Zazanel Posted July 11, 2021 Posted July 11, 2021 Hello! I try to use TexGen and Dyndolod but i'm stucking at "Removing temporary files". Don't know what to do exactly... if someone can help me! Thanks and here's the log: https://pastebin.com/ct4K3iLi
z929669 Posted July 11, 2021 Posted July 11, 2021 Your log is showing "access violation". Given that you have DynDOLOD installed in a path outside of UAT control, you may want to be sure that TexGen, DynDOLOD, and LODGen executables have permissions to write to your DynDOLOD install path. Also check antivirus whitelist paths if applicable. From the log: [00:00] Found Bashed Patch, 0.esp. In case there are errors, test if removing the Bashed Patch allows generation without problems. If it does, it means the Bashed Patch is broken. Use a newer version of Wrye Bash to create a new patch You should post those logs on the DynDOLOD thread if removing the bashed patch and verifying permissions on that path do not resolve. @sheson will have better direction for you.
Zazanel Posted July 11, 2021 Author Posted July 11, 2021 Thank you for helping me. Mmmm i can't see what i can do, i put these as "run as admin" in their settings and i'm using Windows Defender which isn't allow anything like that from what i can see. I disable bashed (and smashed) patch but still stuck at "Removing temporary files". Can you explain what i have to do exactly? Thank you.
z929669 Posted July 11, 2021 Posted July 11, 2021 Make sure TexGen Output is going to a location outside of the MO virtual file system (your logs indicate that this may not be the case). I send it to my DynDOLOD directory: See that you are running TexGen via MO according to standards (there are other ways to do this, but this is what we recommend) See our System Setup Guide top check that you have your environment set up according to best practice (check MO install method, DynDOLOD install, etc.)
Zazanel Posted July 11, 2021 Author Posted July 11, 2021 Ok so i choose same path (dyndolod one) and still stuck at the "removing"...
Zazanel Posted July 11, 2021 Author Posted July 11, 2021 I also disable antivirus during process and stil... stuck.
Zazanel Posted July 11, 2021 Author Posted July 11, 2021 Ok so i use TexGen64 instead... and it's ok! Hope i'm not wrong.
z929669 Posted July 11, 2021 Posted July 11, 2021 21 minutes ago, Zazanel said: Ok so i use TexGen64 instead... and it's ok! Hope i'm not wrong. Yes. Always use the 64-bit version on 64-bit architecture. Do the same for DynDOLODx64.exe
Zazanel Posted July 11, 2021 Author Posted July 11, 2021 Now have another little problem :p No matter what i tweak, snow on roads/buildings remain too bright. I did a lot of tweaks found on the net but can't figure out. https://i.imgur.com/S4Ylo1p.jpg https://i.imgur.com/1aOpcUm.jpg Here's my MO2 structure: https://i.imgur.com/ob5FOvW.jpg https://i.imgur.com/CZEKAiv.jpg Any idea?
Greg Posted July 11, 2021 Posted July 11, 2021 If you read the Compatibility section of the Nordic Snow mod, you'll see that Nordic Snow is not compatible with Blended Roads.
Zazanel Posted July 12, 2021 Author Posted July 12, 2021 Hello, ok but even if i disable nordic snow, these weird textures remane...
TechAngel85 Posted July 13, 2021 Posted July 13, 2021 Can you walk up to a road tile and click on it with More Informative Console installed? That you tell us and you some more useful information. Blended Roads should not be be overwritten, so make sure that's not happening and ensure you have a snow texture installed that has a projectedDiffuse textures in Textures\effects:
Zazanel Posted July 14, 2021 Author Posted July 14, 2021 Thank you i fixed it, just by bEnableProjectUVDiffuseNormals=1, the first thing i did but i did it in the wrong place, should've been via MO2 ini not "real" ini! 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now