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Posted

Mod updated.

  • Version 3.0

    • Compacted & esl-flagged (new game highly recommended).
    • Removed enable parents from approximately two dozen vanilla/Atlas markers which couldn't previously be toggled due to their enable parents; where it was necessary, the enable parent functionality is now handled by script.
    • Split Vanilla Factions - Civil War Camps MCM option into separate options for Imperial and Stormcloak Camps.
    • Split Atlas Wilderness - Divine Shrines MCM option to add additional options for Atlas Major City - Divine Shrines and Atlas Wilderness - Additional Divine Shrines (which can be controlled independently of the main Divine Shrines option).
    • Added MCM for Fishing map marker mods, with a patch (Atlas Map Markers doesn't add its own fishing markers).
    • Renamed a number of markers for consistency and to correct typos and implemented additional changes (all courtesy of Enodoc), including:
    • Renamed Bandit, Fisherman, and Hunter Camps to have unique names (based on the names in the Prima Guide).
    • Renamed Frost Troll and Wild Animal Dens to have unique names (somewhat based on the names in the Prima Guide).
    • Renamed some Dragon Mounds, Khajiit Caravans Camps, and Mills for improved consistency.
    • Changed the marker for Bloodskal Copse from Shipwreck to Grove.
    • Changed the marker for Castle Dour from Fort to the unused City marker.
    • Changed the marker for Darkfall Grotto from Clearing to Cave.
    • Swapped Northstar Port (Atlas) and Dawnstar Docks (Vanilla) markers and repurposed the former as a marker for Ferryman Harlaug.
    • Disabled a duplicate marker (SLMM1H) (there was already a vanilla marker here).
    • Updated a handful of formlists for consistency with the above changes.
    • Incorporated an updated CoMAP configuration file to account for the compacted records (courtesy of SupportEgirl) with additional tweaks and fixes (courtesy of Enodoc).
  • 4 weeks later...
Posted (edited)

Latest Atlas Map Markers SE (v3.0.0 and separate file for 2.7.1 ) now includes a Atlas Map Markers.json file.The current install order has Atlas Map Markers installed before CoMAP so Atlas Map Markers SE's config file (Atlas Map Markers.json) would be overwritten by CoMAP's version. Author of Atlas Map Markers SE instructs the user to load their mod after CoMap so their own Atlas Map Markers.json would overwrite CoMAP's json file. STEP's mod instructions need to be updated if Atlas Map Markers SE's version should be used instead.

Edited by CleverIdiot
  • Thanks 1
Posted
  On 2/2/2025 at 5:51 AM, CleverIdiot said:

Latest Atlas Map Markers SE (v3.0.0 and separate file for 2.7.1 ) now includes a Atlas Map Markers.json file.The current install order has Atlas Map Markers installed before CoMAP so Atlas Map Markers SE's config file (Atlas Map Markers.json) would be overwritten by CoMAP's version. Author of Atlas Map Markers SE instructs the user to load their mod after CoMap so their own Atlas Map Markers.json would overwrite CoMAP's json file. STEP's mod instructions need to be updated if Atlas Map Markers SE's version should be used instead.

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Good catch. Updated CoMAP recommendations. In the next guide update, we will change the installation/prioritization of AMM/CoMAP , but for 2.3, we are simply instructing to hide the CoMAP version of Atlas Map Markers.json.

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