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DynDOLOD 3.00 Alpha 173


sheson

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31 minutes ago, tamrieltwo said:

I'm getting an error when using Base Object Swapper to swap trees. The DynDOLOD_SSE_Debug_log.txt says:

However I'm using a correct and deterministic Base Object Swapper configuration:


The chanceS function in BOS is deterministic via a fixed seed and doesn't vary from one run to the next. It's similar to doing this:

except it allows for more fine grained control over the relative frequencies of each swap.

BOShttps://www.nexusmods.com/skyrimspecialedition/mods/60805

Thank you

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts.

The messages you quoted do not contain the word "error", they are notifications that are printed to the debug log.

https://dyndolod.info/Mods/Base-Object-Swapper#Transform-Overrides
If any of the transformations contain a random min/max setting, the affected reference is ignored for LOD.

https://dyndolod.info/Mods/Base-Object-Swapper#Chance
Any randomized swaps defined with Chance are ignored by default. Any LOD will be generated for the original reference or base record.
Set SwapsChance=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini in case all these references or base records should be ignored for LOD.

Chance of any form is not supported.

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I got it working, and I even had beautiful EVT 3d trees. So, yes, I know how to generate 3d trees with DynDOLOD 3. :) However, I wanted to test Nature of the Wilds instead, which has an option for 3d trees in the FOMOD. Obviously, I checked that option, but I'm still getting 2d trees only. The author says it should work, so I'm not sure what I'm doing wrong.

logs

 

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6 hours ago, Marina said:

I got it working, and I even had beautiful EVT 3d trees. So, yes, I know how to generate 3d trees with DynDOLOD 3. :) However, I wanted to test Nature of the Wilds instead, which has an option for 3d trees in the FOMOD. Obviously, I checked that option, but I'm still getting 2d trees only. The author says it should work, so I'm not sure what I'm doing wrong.

logs

https://dyndolod.info/Help/Ultra-Tree-LOD#Generating
Depending on clicking the Low, Medium or High buttons the tree mesh mask rule is populated with different defaults.

Mesh mask tree
LOD Level 4 Billboard[1-6]
Level0 for 3D tree LOD
LOD Level 8 Billboard[1-6]
LOD Level 16 Billboard[1-6]
Flags VWD
Grid Far LOD
Reference Unchanged

Typically set LOD Level 4 to Level0 for 3D tree LOD.

The log shows that LOD Level 4 is set to Billboard1 instead of Level0.

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On 11/4/2023 at 9:07 PM, sheson said:

Предполагая, что теперь у вас есть чистый драйвер, вы можете только установить или закрыть мусорное ПО:
Удалите папку журнала. Удалить bugreport.txt. Запустите DynDOLODx64.

https:// dyndolod .info/Official- DynDOLOD -Support-Forum#Post-Logs
Журнал и журнал отладки сохраняются при завершении работы программы. Не прерывайте процесс завершения работы, чтобы он мог записать файлы журналов. Если журналы или журналы отладки отсутствуют из-за преждевременного завершения работы инструмента, проверьте журнал событий Windows на наличие соответствующих сообщений. Добавьте RealTimeLog=1 в [TexGen] или [ DynDOLOD ] в ..\ DynDOLOD \Edit Scripts\ DynDOLOD \[TexGen| DynDOLOD ]_[GAME MODE].INI соответственно. Затем запустите инструмент еще раз, чтобы в режиме реального времени создать журнал отладки в папке «Журналы» и загрузить его.

https://drive.google.com/file/d/1XTp1OZrmNJTMPKeMxzwww7kfQq1cvT3R/view?usp=sharing

I'm sending my reports.  Twice I was unable to generate lods and interrupted the frozen generation.

Afterwards I decided not to include in the generation mod Chanterelle - https://www.nexusmods.com/skyrimspecialedition/mods/32603

And I successfully generated lods twice in just over 1 hour.  I think the problem is with this mod.

I only have a problem with the black lods of willows in the swamps, which were initially generated normally, but not the last 2 times.

Для них я использую мод Unique Marsh Trees - https://www.nexusmods.com/skyrimspecialedition/mods/54479

I transferred the mesh of these willows from the mod M.O.I.S.T. - Massive Outstandingly Insane Swamp Tree - https://www.nexusmods.com/skyrimspecialedition/mods/99083 (I wrote about this mod earlier that DynDOLOD could not generate normal lods for it, I saw here that another person also wrote about it, so I took a mesh from it and transferred it to MOIST - Massive Outstandingly Insane Swamp Tree; initially it worked and the lods turned out, but with the latest generations they turn black)

I would appreciate your help.  Thank you.

 

 

I also wanted to clarify about xLODgen.  I generate terrain in it, but DynDOLOD still complains that there is none.

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10 hours ago, SkyKatarsis said:

https://drive.google.com/file/d/1XTp1OZrmNJTMPKeMxzwww7kfQq1cvT3R/view?usp=sharing

I'm sending my reports.  Twice I was unable to generate lods and interrupted the frozen generation.

Afterwards I decided not to include in the generation mod Chanterelle - https://www.nexusmods.com/skyrimspecialedition/mods/32603

And I successfully generated lods twice in just over 1 hour.  I think the problem is with this mod.

I only have a problem with the black lods of willows in the swamps, which were initially generated normally, but not the last 2 times.

Для них я использую мод Unique Marsh Trees - https://www.nexusmods.com/skyrimspecialedition/mods/54479

I transferred the mesh of these willows from the mod M.O.I.S.T. - Massive Outstandingly Insane Swamp Tree - https://www.nexusmods.com/skyrimspecialedition/mods/99083 (I wrote about this mod earlier that DynDOLOD could not generate normal lods for it, I saw here that another person also wrote about it, so I took a mesh from it and transferred it to MOIST - Massive Outstandingly Insane Swamp Tree; initially it worked and the lods turned out, but with the latest generations they turn black)

I would appreciate your help.  Thank you.

 

 

I also wanted to clarify about xLODgen.  I generate terrain in it, but DynDOLOD still complains that there is none.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to provide useful screenshots from an affected full model and then of the LOD area for it.

You seem to reporting that the same load order and settings produced different results in the tree LOD? First they had their proper color and now they are black? The provided logs are from that generation? In that case also upload the D:\Modding\DynDOLOD 3.00-68518-Alpha-155\Logs\DynDOLOD_SSE_Tree_Report.txt from that generation.

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1 час назад, Шесон сказал:

Прочтите https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots версии . - , как предоставить полезные снимки экрана затронутой полной модели, а затем ее LOD

Кажется, вы сообщаете, что один и тот же порядок загрузки и настройки приводят к разным результатам в дереве LOD? Сначала у них был правильный цвет, а теперь они черные? Предоставленные логи относятся к этому поколению? В этом случае также загрузите D:\Modding\ DynDOLOD 3.00-68518-Alpha-155\Logs\DynDOLOD_SSE_Tree_Report.txt из этого поколения.

 

I've provided the latest logs.

You already have a useful screenshot, I send it again and another one.

The tree has a normal trunk, but black foliage. All the other trees look normal except this one.

https://ibb.co/nMtJZm5

https://ibb.co/ySTTZnH

https://drive.google.com/file/d/1gPsQ-7W93I-B0mESMu-HAoaU8QlBzR4C/view?usp=sharing - DynDOLOD_SSE_Tree_Report.txt

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47 minutes ago, SkyKatarsis said:

I've provided the latest logs.

You already have a useful screenshot, I send it again and another one.

The tree has a normal trunk, but black foliage. All the other trees look normal except this one.

https://ibb.co/nMtJZm5

https://ibb.co/ySTTZnH

https://drive.google.com/file/d/1gPsQ-7W93I-B0mESMu-HAoaU8QlBzR4C/view?usp=sharing - DynDOLOD_SSE_Tree_Report.txt

Delete old TexGen log and debug log and bugreport.txt.

Start TexGen and click the Preview button for HD Tree. Change the drop down to change the preview to that full model.
If it still shows black, check the messages log, upload the new log, debug log and bugreport.txt. If there are no obvious errors, also upload the full model NIF and the full textures it uses.
If it shows OK, then generate new output with TexGen, install and update the the atlas textures with DynDOLOD.

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  • sheson changed the title to DynDOLOD 3.00 Alpha 156
On 11/7/2023 at 12:27 PM, sheson said:

Удалите старый журнал TexGen, журнал отладки и bugreport.txt.

Запустите TexGen и нажмите кнопку «Предварительный просмотр» для HD Tree. Измените раскрывающийся список, чтобы изменить предварительный просмотр на полную модель.
Если он по-прежнему отображается черным, проверьте журнал сообщений, загрузите новый журнал, журнал отладки и bugreport.txt. Если явных ошибок нет, загрузите также полную модель NIF и полные текстуры, которые она использует.
Если он показывает «ОК», сгенерируйте новый вывод с помощью TexGen, установите и обновите текстуры атласа с помощью DynDOLOD .

https://ibb.co/vjSDh1f - preview to that full model, black.

In general, I was already tired of struggling with this and solved the problem differently.  I found a similar willow tree lod and replaced the black ones in TehGen with it, it turned out better.

 

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26 minutes ago, SkyKatarsis said:

https://ibb.co/vjSDh1f - preview to that full model, black.

In general, I was already tired of struggling with this and solved the problem differently.  I found a similar willow tree lod and replaced the black ones in TehGen with it, it turned out better.

If it still shows black, check the messages log, upload the new log, debug log and bugreport.txt. If there are no obvious errors, also upload the full model NIF and the full textures it uses.

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