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Posted

Your log is showing "access violation". Given that you have DynDOLOD installed in a path outside of UAT control, you may want to be sure that TexGen, DynDOLOD, and LODGen executables have permissions to write to your DynDOLOD install path. Also check antivirus whitelist paths if applicable.

From the log:

[00:00] Found Bashed Patch, 0.esp. In case there are errors, test if removing the Bashed Patch allows generation without problems. If it does, it means the Bashed Patch is broken. Use a newer version of Wrye Bash to create a new patch

You should post those logs on the DynDOLOD thread if removing the bashed patch and verifying permissions on that path do not resolve. @sheson will have better direction for you.

Posted

Thank you for helping me.

Mmmm i can't see what i can do, i put these as "run as admin" in their settings and i'm using Windows Defender which isn't allow anything like that from what i can see.

I disable bashed (and smashed) patch but still stuck at "Removing temporary files".

Can you explain what i have to do exactly?

Thank you.

Posted

Make sure TexGen Output is going to a location outside of the MO virtual file system (your logs indicate that this may not be the case). I send it to my DynDOLOD directory:

image.png

See that you are running TexGen via MO according to standards (there are other ways to do this, but this is what we recommend)

See our System Setup Guide top check that you have your environment set up according to best practice (check MO install method, DynDOLOD install, etc.)

Posted
21 minutes ago, Zazanel said:

Ok so i use TexGen64 instead... and it's ok! Hope i'm not wrong.

Yes. Always use the 64-bit version on 64-bit architecture. Do the same for DynDOLODx64.exe

Posted

If you read the Compatibility section of the Nordic Snow mod, you'll see that Nordic Snow is not compatible with Blended Roads.

Posted

Can you walk up to a road tile and click on it with More Informative Console installed? That you tell us and you some more useful information. Blended Roads should not be be overwritten, so make sure that's not happening and ensure you have a snow texture installed that has a projectedDiffuse textures in Textures\effects:
temp.png

Posted

Thank you i fixed it, just by bEnableProjectUVDiffuseNormals=1, the first thing i did but i did it in the wrong place, should've been via MO2 ini not "real" ini!

  • +1 1

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