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Posted (edited)

Another update to Particle Patch, v1.3.2.  The previous Magic Light update file was removed and appears to be included in the latest version.  Also, there is no longer a separate ENB main file (it has been moved to old files); ENB is now an option in the install menu.

Quote
  • Added particle lights for magic hand effects of most spells.
  • Improved frost spell hand effects, magic light spell hand effects as well as some others.
  • Installer now provides an option to choose the name of the plugin (and the BSA, when applicable).
 
image.thumb.png.b14dc01bc4d9520683716c23907293c7.png
 
And updated once again to v1.3.3.
Quote
  • Fixed stuck Invisibility spell hand effect animation.
  • Added particle lights to a few fire spell hand effects missed previously.

 

Edited by Kattmandu
Posted
5 hours ago, Kattmandu said:

Another update to Particle Patch, v1.3.2.  The previous Magic Light update file was removed and appears to be included in the latest version.  Also, there is no longer a separate ENB main file (it has been moved to old files); ENB is now an option in the install menu.

 
image.thumb.png.b14dc01bc4d9520683716c23907293c7.png
 
And updated once again to v1.3.3.

 

Updated

  • 1 month later...
Posted

And updated again...

  • Version 1.3.4

    • Fixed hand effects of Illusion spells (ugly bright orb with certain ENB presets).
    • Fixed shading of a few Riekling architecture assets.
  • 2 weeks later...
Posted

@z929669
I think it would be good to install the "Glow Maps for ENB" Optional File for our Post-processing users. This basically decouples many of the glowmaps from [WINDOWLIGHT] and moves them to [OBJECTGLOW], where they should be. This allows ENB authors (aka, Step) and users to adjust the WindowLight settings without affecting a magnitude of other actors/harvestables/objects/weapons that are also using glowmaps and getting caught up in ENBSeries' processing of the WindowLight feature.

I would overwrite SRO, but allow the rest to be overwritten (I just hid the one conflict with SMIM in this Glow Maps addon and placed it under SRO). It appears the alpha needs to be black for this to work so each mod would need to be checked, individually, and it's not likely any would be compatible with the move to to ObjectGlow; meaning they would stay connected to WindowLight unless a patch is made. This would be for ~18 objects with over 90 without any conflicts, so still worth it.

Posted
4 hours ago, TechAngel85 said:

@z929669
I think it would be good to install the "Glow Maps for ENB" Optional File for our Post-processing users. This basically decouples many of the glowmaps from [WINDOWLIGHT] and moves them to [OBJECTGLOW], where they should be. This allows ENB authors (aka, Step) and users to adjust the WindowLight settings without affecting a magnitude of other actors/harvestables/objects/weapons that are also using glowmaps and getting caught up in ENBSeries' processing of the WindowLight feature.

I would overwrite SRO, but allow the rest to be overwritten (I just hid the one conflict with SMIM in this Glow Maps addon and placed it under SRO). It appears the alpha needs to be black for this to work so each mod would need to be checked, individually, and it's not likely any would be compatible with the move to to ObjectGlow; meaning they would stay connected to WindowLight unless a patch is made. This would be for ~18 objects with over 90 without any conflicts, so still worth it.

Thanks. I'll check it out when I have time.

Posted
39 minutes ago, z929669 said:

Thanks. I'll check it out when I have time.

I have created a companion mod to resolve some of the conflicts that would be in the Guide. What I've released either has open permissions or I already received permissions. I'm still waiting on a reply from Gamwich regarding several of his mods.

 

Posted
9 minutes ago, TechAngel85 said:

I have created a companion mod to resolve some of the conflicts that would be in the Guide. What I've released either has open permissions or I already received permissions. I'm still waiting on a reply from Gamwich regarding several of his mods.

 

So it looks like ENBSeries 0.503+ is a requirement for your patches and the PP glow maps?

Posted
Just now, z929669 said:

So it looks like ENBSeries 0.503+ is a requirement for your patches and the PP glow maps?

Yes. It needs v0.503+. I just updated the mod page to say as much.

Posted
1 minute ago, TechAngel85 said:

Yes. It needs v0.503+. I just updated the mod page to say as much.

Sounds good. I might have Tuesday off to dive into the ENB stuff.

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