TechAngel85 Posted January 20, 2020 Posted January 20, 2020 Discussion topic: Lanterns Of Skyrim II by MannyGT/wizkid34 Wiki Link
TechAngel85 Posted August 19, 2020 Author Posted August 19, 2020 What does everyone think of this mod compared to the old LoS? Personally, I've noticed the textures of the posts around Whiterun really don't fit well with the rest of the surrounding textures, which makes them stand out. I'm also not that big of a fan of the variety of lanterns. It's a cool idea and would be okay if you could find the lanterns within shops, towns, dungeons, etc...just scattered about like all lanterns are. However, it simply just bugs me that those unique lanterns can only be found on those posts and nowhere else in the within the regions. If you're going to "regionalize" something, really do it...not just on a few objects around towns and roads. The the MCM version of the original was simple and just worked without any issues. It's textures also fit into the game. I feel like LoSII is more designed towards the "Noble Skyrim" crowd that like to really pretty up the game. STEP keeps the rustic vanilla feel so I've been thinking the original would likely suit our needs better. Thoughts?
Mercury71 Posted August 19, 2020 Posted August 19, 2020 I am with you here Tech. Feels like it is made for Noble. I am actually thinkin of not using "Lanterns of Skyrim II" att all (and fill upp my inventory with torches). (A bit OT but with all of Arthmoores villages installed i had to disable the addons fror Granite Hill and Rorikstaed because the lightposts felt way missplaced/designed, looked horrible)
Eliian Posted August 20, 2020 Posted August 20, 2020 (edited) I am not a fan. I am only using it because it is part of the patches. I am actually trying to remove the mod from them which does not seem too hard so far. Anyway, the lanterns and their posts do stick out to me. This is especially true when they are blowing in the wind since most other objects do not to the same extent. Maybe the original would fit in and I would like the mod. From memory, I only remember taking issue with some of the placement of the lanterns and not so much the rest. Edited August 20, 2020 by Eliian
TechAngel85 Posted August 20, 2020 Author Posted August 20, 2020 I am not a fan. I am only using it because it is part of the patches. I am actually trying to remove the mod from them which does not seem too hard so far. Anyway, the lanterns and their posts do stick out to me. This is especially true when they are blowing in the wind since most other objects do not to the same extent. Maybe the original would fit in and I would like the mod. From memory I remember only taking issue with some of the placement of the lanterns and not so much the rest.I typically remove the lanterns from the roads, but left them on to see their impact. I was surprised to see how much they stuck out. The wind is also another issue. The lanterns can blow around like they're weightless sometimes. They need at least double the weight they have now.
z929669 Posted August 21, 2020 Posted August 21, 2020 I'm good with dropping this in favor of the old version.
TechAngel85 Posted September 1, 2020 Author Posted September 1, 2020 I've taken LoS 2 out of my playthrough and popped LoS MCM version in, I was immediately much happier with the style as nothing "stands out" like it does in LoSII. Everything just fits the game better.
z929669 Posted September 1, 2020 Posted September 1, 2020 Sounds like a winner to me. I'm all for it if you say so.
Paes Posted December 30, 2020 Posted December 30, 2020 Can anyone clarify what the replacement should be for "LOS II", including instructions? I've found LOS I, but it has a bunch of files listed, and I'm not sure what to choose or what options should be set.
Greg Posted December 31, 2020 Posted December 31, 2020 Lanterns of Skyrim SE has only one file and I think this is the one TechAngel85 is referring to.
Paes Posted December 31, 2020 Posted December 31, 2020 Lanterns of Skyrim SE has only one file and I think this is the one TechAngel85 is referring to.I thought this may have been the one being referred to? Lanterns of Skyrim SE - MCM version
Greg Posted December 31, 2020 Posted December 31, 2020 I completely missed this one so you are probably correct. The "Lanterns of Skyrim SE - MCM Version - 1 Original MannyGT" main file seems to be the most sensible choice because the guide does not use Obsidian Weathers and Rudy ENB. The light seems to be a bit overly bright so you'll probably want to use one of the optional plugins in "Lanterns of Skyrim SE - Various Weather Mods Preset Pack" to dim the brightness a bit. I played around switching between 1 and 5 while standing next to a lamp post just outside Riverwood. I want to play with it some more to see if I can get some screenshots to capture the differences with each of the options. Also keep in mind that that STEP Skyrim SE Patches resolves some conflicts with Lanterns of Skyrim II and I have not looked to determine if this mod needs a similar patch.
TomForStep Posted February 12 Posted February 12 On 8/20/2020 at 9:16 PM, TechAngel85 said: I typically remove the lanterns from the roads, but left them on to see their impact. I was surprised to see how much they stuck out. The wind is also another issue. The lanterns can blow around like they're weightless sometimes. They need at least double the weight they have now. Is there anything that can be done regarding the bouncing around? What would have to be changed to reduce the bouncing in the wind?
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