DoubleYou Posted May 18, 2021 Posted May 18, 2021 Discussion topic: Enhanced Atronachs - With Levelling and Luminosity by Raxyx Wiki Link This mod is recommended to be used by Enemy (R)Evolution of Skyrim, which is in testing. It mainly appears to make the atronachs scale better as the player levels by increasing their damage output. No longer are Storm atronachs the only viable atronach at the higher levels. I think this sounds like a good improvement upon vanilla based off the description.
TechAngel85 Posted May 21, 2021 Posted May 21, 2021 I looked at this and didn't consider it because it's going to cause lighting issues if they're summoned indoors. The lights are too big and too bright: Quote Atronachs now emit light. Different colors according to type. Radius = 450, Intensity = 2.00 (Similar properties to tier 2 travel lanterns). That's is as bright as most fire flames (2.0) and nearly as large. It'll be like adding another torch to the areas. Users will find within interiors that are close to the light limit they will start to see lights popping on/off while these are summoned (especially if already carrying a torch or using candlelight spell). Odin also makes changes to these so there will be some compatibility to consider. Reading the Nexus comments, there seems to be some issues too.
Greg Posted May 21, 2021 Posted May 21, 2021 I'm not sure what to make of the compatibility between this mod and Odin. I see this mod adds its own private perks to the atronachs so it's an interesting question whether it should use its own private perks or use the perks from Odin. There are some differences in the scripting between Odin and this mod as well. In any case, I installed it without resolving any of this to see what it's like on top of Odin/Vokrii, but my initial gut reaction is that the changes made by Odin are probably good enough.
DoubleYou Posted May 21, 2021 Author Posted May 21, 2021 6 hours ago, TechAngel85 said: I looked at this and didn't consider it because it's going to cause lighting issues if they're summoned indoors. The lights are too big and too bright: That's is as bright as most fire flames (2.0) and nearly as large. It'll be like adding another torch to the areas. Users will find within interiors that are close to the light limit they will start to see lights popping on/off while these are summoned (especially if already carrying a torch or using candlelight spell). Odin also makes changes to these so there will be some compatibility to consider. Reading the Nexus comments, there seems to be some issues too. There is an option without the lights. I haven't seen all the changes Odin makes, so that might be good enough.
DoubleYou Posted December 29, 2021 Author Posted December 29, 2021 I have been testing with this for awhile. The plugin patching was complex, and I'm not sure I did it right, but nothing broke. I can't really say I saw an improvement here, and I'd rather not use it due to the conflicts. I vote no.
TechAngel85 Posted December 29, 2021 Posted December 29, 2021 I'll stand by my original comments and quick view from a while ago. Vote no.
z929669 Posted December 29, 2021 Posted December 29, 2021 Two is the magic number. Unmarked for testing.
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