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DynDOLOD 3.00 Alpha 182


sheson

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4 minutes ago, sheson said:

Yes, but it would be better to check the MO2 right window Data tab files exist in the load order or not.

Here are 3 scripts. with 991 bytes, 995 bytes and 885 bytes to differentiate between them.

Let me know if there is anything different with either version.

SHESON_DynDOLOD_Worshipper.pex 885 B · 0 downloads SHESON_DynDOLOD_Worshipper.pex 995 B · 0 downloads SHESON_DynDOLOD_Worshipper.pex 991 B · 0 downloads

Okay did the 885 B script first and I did NOT stutter!!! :D Or at least I did not stutter where I would normally get it. I even ran a bit further and did not get any stutter.

Next I tried the 995 B script and received stutter at the same spot

Finally I tried the 991 B script and also did NOT receive any stutter with this one. I even ran the whole way to the South gate of Riften and did not get any stutter.

 

 

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3 minutes ago, Saint_Chewy said:

Okay did the 885 B script first and I did NOT stutter!!! :D Or at least I did not stutter where I would normally get it. I even ran a bit further and did not get any stutter.

Next I tried the 995 B script and received stutter at the same spot

Finally I tried the 991 B script and also did NOT receive any stutter with this one. I even ran the whole way to the South gate of Riften and did not get any stutter.

I expect this test version to stutter as well. Does it?

SHESON_DynDOLOD_Worshipper.pex

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5 minutes ago, Saint_Chewy said:

Well this script actually gave me NO stutter this time. I ran a little bit further to Windhelm and did not stutter at all during my test run

Interesting. Do you have stutter with the script before that from https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-105/?do=findComment&comment=265150 and papyrus logging disabled?

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Hi,

I'm using Alpha95 and I noticed when running DynDOLOD it showed probably a hundred lines of this in the output window;

 

[44:37] <Note: Cell [CELL:080592E7] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-131) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:08059359] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-130) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:0805935A] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-129) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:08059394] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -1,-131) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:08059395] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -1,-130) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>

Is this 'Out of Range' normal when using Worldspace Transition Tweaks?

THANKS

Edited by mooit
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7 hours ago, mooit said:

Hi,

I'm using Alpha95 and I noticed when running DynDOLOD it showed probably a hundred lines of this in the output window;

 

[44:37] <Note: Cell [CELL:080592E7] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-131) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:08059359] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-130) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:0805935A] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-129) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:08059394] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -1,-131) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:08059395] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -1,-130) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>

Is this 'Out of Range' normal when using Worldspace Transition Tweaks?

THANKS

Read the first post which log and debug log to upload when making posts.

As explained on the first post, always use the latest alpha version.

The TVDT Occlusion data can only cover cells from -128 to 127. The message is expected in case cells are purposefully added outside that area.
https://stepmodifications.org/forum/topic/14250-skyrim-tvdt-occlusion-culling-data/?do=findComment&comment=247329

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I recently came back to modding and the latest DynDOLODx64 staight up crash my computer. Windows 10 simply flashed to back during generation. And there were no logs for the moment it shut down. The only thing I know is that it shuts down after LODs for all world space were generated. The last updated log was LODGen_SSE_JaphetsFollyWorld_log.txt, as I turned off blackreach. I use the exact HD/QHD settings found here. My graphics driver is the latest. Older versions as late as 15 April didn't crash. What else shall I provide?

Edit: The latest logs with only Tamriel worldspace:DynDOLOD.7z

Edited by FiveLimbedCat
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9 minutes ago, FiveLimbedCat said:

I recently came back to modding and the latest DynDOLODx64 staight up crash my computer. Windows 10 simply flashed to back during generation. And there were no logs for the moment it shut down. The only thing I know is that it shuts down after LODs for all world space were generated. The last updated log was LODGen_SSE_JaphetsFollyWorld_log.txt, as I turned off blackreach. I use the exact HD/QHD settings found here. My graphics driver is the latest. Older versions as late as 15 April didn't crash. What else shall I provide?

The computer crashing or BSOD is a hardware, cooling, PSU, RAM, BIOS settings, overclocking, OS, driver problem.

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