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Short or changing LOD distances
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DynDOLOD not dynamically updating seasonal Tree LODs in game
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Question
Alexanderman95
Hello there.
Recently I have encountered a wierd thing, wich might not be a bug, but still I'd like to know how to fix it.
I'm using 3d trees mode with generated ultra trees LODs, but at some point the game does not spawn LODs way in the distance. It's not a big problem when not looking far away, but the moment I look in the distance from some mountain, I can clearly see that there are no LODs for trees.
In the screenshots below you can see how I look at Morthal marsh region and there are no trees at all(1st shot), but if I 'tcl' myself closer, LODs appear(2nd shot), but even past that point you can see how the groung further away is empty.
https://imgur.com/a/MaTpSvb
So I've been trying to regenerate LODs several times, but the problem still stays.
What exactly might be the cause for this? Are those some .ini file settings, or am I missing something in the DynDOLOD settings that I should change?
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