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Posted
48 minutes ago, shalolaauthor said:

image.thumb.png.149fac73e66ee24e94ac52dec6e967a8.png

any idea on what happen? where is the usual things on top left? i do a fresh install of version 2.96 today and this happen. Please help me

Set Export=0 in the DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini

Posted (edited)

Hi there! I was using DynDOLOD with an ENB that required ELFX with the exterior addon. I ended up not liking the ENB and uninstalled it and am now trying to install a new one. However, this new ENB requires ELFX to be installed without the exterior addon, so I reinstalled ELFX without it. Now Vortex is telling me that DynDOLOD is missing the ELFX exteriors master file, which makes sense. But how do I fix it?

Edit: This is the ENB i want to use, if it helps: https://www.nexusmods.com/skyrimspecialedition/mods/35118

Edited by panzerzwerg
Posted
15 minutes ago, panzerzwerg said:

Hi there! I was using DynDOLOD with an ENB that required ELFX with the exterior addon. I ended up not liking the ENB and uninstalled it and am now trying to install a new one. However, this new ENB requires ELFX to be installed without the exterior addon, so I reinstalled ELFX without it. Now Vortex is telling me that DynDOLOD is missing the ELFX exteriors master file, which makes sense. But how do I fix it?

Edit: This is the ENB i want to use, if it helps: https://www.nexusmods.com/skyrimspecialedition/mods/35118

Generate a new LOD mod from scratch.

Read "Updating" in the DynDOLOD_Manual.html

Posted
24 minutes ago, sheson said:

Generate a new LOD mod from scratch.

Read "Updating" in the DynDOLOD_Manual.html

Do i need to generate new textures with TexGen? I tried doing so but it tells me to uninstall the previous ones and idk how. 

Posted
4 minutes ago, panzerzwerg said:

Do i need to generate new textures with TexGen? I tried doing so but it tells me to uninstall the previous ones and idk how. 

Installing and uninstalling of mods is handled by the mod manager you are using. Refer to its documentation.

If textures should be updated depends on if the load order changes affected any of the source textures that TexGen uses to create the object LOD textures.

Read DynDOLOD/Docs/DynDOLOD_TexGen.html

Posted
3 minutes ago, sheson said:

Installing and uninstalling of mods is handled by the mod manager you are using. Refer to its documentation.

If textures should be updated depends on if the load order changes affected any of the source textures that TexGen uses to create the object LOD textures.

Read DynDOLOD/Docs/DynDOLOD_TexGen.html

I did but it doesn't really help. When I first installed DynDOLOD I ran TexGen first and installed the generated files by just dropping them into the data folder, not by installing them as a file archive in a Mod Manager. How do I know if my load order changes affect the Tex Gen source textures? I assume it does because I removed the ELFX exteriors which where used the first time. Since I didn't use a mod manager for the texgen output, how do I uninstall them manually?

So what I need to do is generate new LODs for all worlds and install those as a fresh mod, aka DynDOLOD_output.rar, right? Do I keep or uninstall the existing one in the mod manager? 

Posted
9 minutes ago, panzerzwerg said:

I did but it doesn't really help. When I first installed DynDOLOD I ran TexGen first and installed the generated files by just dropping them into the data folder, not by installing them as a file archive in a Mod Manager. How do I know if my load order changes affect the Tex Gen source textures? I assume it does because I removed the ELFX exteriors which where used the first time. Since I didn't use a mod manager for the texgen output, how do I uninstall them manually?

So what I need to do is generate new LODs for all worlds and install those as a fresh mod, aka DynDOLOD_output.rar, right? Do I keep or uninstall the existing one in the mod manager? 

If you are using a mod manager there should never be anything installed into the physical data folder. TexGen always generates the exact same folder and files into ..\Textures\ so you can probably just remove that and all subfolders. If unsure compare, compare folders/files names with the output that was installed as a mod.

Typically a user knows if TexGen needs to be updated, because old object LOD textures do not match different/new full textures anymore.
If unsure, then simply run TexGen to before running DynDOLOD.

Carefully read "Updating" in the manual, especially the part about creating a "clean save".
There should be no old TexGen in the load order when running TexGen. There should be no old DynDOLOD in the load order when generating from scratch.

Posted
32 minutes ago, sheson said:

If you are using a mod manager there should never be anything installed into the physical data folder. TexGen always generates the exact same folder and files into ..\Textures\ so you can probably just remove that and all subfolders. If unsure compare, compare folders/files names with the output that was installed as a mod.

Typically a user knows if TexGen needs to be updated, because old object LOD textures do not match different/new full textures anymore.
If unsure, then simply run TexGen to before running DynDOLOD.

Carefully read "Updating" in the manual, especially the part about creating a "clean save".
There should be no old TexGen in the load order when running TexGen. There should be no old DynDOLOD in the load order when generating from scratch.

Hmm I'm just more confused now. When I ran texgen for the 1st time,  i installed the output manually without a manager. However the DynDOLOD output, I did. I don't think I should delete the texture folder, it contains a lot of things? I no longer have the output of texgen since it was moved from the output path folder, not copied.

The problem is, I cannot run texgen as it wants me to uninstall the previously generated texgen output. So how Do I uninstall it manually? 

 

Posted
11 minutes ago, panzerzwerg said:

Hmm I'm just more confused now. When I ran texgen for the 1st time,  i installed the output manually without a manager. However the DynDOLOD output, I did. I don't think I should delete the texture folder, it contains a lot of things? I no longer have the output of texgen since it was moved from the output path folder, not copied.

The problem is, I cannot run texgen as it wants me to uninstall the previously generated texgen output. So how Do I uninstall it manually? 

 

There shouldn't be any other manually installed mods.  If there are other mods installed in the data folder you might want to fix that as well.

In case there are other mods with textures in the data folder, generate TexGen by ignoring the warning into the output folder to see what folders and files it creates specifically. Once all files TexGen generates have been removed form the physical data folder, also clear the output folder. Then run TexGen (this time there should be no warning) and install the output as a mod with the mod manager.

Posted
6 minutes ago, sheson said:

There shouldn't be any other manually installed mods.  If there are other mods installed in the data folder you might want to fix that as well.

In case there are other mods with textures in the data folder, generate TexGen by ignoring the warning into the output folder to see what folders and files it creates specifically. Once all files TexGen generates have been removed form the physical data folder, also clear the output folder. Then run TexGen (this time there should be no warning) and install the output as a mod with the mod manager.

Spoiler

image.thumb.png.c0e9d7c02a992cbca2d70ff3dee58676.png

This is my data folder in steamapps/common/SkyrimSE/Data, we are talking about the highlighted textures folder? 

Here's what that looks like: 

Spoiler

image.thumb.png.08fd15163305a99f48cd3b8a2e34afe6.png

I'm using vortex as a MM, so isn't this normal?? Unless we are talking about different texture folders?

Posted
18 minutes ago, panzerzwerg said:
  Reveal hidden contents

This is my data folder in steamapps/common/SkyrimSE/Data, we are talking about the highlighted textures folder? 

Here's what that looks like: 

  Reveal hidden contents

I'm using vortex as a MM, so isn't this normal?? Unless we are talking about different texture folders?

Understand that none of these questions have anything to do with TexGen or DynDOLOD. I am not really able to provide generic modding support.

You probably want to undeploy first. Then specifically only delete the textures that are generated by TexGen from the data folder. Then deploy the installed mods again.
However, refer to the documentation of the used "mod manager".

For future reference I suggest to follow a modding guide and learn how to use an easier and better mod manager like MO2.

Posted
34 minutes ago, sheson said:

Then specifically only delete the textures that are generated by TexGen from the data folder

That's what I want to know. What files exactly do I need to delete so TexGen doesn't give me this message anymore: 

Spoiler

image.thumb.png.39190b32b14960bf966404045ae8590b.png

 

Posted
23 minutes ago, panzerzwerg said:

That's what I want to know. What files exactly do I need to delete so TexGen doesn't give me this message anymore: 

  Reveal hidden contents

 

As already explained, delete every file that TexGen generates. It always generates the same folders and files for the same load order.

Posted

Is it normal to get random stutters every few seconds while using dyndolod on high settings on a pc like mine, 2060 super ryzen 5 3600 16 gb ram and ssd 500 gb on windows 10? I have very few mods, mostly vanilla playthrough. I'm also on a gsync monitor, with gsync active and triple buffering vsync in nvidia pannel active too. This is my first post here, so sorry if I missed something. 

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