z929669 Posted December 31, 2023 Posted December 31, 2023 Mod updated Quote Version 3.03 Added grass bounds to all grasses in each plugin variant (grass only, full landscape, and REALly Blended Roads) Created ESPFE variants of each of these plugins for those that want to use them (new game recommended, since formIDs were renumerated) Fixed REALly Blended Roads mesh bug by updating the SMIM bridge meshes to those used in Blended Roads v1.7 Updated FOMOD to account for the new ESPFE plugin options Special thanks to Mousetick for the investigative work and the updated plugins for the REALly Blended Roads and Grass Only options (and the ESPFE plugins for all). Without his insights and follow-up with validation of the new file, this update would not have been possible. Of course, thanks to the original creators of the CL content. We obviously still hold this mod in high regard around here, since it has been the basis of landscape in the Step guide since 2018 (thanks to TechAngel85's work on the guide back then).
z929669 Posted February 14, 2024 Posted February 14, 2024 On 12/30/2023 at 8:44 PM, z929669 said: Mod updated Special thanks to Mousetick for the investigative work and the updated plugins for the REALly Blended Roads and Grass Only options (and the ESPFE plugins for all). Without his insights and follow-up with validation of the new file, this update would not have been possible. Of course, thanks to the original creators of the CL content. We obviously still hold this mod in high regard around here, since it has been the basis of landscape in the Step guide since 2018 (thanks to TechAngel85's work on the guide back then). FYI: ... probably trying to use the light master on and existing savegame rather than starting a new one as explained int he updated FOMOD instructions. Just choose the normal plugin option to resolve.
Mousetick Posted February 14, 2024 Posted February 14, 2024 41 minutes ago, z929669 said: probably trying to use the light master on and existing savegame rather than starting a new one as explained int he updated FOMOD instructions. More likely trying to use the light plugin with 3rd-party patches made for the full/fat/normal plugin. 43 minutes ago, z929669 said: Just choose the normal plugin option to resolve. Right. Some 3rd-party patches were updated to work with the light plugin - those are another solution, if available.
Elaura Posted January 10 Posted January 10 Please forgive me if I don't have the vocabulary to explain myself. I have been tracking down Textures Do Not Match issues in Dyndolod. I have a compulsion to root out the causes of Warnings and Errors concerning Skyrim. Several of those I'm getting seem to be related to Cathedral Landscapes. It appears the terrain lods for Cathedral Landscapes are in BSAs and despite being loaded after DYNDOLOD Resources by STEP, the DYNDOLOD Resources are loose files, so that they overwrite Cathedral Landscapes anyway. For that matter, so does Majestic Mountains, Assorted Mesh Fixes, Skyrim Realistic Overhaul, and SMIM, though I haven't gone into tracing whether those overwrites affect LOD textures or meshes in the slightest. Basically, what I'd like to know is are the textures that don't match a result of the matching models being in the Cathedral Landscapes bsa and is it intentional?
z929669 Posted January 10 Posted January 10 3 hours ago, Elaura said: Please forgive me if I don't have the vocabulary to explain myself. I have been tracking down Textures Do Not Match issues in Dyndolod. I have a compulsion to root out the causes of Warnings and Errors concerning Skyrim. Several of those I'm getting seem to be related to Cathedral Landscapes. It appears the terrain lods for Cathedral Landscapes are in BSAs and despite being loaded after DYNDOLOD Resources by STEP, the DYNDOLOD Resources are loose files, so that they overwrite Cathedral Landscapes anyway. For that matter, so does Majestic Mountains, Assorted Mesh Fixes, Skyrim Realistic Overhaul, and SMIM, though I haven't gone into tracing whether those overwrites affect LOD textures or meshes in the slightest. Basically, what I'd like to know is are the textures that don't match a result of the matching models being in the Cathedral Landscapes bsa and is it intentional? If you are following the Step Guide, you will not get any "Textures Do Not Match" warnings in the DynDOLOD summary, so your issue is related to your mod list prioritization and/or LO prioritization or mods you have installed that are not in the guide. To discover your issues in this case, it's better to post on DynDOLOD support with your logs, since there's no evidence that it's related to this mod.
Elaura Posted January 10 Posted January 10 9 minutes ago, z929669 said: If you are following the Step Guide, you will not get any "Textures Do Not Match" warnings in the DynDOLOD summary, so your issue is related to your mod list prioritization and/or LO prioritization or mods you have installed that are not in the guide. To discover your issues in this case, it's better to post on DynDOLOD support with your logs, since there's no evidence that it's related to this mod. Thank you, I will double-check my list.
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