Jump to content

Farmhouse Chimneys SE (by Scarla/TechAngel85)


TechAngel85

Recommended Posts

8 hours ago, TechAngel85 said:

It's possible to tie this one into all of that, but I didn't want to have the mod tied to quests or anything of the sort; making it a toggle like the others was the next best solution. Tying it into the building of Goldenhills would also mean that you couldn't turn it off once active; which some may wish to do for things like another mod adding to the exterior that would overlap the chimney model, etc.

Thank you, that makes perfect sense. It might be nice though to have this and Mercury's playstyle

On 11/3/2024 at 12:20 PM, Mercury71 said:

I always chose to not have the bunkhouse chimney activated in the MCM when i start a new game. If i remember i activate it later in game.

reflected in the mod's MCM recommendations, with something like maybe: 'Players may want to choose to activate the Bunkhouse chimney after the Bunkhouse being built later in the subsequent quest ...'

  • +1 1
  • Like 1
Link to comment
Share on other sites

1 hour ago, CorneliusC said:

Thank you, that makes perfect sense. It might be nice though to have this and Mercury's playstyle

reflected in the mod's MCM recommendations, with something like maybe: 'Players may want to choose to activate the Bunkhouse chimney after the Bunkhouse being built later in the subsequent quest ...'

I'll add this when I have time.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.