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  • 1 month later...
Posted

Managed to use the whole STEP guide on GOG version 1179 where My games and similar other paths contains GOG.

MO2 supports this GOG version already, just I suggest using profile specific paths for inis, plugins and saves (like in TRA guide), then BethINI pie works with no args.

All other tools (xEdit, etc.) should have the GOG paths for ini, saves, profile, f.e. xEdit: -IKnowWhatImDoing -SSE -AllowMasterFilesEdit -I:"C:\Users\<user>\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini" -P:"C:\Users\<user>\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -G:"C:\Users\<user>\Documents\My Games\Skyrim Special Edition GOG\Saves"

 

And for Mods where FOMOD contains GOG 1179, you have to select it, instead of Steam 1170 as of STEP.

Final trick with RaceMenu, just check discussion for the mod on Nexus, there is a link to GOG 1179 racemenu version.

  • Like 1
Posted
  On 3/5/2025 at 7:54 PM, Daemoned said:

Managed to use the whole STEP guide on GOG version 1179 where My games and similar other paths contains GOG.

MO2 supports this GOG version already, just I suggest using profile specific paths for inis, plugins and saves (like in TRA guide), then BethINI pie works with no args.

All other tools (xEdit, etc.) should have the GOG paths for ini, saves, profile, f.e. xEdit: -IKnowWhatImDoing -SSE -AllowMasterFilesEdit -I:"C:\Users\<user>\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini" -P:"C:\Users\<user>\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -G:"C:\Users\<user>\Documents\My Games\Skyrim Special Edition GOG\Saves"

 

And for Mods where FOMOD contains GOG 1179, you have to select it, instead of Steam 1170 as of STEP.

Final trick with RaceMenu, just check discussion for the mod on Nexus, there is a link to GOG 1179 racemenu version.

Expand  

Good to know. The paths can be simplified with:

%USERPROFILE%\Documents\My Games\Skyrim Special Edition GOG\

BethINI is aware of this path when launched via MO, no?

@DoubleYou

Posted
  On 3/5/2025 at 8:04 PM, z929669 said:

Good to know. The paths can be simplified with:

%USERPROFILE%\Documents\My Games\Skyrim Special Edition GOG\

BethINI is aware of this path when launched via MO, no?

@DoubleYou

Expand  

You would need to change the path I would expect.

Posted (edited)
  On 3/5/2025 at 8:04 PM, z929669 said:

Good to know. The paths can be simplified with:

%USERPROFILE%\Documents\My Games\Skyrim Special Edition GOG\

BethINI is aware of this path when launched via MO, no?

@DoubleYou

Expand  

The one with %USERPROFILE% is not working with xEdit!

Screenshot2025-03-06101316.thumb.png.5a34dd0d215e855dca70a64ac24d5c47.png

And normally works if the whole path set I suggested above:

Screenshot2025-03-06102628.thumb.png.d2bcab8f7d55a275c15bf18e22ebff40.png

 

BethINI pie works with INIs saved in MO profiles. By default when you select the game SkyrimSE it tries to go to non-GOG folder, so you have at first correct the Setup path via menu Edit->Setup and set a proper path (it needs to be done once):

Screenshot2025-03-06101733.thumb.png.911e8e6002237ac6fba9a47ad6ca13e1.png

Once edited and saved by BethINI (f.e. change just resolution) you may check whether MO2 shows the changes in open INIs folder or in INI editor.

Edited by Daemoned
  • Like 2
  • 1 month later...
Posted

Please consider adding more detail on how to download Skyrim Creation Club content. I was terribly confused by this, as it was ignored by the modding community the last time I set this up a few years ago. After some fumbling around, I was able to tell it to download everything in my library, but I was still missing Dwarven Armored Mudcrab - which I was only able to discover by comparing with screenshots provided by someone on here.

Posted
  On 4/26/2025 at 12:08 AM, HunterZ said:

Please consider adding more detail on how to download Skyrim Creation Club content. I was terribly confused by this, as it was ignored by the modding community the last time I set this up a few years ago. After some fumbling around, I was able to tell it to download everything in my library, but I was still missing Dwarven Armored Mudcrab - which I was only able to discover by comparing with screenshots provided by someone on here.

Expand  

There's no more detail that can be added. The steps are exactly correct under Initialize the Game in the SSG. Further detail would be redundant and make it confusing. If you have issues, then first delete all game content and verify the files via Steam. Then repeat Initialize the Game.

The Skyrim CC content can ONLY be acquired from within the game on first launch or when bFreebiesSeen=0 in SkyrimPrefs.ini

Posted
  On 3/6/2025 at 1:39 AM, DoubleYou said:

You would need to change the path I would expect.

Expand  

 

  On 3/6/2025 at 7:21 AM, Daemoned said:

The one with %USERPROFILE% is not working with xEdit!

Screenshot2025-03-06101316.thumb.png.5a34dd0d215e855dca70a64ac24d5c47.png

And normally works if the whole path set I suggested above:

Screenshot2025-03-06102628.thumb.png.d2bcab8f7d55a275c15bf18e22ebff40.png

 

BethINI pie works with INIs saved in MO profiles. By default when you select the game SkyrimSE it tries to go to non-GOG folder, so you have at first correct the Setup path via menu Edit->Setup and set a proper path (it needs to be done once):

Screenshot2025-03-06101733.thumb.png.911e8e6002237ac6fba9a47ad6ca13e1.png

Once edited and saved by BethINI (f.e. change just resolution) you may check whether MO2 shows the changes in open INIs folder or in INI editor.

Expand  

I just added this note to the SSG, since some people are evidently using them literally in application path configs. We only use them here, because everyone has a unique %USERPROFILE% path like {C}:\Users\{User} and {C}:\Users\{User}\AppData

NOTE: %USERPROFILE% and %LOCALAPPDATA% are Windows environment variables that point to the relevant paths for any particular User in any version of Windows. Do not use these literally in application path configurations. Instead use the full paths.

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