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Mod updated.

  • Version 3.0

    • Compacted & esl-flagged (new game highly recommended).
    • Removed enable parents from approximately two dozen vanilla/Atlas markers which couldn't previously be toggled due to their enable parents; where it was necessary, the enable parent functionality is now handled by script.
    • Split Vanilla Factions - Civil War Camps MCM option into separate options for Imperial and Stormcloak Camps.
    • Split Atlas Wilderness - Divine Shrines MCM option to add additional options for Atlas Major City - Divine Shrines and Atlas Wilderness - Additional Divine Shrines (which can be controlled independently of the main Divine Shrines option).
    • Added MCM for Fishing map marker mods, with a patch (Atlas Map Markers doesn't add its own fishing markers).
    • Renamed a number of markers for consistency and to correct typos and implemented additional changes (all courtesy of Enodoc), including:
    • Renamed Bandit, Fisherman, and Hunter Camps to have unique names (based on the names in the Prima Guide).
    • Renamed Frost Troll and Wild Animal Dens to have unique names (somewhat based on the names in the Prima Guide).
    • Renamed some Dragon Mounds, Khajiit Caravans Camps, and Mills for improved consistency.
    • Changed the marker for Bloodskal Copse from Shipwreck to Grove.
    • Changed the marker for Castle Dour from Fort to the unused City marker.
    • Changed the marker for Darkfall Grotto from Clearing to Cave.
    • Swapped Northstar Port (Atlas) and Dawnstar Docks (Vanilla) markers and repurposed the former as a marker for Ferryman Harlaug.
    • Disabled a duplicate marker (SLMM1H) (there was already a vanilla marker here).
    • Updated a handful of formlists for consistency with the above changes.
    • Incorporated an updated CoMAP configuration file to account for the compacted records (courtesy of SupportEgirl) with additional tweaks and fixes (courtesy of Enodoc).
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