Jump to content
Sign in to follow this  

Worldspaces with Grass SSEEdit Script for No Grass In Objects (by DoubleYou)

Recommended Posts

Discussion topic:
Worldspaces with Grass SSEEdit Script for No Grass In Objects by DoubleYou
Wiki Link


This is an SSEEdit script that can be used to populate the "OnlyPregenerateWorldSpaces" setting for No Grass In Objects. This increases the speed of precaching grass by eliminating worldspaces that do not have grass in them.



Extract the "List grass in worldspaces.pas" file to your SSEEdit installation's "Edit Scripts" folder.


  1. Open SSEEdit and load all your plugins.
  2. Once the "Background Loader: Finished" message appears, right click anywhere in the left pane and select "Apply Script...."
  3. In the window that appears, in the Script dropdown, select List worldspaces with grass and click OK.
  4. Wait for it to finish processing. This may take a minute or two, depending on how many mods you have.
  5. When the Worldspaces with grass window appears, right-click the highlighted text and select "Copy".
  6. Click OK and exit SSEEdit.
  7. Open GrassControl.config.txt from NGIO (it's under Text Files in the mod information window in Mod Organizer) and paste the contents between the quotation marks of the OnlyPregenerateWorldSpaces setting.
  8. Save GrassControl.config.txt

Precaching grass will now only look at the worldspaces specified in OnlyPregenerateWorldSpaces, so it will take less time to finish.



Delete the "List grass in worldspaces.pas" file from your SSEEdit installation's "Edit Scripts" folder.

Share this post

Link to post
Share on other sites

Yeah, I guess I would have named it "Grass xEdit Script - NGIO"

@DoubleYou did you get a hold of meh? I see he is active on that Discord sheson linked.

Share this post

Link to post
Share on other sites

Not yet. Long name is for SEO. Not trying to make it a brand, just make it easy to be found in search results. If I used "Grass xEdit Script - NGIO" , very few people would find it. 

  • Like 1

Share this post

Link to post
Share on other sites

I tested this, and it works great.

@DoubleYou I haven't looked yet, but does meh incorporate this into NGIO now? If not, please mark 'accepted', since we will be using it in 2.0.0 if you agree.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By slymeasy
      I already have Vortex overiding whatever conflicts come up so I don't need Wrye Bash to do that at all. All I need to do is a simple leveled list merge and I'm finding it difficult to follow the tutorials and guides I'm seeing on Youtube and other places. I can't find one tutorial that's specifically for just merging leveled lists. I wanted to be as safe as possible and just bash together the leveled lists and nothing else.
      I managed to get a bash patch up with a new game with the simplest tutorial I could find, but I feel like I'm waiting for the other shoe to drop. 
      I have one made now and it looks like it's working, but can anyone give me just simple step by step guide just a safe bashed patch for just leveled lists. I removed USSEP and anything vanilla from the patch. Was I supposed to just leave those things in? If so do I bash it again and continue playing or do I start a new game?
    • By KanickelKanone
      Recently switched to Win10 after playing SkyrimSE with mods on MO2 and Nexus Mod Manager on Win 7.
      Redownloaded all mods on MO2. When i try to start Skyrim SE or Skyrim SE script extender(skse64_loader.exe) through MO2(started as admin)-> crash on startup
      I only see a black window almost fullscreen labeled "Skyrim Special Edition" before it dissapears. No error.
      Crashing even with every mod disabled(In the plugins section)
      Starting skyrim SE or Script extender through the folder works. I can even get in the game and check my SKSE version. Everything is fine. But obviously no mods are loaded.
      I installed Skyrim on my F:\ and Mod Organizer on my C:\
      SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\SKSE.ini contains:
      Same goes for AppData\Local\ModOrganizer\Skyrim Special Edition\mods\SKSE64 Data\SKSE\SKSE.ini
      As you can see i also added SKSE as a mod through MO2
      I cleaned Update/Dawnguard/Hearthfires/Dragonborn.esm with the xEdit auto tool and manually removed a cell in a mod due to a error. The only warning in MO2 remaining is that there is Data in my Overwrite Path. Only the cleaned mod is inside aswell as a log from the AchievementsModEnabler mod is in the Overwrite Section.
      Appdata\Local\ModOrganizer\Skyrim Special Edition\crashDumps is empty.
      So what am i doing wrong? Any help is very appreciated 
      Attached: Most recent log after crash from Appdata\Local\ModOrganizer\Skyrim Special Edition\logs 
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.