Jump to content
  • 0

Help me to solve the problem of flickering shadows on the trees.


Question

4 answers to this question

Recommended Posts

  • 0
Posted (edited)

As explained many times before, DynDOLOD does not change how LOD / the engine works.

 

LOD does not receive shadows.

 

ENB can add shadows to LOD.

 

If the transition is an issue, then maybe decrease shadow distance so it only fades into the full models when they have already been loaded.

Edited by sheson
  • +1 1
  • 0
Posted

As explained many times before, DynDOLOD does not change how LOD / the engine works.

 

LOD does not receive shadows.

 

ENB can add shadows to LOD.

 

If the transition is an issue, then maybe decrease shadow distance so it only fades into the full models when they have already been loaded.

Thank you for explaining and repeating. The fact is that RU Internet is very little instrumented by Dondolod, especially any nuances.

Tell me, how can this be implemented at the ENB?

  • 0
Posted

This is the DynDOLOD/xLODGen support forum.

 

If you require help with enabling ENB effects you should seek support in an appropriate forum that helps with ENB.

  • +1 1
  • 0
Posted

This is the DynDOLOD/xLODGen support forum.

 

If you require help with enabling ENB effects you should seek support in an appropriate forum that helps with ENB.

I'm just trying to fix the shadow problem, you told me the direction. I ask you in more detail how this can be implemented, if you do not know, thanks, and on that, I will move on.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.