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Posted

Agree. Normals can sometimes be a huge factor, and they usually are not compatible with different diffuse. So context (surrounding textures/objects, lighting, mesh effects, etc. in game) is required to make judgements, which means only looking at differences in game are valid comparisons.

Posted
2 hours ago, TechAngel85 said:

 

You need to take the normal map into account, as well, which is why in-game compare is needed. The normal often provides all the detail. If memory serves, vanilla is brighter in-game and it's quite a blurry mess. SRO is more noisy, which is more appropriate for a rock texture because solidness in color create bland, flatness on rocks. SRO doesn't have as many lichen spots, but the ones it does have are more detailed (some of vanilla's looks like bird poo :laugh:).

Wow. I never gave much thought to normals, only considered the diffuse because it's the purdy one. Anyway, because I was curious, here's all the configurations in-game:
 

Spoiler

 

Vanilla

PoNeDWG.png

SRO

qzBMjRp.png

Vanilla diffuse + SRO normal

vDoFxqX.png

SRO diffuse + Vanilla normal

iu1Zbbi.png

 

 

Posted

Vanilla looks more like plastic to me and I think it clearly demonstrates why we prefer SRO. I think the last two screenshots clearly demonstrate that vanilla parts and SRO parts don't mix well.

Posted
2 hours ago, Greg said:

Vanilla looks more like plastic to me and I think it clearly demonstrates why we prefer SRO. I think the last two screenshots clearly demonstrate that vanilla parts and SRO parts don't mix well.

I think the vanilla diffuse with the SRO normal is the best of the bunch personally. Fine detail, and best quality, IMO. The vanilla normal is not so good.

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