meshes generated with long outdated and buggy Oscape, there might be a message about broken terrain LOD meshes requiring replacement. The easiest and quickest solution is to simply generate terrain LOD meshes with the 'SSE Terrain Tamriel Extend' plugin installed from the requirements as explained below.

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1 hour ago, Aegison said:

So I loaded the generated Dyndolod with your new script into a new game and my existing game (with a clean save) and traveled around the map.  I haven't seen the lanterns show up.  It was very random but usually they would show up after a few load screens and they never did in my 10 minutes of testing.  Your new script most likely fixed the issue.

Here are my log files including the large debug file.

https://mega.nz/file/1A4gGBpT#fUx2zOTDymvulfoun6BYUk6K6xIGoxF52oQON_CmJ2o

That is great! Thanks for letting us know.

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