Jump to content

Recommended Posts

I suspect this mod may not work great with ENB. Hoping someone will assist with checking or just comparing to the Particle Patch version without ENB.

Share this post


Link to post
Share on other sites

Compares:

Step (DROPS V3)  >>  Particle Patch  >>  Step (DROPS) w/Particle Patch meshes

ENB

Drops Step.jpgDrops PP.jpgDrops Step-PP mesh.jpg

No ENB

Drops Step-no ENB.jpgDrops PP-no ENB.jpgDrops Step-PP mesh-no ENB.jpg

Based on the compares, I think DROPS V3 has better 'drops'.

ENB does impact, and DROPS doesn't show up as well against the dark background but seems fine against the light background. With the Particle Patch, drops are visible against the dark background but not so much against the light background.

This holds true in game with the animated drops. Screens have limited value here.

Using DROPS with PP meshes resolves everything, so that's what I vote we recommend: Hide the DROPS meshes. and let PP win those conflicts.

Share this post


Link to post
Share on other sites
Posted (edited)

So we'll be hiding four meshes in DROPS, keep the two DROPS textures overwriting Particle patch?

Edited by CorneliusC

Share this post


Link to post
Share on other sites
51 minutes ago, z929669 said:

Using DROPS with PP meshes resolves everything, so that's what I vote we recommend: Hide the DROPS meshes. and let PP win those conflicts.

Just from your compares, I agree.

Share this post


Link to post
Share on other sites
1 hour ago, CorneliusC said:

So we'll be hiding four meshes in DROPS, keep the two DROPS textures overwriting Particle patch?

Yes, just hide the DROPS meshes.

Share this post


Link to post
Share on other sites
8 hours ago, z929669 said:

Using DROPS with PP meshes resolves everything, so that's what I vote we recommend: Hide the DROPS meshes. and let PP win those conflicts.

It took a while staring at the pictures, but I finally see the difference in the screenshots and I agree with your assessment as well.

Share this post


Link to post
Share on other sites
3 hours ago, Greg said:

It took a while staring at the pictures, but I finally see the difference in the screenshots and I agree with your assessment as well.

Glad you found it :)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By CorneliusC
      Starting a list for all the mods in the current STEP guide, which are in need to be updated (or already are) to work with the current game version 1.6.640. I'm listing only relevant mods in each category (please correct me if i missed anything).
      For a more comprehensive view on SKSE dependencies please see https://modding.wiki/en/skyrim/users/skse-plugins
       
       
    • By mooit
      Hi,
      I'm using DynDOLOD Alpha99...
      In the past I was able to get my distance grass colors more balanced, looking similar, now the farthest distance out is a greener color, then the rest of the grass.
      Here's a screen shot of the grass I am referring to with red boxes around it, that appears greener than the rest...
      Green Grass — Freeimage.host
      I'm using Complex Grass... 
      To balance the colors, is this just playing around the TexGen Direct/Ambient?
      In DynDOLOD I've tried default settings and these settings for the complex grass.
      ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ; make bottom darker to fake shadowing ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 THANKS
    • By TechAngel85
      Discussion topic:
      Particle Patch for ENB by mindflux
      Wiki Link
       
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.