Jump to content

DynDOLOD 3.00 Alpha 180


sheson

Recommended Posts

1 hour ago, clearing said:

Logs available here: https://ufile.io/yibcggk1

A screenshot of the DynDOLOD tree + what I'm assuming is the match: https://imgur.com/a/xenPXEG

I believe this is the x590C in question

image.thumb.png.512e88c750483f8a9a73b1d375f49b28.pngimage.thumb.png.adbb691de9832391a1a53ba28d2982d0.png

 

Edit: In the meantime I'm generating Tamriel with no seasons checked to rule that out.

Well the change of the editor ID of the base record explains why the IgnoreChildEDIDLow=treeaspen does not match anymore.

Maye something went wrong with editing the DynDOLOD_SSE_mod_world_ignore.txt file. Replaces D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_Mod_World_Ignore.txt with the one attached DynDOLOD_SSE_mod_world_ignore.txt

If that still does not work, edit D:\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_childworld_WhiterunWorld.ini, find the line IgnoreChildEDIDLow= and change treeaspen to aspen

Link to comment
Share on other sites

Update: Adding `Tamriel` to that list did fix the issue. Not sure what other consequences may come of that though. I'll try the suggestions above and let you know!

 

Edit: This may prove tricky in general as NOTWL replaces a ton of the editorIDs. I wonder if there's a way I can accommodate all the new IDs without making destructive changes to the original INI files? Just adding new entries?

edit2: Ah I see it's a match-based thing. Maybe it could have `treeaspen` and `aspen`? Not sure how it does the expression matching.

Edited by clearing
Link to comment
Share on other sites

32 minutes ago, clearing said:

Update: Adding `Tamriel` to that list did fix the issue. Not sure what other consequences may come of that though. I'll try the suggestions above and let you know!

 

Edit: This may prove tricky in general as NOTWL replaces a ton of the editorIDs. I wonder if there's a way I can accommodate all the new IDs without making destructive changes to the original INI files? Just adding new entries?

edit2: Ah I see it's a match-based thing. Maybe it could have `treeaspen` and `aspen`? Not sure how it does the expression matching.

Adding the mod to DynDOLOD_SSE_mod_world_ignore.txt is the correct fix, also for medium, high child to parent copies that are supposed to copy trees in general. No need to do anything about the editor IDs. By editing the file again you might have fixed something like a trailing space etc.

Link to comment
Share on other sites

Finally done and confirmed everything works as expected with that change. Good to know about trailing spaces. Thanks so much for accompanying me on this journey lol, hopefully some good came out of it!

Link to comment
Share on other sites

15 minutes ago, VraelNocturnal said:

Hi, I've just updated a merge and so am updating dyndolod. Using the newer dyndolod (Alpha 180) an entirely unrelated merge is now giving me a range check error (If I'm reading the log correctly).

Here are the three logs in a zip: https://ufile.io/n3e8puq6

I hope this is helpful somehow:)

Please upload Unmarked Locations Pack AIO - JK's Sinderion Lab Patch BOS_SWAP.ini

Link to comment
Share on other sites

22 minutes ago, VraelNocturnal said:

https://dyndolod.info
Always use the latest versions. ... Do not waste time using older versions or reporting problems with older versions.

https://dyndolod.info/Installation-Instructions
Use 7-Zip to unpack the entire DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\. Ensure that the directory structure is preserved. See Updating how to update existing installation and save games.

Do not mix new/old versions. Properly install the latest version. If there is a problem with the latest version, upload new log, debug log and bugreport.txt.

Link to comment
Share on other sites

13 minutes ago, VraelNocturnal said:

Apologies, I thought I was using the most recent version.

Here's the zip folder with the current versions on the nexus. Sorry about that!

https://ufile.io/97priock

Delete old logs and bugreport.txt
Then run this test version https://mega.nz/file/NJxETboB#utOXAe6P6dAVQ-O-d43wlX8VNFTegdTF0Vr2lRZ4TrA
Upload new logs, bugreport.txt if problem persists.

Link to comment
Share on other sites

Hello,

Using DynDOLOD DLL NG.

How do I extend the rendering distance of dynamic LODs? The rotating windmill fans of the Solitude windmill disappear (and re-appear) somewhere in the middle of Hjaalmarch's swamps for me. I would like for that to NOT be the case. I would like to keep seeing the fans until I can't see the windmill anymore. That's the whole purpose of using DynDOLOD, is it not?

I used the High preset and no errors were detected while generating DynDOLOD. I have ugridstoLoad at 5 and the corresponding Large Ref setting at 7. I have both a DynDOLOD.esm and a DynDOLOD.esp activated.

Gotta say, the STRANGEST thing of my passage from LE to SE is exactly the fact that DynDOLOD seems to constantly be performing LESS well than in LE. In LE, windmill fans and waterfalls were ALWAYS visible with the default presets. I have NEVER encountered this sort of problems in LE.

I don't get why we ought to have all of these "performance" concerns that oblige us to disable dynamic LODs in the distance in the modern 64bit Skyrim SE engine when we didn't have those concerns in LE and the LE game ran perfectly fine anyway, "old", "primitive" 32bit game that it was... smh

Edited by Abbot
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.