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Posted

I personally think that this is the worst of the 4 options.

The amount of noise in the texture reminds me of one of those old "HD Retexture" mods you'd see for Skyrim when it first came out that would just upscale the texture and add a noise filter to give the impression of added detail.

Some areas, particularly the vents on the sides and around the rads meter look really strange and their shapes muddled. I'm not sure if this is caused by the normals, the ambient occlusion, or both.

The holotape texture just looks way too darkened on all its edges.

Given that both F4HDO and FlaconOil's textures are already accepted, I would rather choose between one of those, depending on whether grungy or scratchy is preferred.

Posted

I can understand your view on this, but I actually prefer this version for the same reasons you dislike it. I really like the added details to the normal maps especially, and it has a more rugged and durable look to it. Flaconoil's looks like it is made of plastic and would break in short order. Luxor's looks just too rusty to still be usable without falling apart.

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