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Posted

I see a few issues in your screenshots:

  • It looks as if you have FNIS and a Bashed Batch in your Data directory based on the mod names (Unmanaged: FNIS and Unmanaged: Bashed Patch, 0).
  • You have DynDOLOD and TexGen installed in the same folder (E:\LODGen - Skyrim SE). You should install these in separate folders.
  • The arguments for xLODGen should be something like this:
-lodgen -sse -o:"E:\Modding Tools\xLODGen\xLODGen_Output"

 

  • 2 weeks later...
Posted
12 minutes ago, VulKun said:

I guess you're deleted my post but why idk..If you want you can tell me

Posts are being moved to the appropriate threads they belong to by topic.

Posted
25 minutes ago, Ciscotec said:

Hello, I'm a bit of a noob here so I hope this is going to the right place.  I'm trying to install the DynDOLOD files off Nexus (https://www.nexusmods.com/skyrim/mods/59721?tab=files) and I'm getting this error "The content of <data> does not look valid."  If anyone can point me in the right direction I would appreciate it thank you.

 

image.thumb.png.0947a99a8ed5fefda315a9560197fbbd.png

Install "DynDOLOD Resources" as a mod and extract "DynDOLOD" into some path as an application (outside of mod manager, game location, and locations under UAC control ... use C|D|E|F|G:/Modding/Tools/DynDOLOD for example)

Posted
2 hours ago, Ciscotec said:

Hello, I'm a bit of a noob here so I hope this is going to the right place.  I'm trying to install the DynDOLOD files off Nexus (https://www.nexusmods.com/skyrim/mods/59721?tab=files) and I'm getting this error "The content of <data> does not look valid."  If anyone can point me in the right direction I would appreciate it thank you.

 

image.thumb.png.0947a99a8ed5fefda315a9560197fbbd.png

Go to the description page of the Nexus file page you linked.

Read the part under the heading "Installation":

From the DynDOLOD Standalone archive copy the content of the 'DynDOLOD' folder which contains the files DynDOLOD.exe, TexGen.exe, DynDOLOD_QuickStart.html and the sub folders 'Docs' and 'Edit Scripts' with all their content into a new 'DynDOLOD' folder outside of the game folders and Mod Organizers virtual file structure. Do not mix with old versions or xEdit/xLODGen installation.

Also read all the other installation instructions. If reading is not your thing, watch either the GamerPoets video or the MO video from me. Both embedded into the description page.

Posted (edited)

Might I please beg a quick bit of help in my 2.96 Dyndolod Output for Skyrim SSE?

The attached screenshot shows the issue. I guess I'm missing something or load order is off? I've always used the same DYNDOLOD generation settings:, medium, 1024 tile and I don't touch the grids or anything.

I run in this order:

Spoiler

Landscape Fixes for Grass Mods

Majestic Mountains (Darkside),

Better Dynamic Snow 2.11

Cathedral Landscapes (asks to be loaded after M.Mountains)

Cathedral 3D Pine grass 

Nordic Snow

Realistic Water 2

Indistinguishable Billboards for Skyrim SE

Majestic Mountains Darkside LOD pack for Dyndolod 2.96

Skyrim 3D Trees & plants Billboards

Skyrim 3d Landscapes Billboards

TreeLOD Billboards for Bruma and Chanterelle.

I'd really appreciate a pointer as to where I likely mucked up. I'm not at all sure why the LOD caves in at this distance.  

Hope you might be able to spare the time to slap me and tell me what I might have missed.  Thank you!

 

LOD Wreck.jpg

Edited by Bluegunk
Posted
1 hour ago, Bluegunk said:

Might I please beg a quick bit of help in my 2.96 Dyndolod Output for Skyrim SSE?

The attached screenshot shows the issue. I guess I'm missing something or load order is off? I've always used the same DYNDOLOD generation settings:, medium, 1024 tile and I don't touch the grids or anything.

I run in this order:

  Reveal hidden contents

I'd really appreciate a pointer as to where I likely mucked up. I'm not at all sure why the LOD caves in at this distance.  

Hope you might be able to spare the time to slap me and tell me what I might have missed.  Thank you!

 

LOD Wreck.jpg

increase the object LOD distances in the launcher, via BethINI or the DynDOLOD SkyUI MCM Settings.

Posted

I will just say it straight. I'm very stupid at modding, but I have an error that annoys me a little. I've wandered a bit over skyrim to most cities and been unable to see it anywhere else (thankfully), but onto the problem.
35CJfhs.jpg

There's this bugged gate near riften that spawns infront of the actual gate. It's like a lowquality gate you can pass right through. It also bugs the walls around this area  a bit too. The rest of the riften walls appear to be fine.

q4hiY7i.jpg
and behind it you can find the actual gate.
I have no mods that really should be touching the gates to this agree or mods like open cities. So i'm unsure why it happens. I assume its a long distant object that just refused to disappear when close and it creates this error. I downloaded dynDOLOD yesterday, so my version should be the newest and followed a guide on how to download and install it properly.

Any help would be greatly appreciated it. It may have to be explained like i'm 5, because i'm honestly not the best at modding. 

I posted this is the wrong one, but I don't know how to delete messages, I apologise, so i'm re-posting it here again as i've been told. Thanks.

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