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DynDOLOD 3.00 Alpha 173


sheson

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16 minutes ago, RainingTacco said:

If Dyndolod knows that there are UDRs, so it finds them, why it can't provide a log which plugins have them? That way i dont need to run the PACT tool on my whole load order and waste time.

https://dyndolod.info/Generation-Instructions#https://dyndolod.info/Generation-Instructions
Clean every plugin that LOOT suggests to clean ..
The Batch Plugin Cleaner for Mod Organizer or the xEdit Cleaning Extension for Vortex help to automate some of that.

Following the instructions and proper modding practices there typically shouldn't be (m)any plugins with deleted references in the load order.
Cleaning plugins is not a waste of time. It only needs to be done to a plugin once.

DynDOLOD prints a line to the log for every deleted reference since years. https://dyndolod.info/Messages/Deleted-Reference

If you happen to use the experimental large reference workarounds and maybe have a plugin with deleted references that is not reported by LOOT, then check the debug log as explained at https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds

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  • sheson changed the title to DynDOLOD 3.00 Alpha 146
14 minutes ago, MisterMorden said:

Sheson I was curious, if one doesn't clean every plugin and tries to use the large reference bug workarounds will the result be that those plugins not cleaned will still produce the flickering seen with the large reference bug?  Or will the process simple error out?

https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds
In case a deleted large reference is found and the log and error message report Deleted references: yes, the debug log will contain a line like this ..

There will be an error message about the requirements for large reference bugs workarounds not being met.

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4 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts.

Im sorry i thought cause its performance related i dont to do it. It was overall an unnecessary post. The generated LOD with complex material Majestic Mountains just seems to be very performance heavy. And turnign grass density to 100 is just over the top and unnecessary performance loss. 

Edited by Hardwehr
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[Window Title]
DynDOLOD

[Main Instruction]
Error: Load order FileID [F6] can not be mapped to file FileID for file "DynDOLOD.esm"

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

https://www.dropbox.com/t/Chx57uqUBL4CwrdU

https://www.dropbox.com/t/BQkEG9r1aT7y2T6H

https://mega.nz/file/IrhGRbCb#hMlSg9aTqQXOt5-fNaxF6d6roHS5Ivw2Kuy8S7wqQnQ

 

I am using DynDOLOD 3 Alpha 146, DynDOLOD Resource Alpha 44

 

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2 hours ago, BuddyKidd said:

[Window Title]
DynDOLOD

[Main Instruction]
Error: Load order FileID [F6] can not be mapped to file FileID for file "DynDOLOD.esm"

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

https://www.dropbox.com/t/Chx57uqUBL4CwrdU

https://www.dropbox.com/t/BQkEG9r1aT7y2T6H

https://mega.nz/file/IrhGRbCb#hMlSg9aTqQXOt5-fNaxF6d6roHS5Ivw2Kuy8S7wqQnQ

 

I am using DynDOLOD 3 Alpha 146, DynDOLOD Resource Alpha 44

Check if it works with this test version https://mega.nz/file/0AISlJiT#6HeRPRBywsWS1o54e3Yau6cVbiUEs-wDZzQurX9YCVU

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26 minutes ago, leostevano said:

hello, I would like to report using the latest Dyndolod Version 3.00 Alpha 146 and Resource SE Alpha 44

I'm using Seasons of Skyrim, and during the winter seasons all tree LODs still stuck in their respective summer mode

Here's my logs : Full Logs

Modwatch : https://modwat.ch/u/leostevano

Unfortunately the debug log of DynDOLOD has been overwritten by starting the tool and closing it again.

Make a useful screenshot of a full model tree that has wrong LOD with more informative console as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots so we have at least one base record form id to check.

Also upload ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt and LODGen_SSE_Export_Tamriel_WIN.txt

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1 hour ago, sheson said:

Unfortunately the debug log of DynDOLOD has been overwritten by starting the tool and closing it again.

Make a useful screenshot of a full model tree that has wrong LOD with more informative console as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots so we have at least one base record form id to check.

Also upload ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt and LODGen_SSE_Export_Tamriel_WIN.txt

Oof my bad, I'll try to regenerate. I've tried the test version you linked but it gave me an error so reverting back to 146.

 

Here's the new logs, and the screenshots between full model and lods.

Screenshots https://ufile.io/qg1veht5

Logs : https://ufile.io/ru0yvhz2

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58 minutes ago, leostevano said:

Oof my bad, I'll try to regenerate. I've tried the test version you linked but it gave me an error so reverting back to 146.

Here's the new logs, and the screenshots between full model and lods.

Screenshots https://ufile.io/qg1veht5

Logs : https://ufile.io/ru0yvhz2

Also upload ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt and LODGen_SSE_Export_Tamriel_WIN.txt

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DynDOLOD 3a146 / Resources SE 3a44

Not a problem report. Just a Parent > Child appreciation post.

The Legacy of the Dragonborn airship, when parked inside Markarth, Riften or Whiterun, provides an immersive way to get a bird's eye view on parts of the city's exterior while being in the city's child worldspace.

Riften Docks, very nice | Details of a copy with Enable Parent 👍

image.jpegimage.jpeg

Whiterun Stables (terrain is ugly because I need to regenerate grass cache with grass in WhiterunWorld)

image.jpeg

I noticed you made a new model for the wrhousewind01 in Resources (wrhousewind01_DynDOLOD_CHILD.nif) specially for Parent > Child copies. This fixes the issue with the missing door:

image.jpeg

Very nice. I happen to have another mod that uses the same house further down the road, but is orientated such that the door is on the other side:

image.jpeg

Thank you for all these improvements, much appreciated.

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