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DynDOLOD Beta for Skyrim Special Edition, Skyrim VR and Enderal SE 2.98


sheson

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Troubleshoot and fix the OS, antivir etc preventing read/write access. 

 

The native language message after EFCreateError: "Can not create file..." probably has the reason/answer.

 

It is possible to copy and paste all log messages from the message window in case saving to txt does not work.

 

I uninstalled all anti virus programs and repaired file system by running sfc/runnow.

But they doesn't work.

I got another error message said the line 251 of the script has exception.

 

[00:00:23.104] [Tamriel] Generating LOD
[00:00:35.781] <Error: Invalid pointer operation>
[00:00:35.784] <Error: Invalid pointer operation>
[00:00:39.170] [00:17]  
[00:00:39.170] [00:17] Exception in unit userscript line 251: One or more errors occurred
[00:00:39.170] [00:17]  
[00:00:39.170] [00:17] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:00:39.170] [00:17]  
[00:00:39.170] [00:17] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:00:39.173] [00:17] Error: One or more errors occurred
[00:01:07.625] [00:45] Error "EFCreateError": "Cannot create file "L:\DynDOLOD-Standalone.2.61\DynDOLOD\DynDOLOD_Output\DynDOLOD.esm". 系统找ä¸åˆ°æŒ‡å®šçš„路径。"
[00:01:07.641] [00:45] Errors have occured. At least one file was not saved.
 
The Chinese text in the message appears every time I try to close the window. It means "System can't find that path". As the DynDOLOD_Output folder has never been created. I can't find any reason in that text.
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I uninstalled all anti virus programs and repaired file system by running sfc/runnow.

But they doesn't work.

I got another error message said the line 251 of the script has exception.

 

[00:00:23.104] [Tamriel] Generating LOD
[00:00:35.781] <Error: Invalid pointer operation>
[00:00:35.784] <Error: Invalid pointer operation>
[00:00:39.170] [00:17]  
[00:00:39.170] [00:17] Exception in unit userscript line 251: One or more errors occurred
[00:00:39.170] [00:17]  
[00:00:39.170] [00:17] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:00:39.170] [00:17]  
[00:00:39.170] [00:17] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:00:39.173] [00:17] Error: One or more errors occurred
[00:01:07.625] [00:45] Error "EFCreateError": "Cannot create file "L:\DynDOLOD-Standalone.2.61\DynDOLOD\DynDOLOD_Output\DynDOLOD.esm". 系统找ä¸åˆ°æŒ‡å®šçš„路径。"
[00:01:07.641] [00:45] Errors have occured. At least one file was not saved.
 
The Chinese text in the message appears every time I try to close the window. It means "System can't find that path". As the DynDOLOD_Output folder has never been created. I can't find any reason in that text.

 

Another information maybe useful: There is a rare chance that dyndolod can start generate lod of Tamriel world. But it will stop with the same error when starting generate the next world space.

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Another information maybe useful: There is a rare chance that dyndolod can start generate lod of Tamriel world. But it will stop with the same error when starting generate the next world space.

The OS, UAC, permissions or some other third party program prevents DynDOLOD from read/write access.

 

Post/upload the new bugreport and the entire log if you want, but I doubt there is really anything else to find out.

Edited by sheson
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The OS, UAC, permissions or some other third party program prevents DynDOLOD from read/write access.

 

Post/upload the new bugreport and the entire log if you want, but I doubt there is really anything else to find out.

The error message is not access violation. Its the user script error and pointer exception.

If something prevent read/write in that folder, why the TexGen.exe can run without issue?

Edited by Elzee
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The error message is not access violation. Its the user script error and pointer exception.

If something prevent read/write in that folder, why the TexGen.exe can run without issue?

Exactly. TexGen.exe = DynDOLOD.exe. They use the same commands and logic to create files and folders. The same commands and logic that work since several years for everybody.

 

The difference is the paths/filenames and content of the files. So the OS, UAC, permissions or antivir may not like the different paths/filenames or content of files.

 

The EFCreateError": "Cannot create file..." for example should have worked because the output folder should have been created by DynDOLOD.exe just the same way TexGen.exe creates its output folder.

 

Without the new bugreport.txt and the complete log copied from the message window I can not further look into any of the errors. Make sure none of the plugins have errors.

Edited by sheson
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I found this mod is related:

https://www.nexusmods.com/skyrimspecialedition/mods/20407

I downloaded the ESM version and added esl flag after compacted the FormIDs.

No errors found by xEdit and CK in the esm.

 

With this modified plugin active, dyndolod can't generate lod.

I tried remove the esl flag. It works again. -edited: but will stop after a while.

Can't figure out why.

 

This is bugreport.txt and allmessages in the window.

https://mega.nz/#!zWxFGASS!L8RJ5v6WOMHaIcjhBLs0xs9AcU5l69VKY220hJi_AiQ

Edited by Elzee
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I found this mod is related:

https://www.nexusmods.com/skyrimspecialedition/mods/20407

I downloaded the ESM version and added esl flag after compacted the FormIDs.

No errors found by xEdit and CK in the esm.

 

With this modified plugin active, dyndolod can't generate lod.

I tried remove the esl flag. It works again. -edited: but will stop after a while.

Can't figure out why.

 

This is bugreport.txt and allmessages in the window.

https://mega.nz/#!zWxFGASS!L8RJ5v6WOMHaIcjhBLs0xs9AcU5l69VKY220hJi_AiQ

 

This time I deactivated all unofficial plugins. But still has errors:

https://mega.nz/#!2GJXlAia!7ZMFZyOjtmvn_-gr-3rMS-_unssjPO_u4DS__WWaVko

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This time I deactivated all unofficial plugins. But still has errors:

https://mega.nz/#!2GJXlAia!7ZMFZyOjtmvn_-gr-3rMS-_unssjPO_u4DS__WWaVko

This one looks like it is running out of memory. Try with the x64 version.

 

If that works there is a a chance it also works with all the enabled mods again. Mods might be adding a lot of really large billboard textures causing memory issues.

 

if that doesn't change anything, there might be an issue with billboards for the Ash trees typically used on Solstheim. So doublecheck the vanilla billboard installation.

Billboards like textures\terrain\lodgen\dragonborn.esm\treepineforestash01_00017f72.dds etc.

Edited by sheson
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Hello

 

 

 

I have a problem with dyndolod,I'm using Over 500 esp and esl combined and dyndolod generation is crashing when it reach "Generating texture Atlas"

 

I tried to disable Gildergreen Regrown.esp and some merged patch but without success...

 

 

 

I even tried to disable all of my mods from (MO left panel),only leaving the base game .esm and Dyndolod Ressource and Vanilla Billboards, also replacing the whole Dyndolod folder by a fresh one and tried to generate with the base .esm, Dyndolod program doesn't crash but freeze at the same process of "Generating texture Atlas" and cpu usage in task manager fall to 0%.

 

-Tried X86 and x64 version of the .exe

-Tried BC7 and BC3 Textures compression

 

 


 

 

 

 

-Dyndolod 2.61

-Dyndolod Ressources 2.60

-Latest C++ Redistributable 

-Windows 10 18362 (May update)

 

 

 

Thank you
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Hello
 
 
 
I have a problem with dyndolod,I'm using Over 500 esp and esl combined and dyndolod generation is crashing when it reach "Generating texture Atlas"
 
I tried to disable Gildergreen Regrown.esp and some merged patch but without success...
 
 
 
I even tried to disable all of my mods from (MO left panel),only leaving the base game .esm and Dyndolod Ressource and Vanilla Billboards, also replacing the whole Dyndolod folder by a fresh one and tried to generate with the base .esm, Dyndolod program doesn't crash but freeze at the same process of "Generating texture Atlas" and cpu usage in task manager fall to 0%.
 
-Tried X86 and x64 version of the .exe
-Tried BC7 and BC3 Textures compression
 
 
 
 
 
 
-Dyndolod 2.61
-Dyndolod Ressources 2.60
-Latest C++ Redistributable 
-Windows 10 18362 (May update)
 
 
 
Thank you

 

So checking the log the messages we see:

[00:07:56.750]	FAILED loading DDS (80004005) C:\Users\jpred\AppData\Local\Temp\SSEEdit\C042B04B1E3B4F46BC21F38A934B3004.dds
[00:07:56.751]	<Error creating textures for atlas: Error: Executing TexConv returned error: "C:\Modding\MO2\tools\Dyndolod\Edit Scripts\Texconvx64.exe" -nologo -y -m 1 -f R8G8B8A8_UNORM -o "C:\Users\jpred\AppData\Local\Temp\SSEEdit" "C:\Users\jpred\AppData\Local\Temp\SSEEdit\C042B04B1E3B4F46BC21F38A934B3004.dds">
[00:08:01.901]	 
[00:08:01.901]	Exception in unit userscript line 342: One or more errors occurred
[00:08:01.901]	 
[00:08:01.901]	Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:08:01.901]	 
[00:08:01.901]	If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/

Which we already discuss here: https://forum.step-project.com/topic/14042-one-or-more-errors/

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So checking the log the messages we see:

[00:07:56.750]	FAILED loading DDS (80004005) C:\Users\jpred\AppData\Local\Temp\SSEEdit\C042B04B1E3B4F46BC21F38A934B3004.dds
[00:07:56.751]	<Error creating textures for atlas: Error: Executing TexConv returned error: "C:\Modding\MO2\tools\Dyndolod\Edit Scripts\Texconvx64.exe" -nologo -y -m 1 -f R8G8B8A8_UNORM -o "C:\Users\jpred\AppData\Local\Temp\SSEEdit" "C:\Users\jpred\AppData\Local\Temp\SSEEdit\C042B04B1E3B4F46BC21F38A934B3004.dds">
[00:08:01.901]	 
[00:08:01.901]	Exception in unit userscript line 342: One or more errors occurred
[00:08:01.901]	 
[00:08:01.901]	Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:08:01.901]	 
[00:08:01.901]	If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/

Which we already discuss here: https://forum.step-project.com/topic/14042-one-or-more-errors/

This is related to the crash and i fixed it but the main problem is Dyndolod freeze when I'm generating textures atlas ,even with no .esp and no mod loaded ,only Indistinguishable Billboards for Skyrim SE and Dyndolod ressources...

 

Already tried to reinstall the game and to run with 1 cpu core affinity ,run on low setting, nothing change, the program freeze at the same stage and cpu usage fall to 0%.

 

Also no log is being generated.

 

And this only happen when I want to generate lod for Tamriel.esm for others it work as intended 

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This is related to the crash and i fixed it but the main problem is Dyndolod freeze when I'm generating textures atlas ,even with no .esp and no mod loaded ,only Indistinguishable Billboards for Skyrim SE and Dyndolod ressources...

 

Already tried to reinstall the game and to run with 1 cpu core affinity ,run on low setting, nothing change, the program freeze at the same stage and cpu usage fall to 0%.

 

Also no log is being generated.

 

And this only happen when I want to generate lod for Tamriel.esm for others it work as intended 

 

So you "fixed" the crash error with a corrupt texture? How? What did you change?.

 

Make a screenshot of the freeze. It may be still the same issue caused by latest MO version. Check its logs. Maybe test with the new 2.2.1 alpha builds from the MO discord.

Edited by sheson
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