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Posted
  On 3/28/2025 at 11:42 PM, z929669 said:

"seems to be a bug" doesn't sound like a good reason to disable this mod. First, verify that there is a bug that you cannot live withn (validate that the bug exists and under what conditions if any). Otherwise, you are going off in your own direction and setting up a cascade of potential issues, given you are troubleshooting your long-standing CTDs with sheson, and I don't believe you have come to any definitive resolution with that. I think it's too soon to begin deviating and muddying the waters with more variables.

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This is the bug...

image.thumb.png.f58672d5d8ff2d3becd86bbe8c61dc9b.png

image.thumb.png.e0b46b44df0422a03340963f94eb8678.png

Posted
  On 3/28/2025 at 11:49 PM, Kattmandu said:

This is the bug...

image.thumb.png.f58672d5d8ff2d3becd86bbe8c61dc9b.png

image.thumb.png.e0b46b44df0422a03340963f94eb8678.png

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I Just checked the location and see what you mean now. COC bloodskalbarrowexterior01 and then move a few feet to the right. But it only happens from inside that cell, just moving a few feet resolves. I don't think it's worth dropping WTT, personally.

Have you reported this on the xLODGen support topic?

Also, you should probably finish up with your CTD troubleshooting before moving on to this one ;)

Posted
  On 3/29/2025 at 12:06 AM, z929669 said:

I Just checked the location and see what you mean now. COC bloodskalbarrowexterior01 and then move a few feet to the right. But it only happens from inside that cell, just moving a few feet resolves. I don't think it's worth dropping WTT, personally.

Have you reported this on the xLODGen support topic?

Also, you should probably finish up with your CTD troubleshooting before moving on to this one ;)

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I have been CTD troubleshooting for a year with no success.

Posted
  On 3/29/2025 at 12:14 AM, Kattmandu said:

I have been CTD troubleshooting for a year with no success.

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Sheson actually is able to read crash logs, so I think he could help you finally succeed if you follow through on that topic. Just sayin'.

... anyway, I'm off topic here. Sorry.

Posted
  On 3/29/2025 at 12:06 AM, z929669 said:

I Just checked the location and see what you mean now. COC bloodskalbarrowexterior01 and then move a few feet to the right. But it only happens from inside that cell, just moving a few feet resolves. I don't think it's worth dropping WTT, personally.

Have you reported this on the xLODGen support topic?

Also, you should probably finish up with your CTD troubleshooting before moving on to this one ;)

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This sounds exactly like an occlusion issue, no an LOD issue. If the LOD is there and then disappears as you move, that is 99% likely occlusion. I would simply assume that the Occlusion.esp from DynDOLOD probably needs to been regenerated as a starting point; however, considering you both experienced it, I would reach out to Sheson about it as something isn't being generated correctly for that cell. This is assuming that the cell has been checked in xEdit for mods that may be adding occlusion planes or messing with the occlusion data for the cell.

Posted
  On 3/30/2025 at 7:03 PM, TechAngel85 said:

This sounds exactly like an occlusion issue, no an LOD issue. If the LOD is there and then disappears as you move, that is 99% likely occlusion. I would simply assume that the Occlusion.esp from DynDOLOD probably needs to been regenerated as a starting point; however, considering you both experienced it, I would reach out to Sheson about it as something isn't being generated correctly for that cell. This is assuming that the cell has been checked in xEdit for mods that may be adding occlusion planes or messing with the occlusion data for the cell.

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Thanks for the tip. I do not have Occlusion.esp active in my LO right now, as I'm testing DynDOLOD outputs and it gets in my way. I also didn't have it active when I checked, so if it's occlusion data, it may be related to WTT. I checked their posts and saw no mention of this location, but Nexus posts search isn't working right now :/

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