CorneliusC Posted November 5 Share Posted November 5 8 hours ago, TechAngel85 said: It's possible to tie this one into all of that, but I didn't want to have the mod tied to quests or anything of the sort; making it a toggle like the others was the next best solution. Tying it into the building of Goldenhills would also mean that you couldn't turn it off once active; which some may wish to do for things like another mod adding to the exterior that would overlap the chimney model, etc. Thank you, that makes perfect sense. It might be nice though to have this and Mercury's playstyle On 11/3/2024 at 12:20 PM, Mercury71 said: I always chose to not have the bunkhouse chimney activated in the MCM when i start a new game. If i remember i activate it later in game. reflected in the mod's MCM recommendations, with something like maybe: 'Players may want to choose to activate the Bunkhouse chimney after the Bunkhouse being built later in the subsequent quest ...' 1 1 Link to comment Share on other sites More sharing options...
z929669 Posted November 5 Share Posted November 5 1 hour ago, CorneliusC said: Thank you, that makes perfect sense. It might be nice though to have this and Mercury's playstyle reflected in the mod's MCM recommendations, with something like maybe: 'Players may want to choose to activate the Bunkhouse chimney after the Bunkhouse being built later in the subsequent quest ...' I'll add this when I have time. Link to comment Share on other sites More sharing options...
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