Mercury71 Posted Thursday at 05:35 PM Posted Thursday at 05:35 PM Mod updated. Version 3.0 Compacted & esl-flagged (new game highly recommended). Removed enable parents from approximately two dozen vanilla/Atlas markers which couldn't previously be toggled due to their enable parents; where it was necessary, the enable parent functionality is now handled by script. Split Vanilla Factions - Civil War Camps MCM option into separate options for Imperial and Stormcloak Camps. Split Atlas Wilderness - Divine Shrines MCM option to add additional options for Atlas Major City - Divine Shrines and Atlas Wilderness - Additional Divine Shrines (which can be controlled independently of the main Divine Shrines option). Added MCM for Fishing map marker mods, with a patch (Atlas Map Markers doesn't add its own fishing markers). Renamed a number of markers for consistency and to correct typos and implemented additional changes (all courtesy of Enodoc), including: Renamed Bandit, Fisherman, and Hunter Camps to have unique names (based on the names in the Prima Guide). Renamed Frost Troll and Wild Animal Dens to have unique names (somewhat based on the names in the Prima Guide). Renamed some Dragon Mounds, Khajiit Caravans Camps, and Mills for improved consistency. Changed the marker for Bloodskal Copse from Shipwreck to Grove. Changed the marker for Castle Dour from Fort to the unused City marker. Changed the marker for Darkfall Grotto from Clearing to Cave. Swapped Northstar Port (Atlas) and Dawnstar Docks (Vanilla) markers and repurposed the former as a marker for Ferryman Harlaug. Disabled a duplicate marker (SLMM1H) (there was already a vanilla marker here). Updated a handful of formlists for consistency with the above changes. Incorporated an updated CoMAP configuration file to account for the compacted records (courtesy of SupportEgirl) with additional tweaks and fixes (courtesy of Enodoc).
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