z929669 Posted February 24, 2023 Posted February 24, 2023 43 minutes ago, Mercury71 said: Odin - Vokrii Compabilyty patch was updated on Vokrii site feb 22. https://www.nexusmods.com/skyrimspecialedition/mods/26176?tab=files Should we use that one for now? Lol. My updates didn't work for that optional file maybe because I merged ... so I'll bet I will be removing the Vokrii patch dependency next. Yes, that should be all that's needed, and any changes I made in the patches are probably redundant with that file. I'll look more closely tomorrow. I see why now. The new patch version matches the global version v3.8.2 now, so in merging, I missed the update. Great argument for not merging, I'd say.
Kattmandu Posted February 24, 2023 Posted February 24, 2023 8 hours ago, Mercury71 said: Odin - Vokrii Compabilyty patch was updated on Vokrii site feb 22. https://www.nexusmods.com/skyrimspecialedition/mods/26176?tab=files Should we use that one for now? I was wondering the same. The Step Patch - Conflict Resolution Update states the Odin - Vokrii Compatibility Patch hasn't been updated but the mod page for it shows a date added of 22 Feb 2023, 5:00PM (which is 2 minutes after the Odin 2.0.1 mod was added). 8 hours ago, z929669 said: Lol. My updates didn't work for that optional file maybe because I merged ... so I'll bet I will be removing the Vokrii patch dependency next. Yes, that should be all that's needed, and any changes I made in the patches are probably redundant with that file. I'll look more closely tomorrow. I see why now. The new patch version matches the global version v3.8.2 now, so in merging, I missed the update. Great argument for not merging, I'd say. Ah, okay, So the Step Patch - Conflict Resolution Update 2.2.3 is not necessary.
z929669 Posted February 24, 2023 Posted February 24, 2023 6 hours ago, Kattmandu said: I was wondering the same. The Step Patch - Conflict Resolution Update states the Odin - Vokrii Compatibility Patch hasn't been updated but the mod page for it shows a date added of 22 Feb 2023, 5:00PM (which is 2 minutes after the Odin 2.0.1 mod was added). Ah, okay, So the Step Patch - Conflict Resolution Update 2.2.3 is not necessary. No, it is, because other Odin changes are forwarded that don't touch the Odin-Vokrii patch. ... needed to be merged with previous overrides into the CR Patch to preserve sounds from ISC and AOS mostly. EDIT: Step CR Patch is now updated to 2.2.4, removing the Odin-Vokrii Patch overrides mistakenly added in the 2.2.3 update.
Kattmandu Posted August 24 Posted August 24 (edited) Looks like this mod got a big update to v3.0.0. Long changelog... Spoiler (UPDATE NOTE: If you are already in the middle of a playthrough, the spells that replace the spells that used to be skipped due to Apocalypse overlap will not automatically be added. You will be short those spells until you start a new playthrough or until you remove->save->install->load this mod, but have my permission to add them to your character with the console. XD) Compatibility: Replace the Enairim MagicInfluenceRally injected keyword with the Simonrim MagicInfluenceCourage injected keyword. Compatibility: Add the Simonrim MagicInfluenceParalysis keyword to Paralyze, Mass Paralysis. Compatibility: Add the Simonrim MagicInfluenceSilence keyword to Hush, Mute. Compatibility: Add the MagicSummonDremora keyword to Conjure Dremora Lord. Compatibility: Add the MagicIsAlarm keyword to Early Warning. Compatibility: Change the EDIDs (editor names) of injected keywords that also exist in Simonrim to match their Simonrim EDIDs. (People thought the different names were a "compatibility issue".) Apocalypse decoupling: Odin no longer has any spells that are identical to Apocalypse spells, so the feature that detected Apocalypse and removed duplicate spells no longer exists; some overlapping spells were moved to other tiers to coexist with Apocalypse spells, some were replaced, some were removed. These changes are marked with [Apocalypse conflict resolution] in this changelog. Alteration [Apocalypse conflict resolution]: Replace Control Weather -> Mass Haste. Alteration [Apocalypse conflict resolution]: Upgrade Alarm -> Early Warning. Alteration [Apocalypse conflict resolution]: Upgrade Fabricate Object -> Create Object. Alteration [Apocalypse conflict resolution]: Downgrade Deep Storage -> Buried Storage. (IMPORTANT: If you are upgrading from a previous version of Odin, all previously stored items will be transferred to your character AFTER the first time you cast the spell. Don't panic, and tab out of the inventory screen to get your items back.) Alteration [Apocalypse conflict resolution]: Downgrade Milestones -> Mark and Recall. (IMPORTANT: If you already have a Milestones network and are stuck in a location where you cannot leave without Milestones, use the console to give yourself the Legacy Milestones spell so you can keep using it.) Alteration [Apocalypse conflict resolution]: Feet of Notorgo: Change effect from 25% movement speed while concentrating -> 10% movement speed for 30 seconds. Alteration: Add Daynar's Relief. Alteration: Add Greater Haste. Alteration: Add Lighten Load. Alteration: Add Haste. Alteration - Dragonhide: Change from 80% damage reduction and zero armor for 30 seconds -> +400 armor for 60 seconds. Alteration - Ocato's Spell Trigger: Now blacklists bound weapon spells (because they don't work properly when auto cast). Conjuration [Apocalypse conflict resolution] Remove Conjure Kyrkrim. Conjuration [Apocalypse conflict resolution] Remove Power of the Master. Conjuration: Add Bound Greatsword. Conjuration: Add Bound Mace. Conjuration: Add Bound War Axe. Conjuration: Add Bound Warhammer. Conjuration [Apocalypse conflict resolution]: Rename Soul Cloak -> Soul Shroud. Conjuration: Now has an intentional ITM on the banish/command push magic effect which should ensure compatibility with Mysticism regardless of which mod is loaded last (avoiding the crash when an NPC uses Banish/Command). Conjuration: Improve description of Entropic spells to make it clear that they are concentration spells. Conjuration - Entropic Armor: Increase armor from 200 -> 250 and magic resistance from 25% -> 50%. Illusion: [Apocalypse conflict resolution]: Replace Vanish -> Elevram's Sty. Illusion: Simulacrum spells can no longer be cast on other simulacra, using the same keyword as Apocalypse. Restoration [Apocalypse conflict resolution]: Replace Slay Living -> Destroy Living. Restoration [Apocalypse conflict resolution]: Rename Circle of Death -> Circle of Ash. Fix several scrolls being at the wrong level. Fix several scrolls lacking the scroll keyword. Init script no longer holds the Papyrus thread for 60 seconds after launch but sets an event for 60 seconds in the future. No longer shows an immersion breaking notification when the levelled lists have been seeded. Update book and scroll EDIDs for consistency with Apocalypse and ease of creating patches. Edited August 24 by Kattmandu 1
z929669 Posted August 24 Posted August 24 6 hours ago, Kattmandu said: Looks like this mod got a big update to v3.0.0. Long changelog... Reveal hidden contents (UPDATE NOTE: If you are already in the middle of a playthrough, the spells that replace the spells that used to be skipped due to Apocalypse overlap will not automatically be added. You will be short those spells until you start a new playthrough or until you remove->save->install->load this mod, but have my permission to add them to your character with the console. XD) Compatibility: Replace the Enairim MagicInfluenceRally injected keyword with the Simonrim MagicInfluenceCourage injected keyword. Compatibility: Add the Simonrim MagicInfluenceParalysis keyword to Paralyze, Mass Paralysis. Compatibility: Add the Simonrim MagicInfluenceSilence keyword to Hush, Mute. Compatibility: Add the MagicSummonDremora keyword to Conjure Dremora Lord. Compatibility: Add the MagicIsAlarm keyword to Early Warning. Compatibility: Change the EDIDs (editor names) of injected keywords that also exist in Simonrim to match their Simonrim EDIDs. (People thought the different names were a "compatibility issue".) Apocalypse decoupling: Odin no longer has any spells that are identical to Apocalypse spells, so the feature that detected Apocalypse and removed duplicate spells no longer exists; some overlapping spells were moved to other tiers to coexist with Apocalypse spells, some were replaced, some were removed. These changes are marked with [Apocalypse conflict resolution] in this changelog. Alteration [Apocalypse conflict resolution]: Replace Control Weather -> Mass Haste. Alteration [Apocalypse conflict resolution]: Upgrade Alarm -> Early Warning. Alteration [Apocalypse conflict resolution]: Upgrade Fabricate Object -> Create Object. Alteration [Apocalypse conflict resolution]: Downgrade Deep Storage -> Buried Storage. (IMPORTANT: If you are upgrading from a previous version of Odin, all previously stored items will be transferred to your character AFTER the first time you cast the spell. Don't panic, and tab out of the inventory screen to get your items back.) Alteration [Apocalypse conflict resolution]: Downgrade Milestones -> Mark and Recall. (IMPORTANT: If you already have a Milestones network and are stuck in a location where you cannot leave without Milestones, use the console to give yourself the Legacy Milestones spell so you can keep using it.) Alteration [Apocalypse conflict resolution]: Feet of Notorgo: Change effect from 25% movement speed while concentrating -> 10% movement speed for 30 seconds. Alteration: Add Daynar's Relief. Alteration: Add Greater Haste. Alteration: Add Lighten Load. Alteration: Add Haste. Alteration - Dragonhide: Change from 80% damage reduction and zero armor for 30 seconds -> +400 armor for 60 seconds. Alteration - Ocato's Spell Trigger: Now blacklists bound weapon spells (because they don't work properly when auto cast). Conjuration [Apocalypse conflict resolution] Remove Conjure Kyrkrim. Conjuration [Apocalypse conflict resolution] Remove Power of the Master. Conjuration: Add Bound Greatsword. Conjuration: Add Bound Mace. Conjuration: Add Bound War Axe. Conjuration: Add Bound Warhammer. Conjuration [Apocalypse conflict resolution]: Rename Soul Cloak -> Soul Shroud. Conjuration: Now has an intentional ITM on the banish/command push magic effect which should ensure compatibility with Mysticism regardless of which mod is loaded last (avoiding the crash when an NPC uses Banish/Command). Conjuration: Improve description of Entropic spells to make it clear that they are concentration spells. Conjuration - Entropic Armor: Increase armor from 200 -> 250 and magic resistance from 25% -> 50%. Illusion: [Apocalypse conflict resolution]: Replace Vanish -> Elevram's Sty. Illusion: Simulacrum spells can no longer be cast on other simulacra, using the same keyword as Apocalypse. Restoration [Apocalypse conflict resolution]: Replace Slay Living -> Destroy Living. Restoration [Apocalypse conflict resolution]: Rename Circle of Death -> Circle of Ash. Fix several scrolls being at the wrong level. Fix several scrolls lacking the scroll keyword. Init script no longer holds the Papyrus thread for 60 seconds after launch but sets an event for 60 seconds in the future. No longer shows an immersion breaking notification when the levelled lists have been seeded. Update book and scroll EDIDs for consistency with Apocalypse and ease of creating patches. The latest update also adds the Vokrii compatibility patch, which had been provided by Vokrii in the past. Furthermore, there looks to be some issues with the patch as explained by a user in Posts, who provides another hotfix for that. What a mess. I suspect Vokrii may be updated soon as well, and hopefully that will clear up my confusion. For now, I've updated our recommendations for both Odin and Vokrii. I'll give it a few weeks before solidifying our long-term recommendations (i.e., incorporating the Vokrii patch and/or hotfix into the Step CR Patch).
Kattmandu Posted September 11 Posted September 11 (edited) On 8/24/2025 at 3:30 PM, z929669 said: The latest update also adds the Vokrii compatibility patch, which had been provided by Vokrii in the past. Furthermore, there looks to be some issues with the patch as explained by a user in Posts, who provides another hotfix for that. What a mess. I suspect Vokrii may be updated soon as well, and hopefully that will clear up my confusion. For now, I've updated our recommendations for both Odin and Vokrii. I'll give it a few weeks before solidifying our long-term recommendations (i.e., incorporating the Vokrii patch and/or hotfix into the Step CR Patch). Looks like the temporary Hotfix by Hishigami was moved to the file archive section since the bug has been fixed in Odin v3.1. Spoiler Version 4.0.3 Aug. 24, 2025: Added a separate, temporary hotfix file to clean up some record bugs in Odin v3's Vokrii patch plugin. (EDIT Sept. 10, 2025: These bugs have been addressed in Odin v3.1+.) Edited September 13 by Kattmandu 2
Mercury71 Posted September 11 Posted September 11 New version today. Version 3.1.0 Alteration: Add Ondusi's Opening. Alteration: Add Ondusi's Unhinging. Alteration - Dragonhide: Add missing perk scaling; Fixed issue where dual cast bonus was applied despite it being a ritual spell. Conjuration - Conjure Clannfear: Reduce sound volume. Conjuration - Conjure Clannroth: Reduce sound volume. Restoration: Add Radiant Beam. Restoration: Add Solar Rune. Restoration: Add Sunhand. Restoration - Destroy Living: Add missing tome. Odin-Vokrii compatibility patch: Fix Sun Fire being unaffected by Sun's Judgment. Odin-Vokrii compatibility patch: Fix broken Simonrim keywords in Rally type spells causing a crash. (Thanks Hishigami.) Odin-Vokrii compatibility patch: Fix missing scroll keywords. Odin-Vokrii compatibility patch: Vokrii bound weapon perks now apply correctly to the new Odin bound weapons. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now