Jump to content
TechAngel85

Landscapes - Cathedral Concept (by The Community)

Recommended Posts

Discussion topic:
Cathedral Landscapes by The Community
Wiki Link



This is a mod that overhauls the grass and landscapes of Skyrim SE. It's grass is optimized compared to other grass mods in that the vertices have been reduce, thus providing a performance advantage vs other similar mods. It also comes coupled with landscape textures specifically designed to blend well with the grasses. Due to the design of the grass being affected by lighting it's specifically designed for use with Cathedral Weathers and Seasons to achieve the designed outcome, however, it has been reported to work well with other weather mods as well.

Share this post


Link to post
Share on other sites

I downloaded it and added it Mod Picker, but I haven't had time to install it yet.

 

EDIT: Your mod link is for Bonki Riverside Cottage for Skyrim LE so I updated it to point to the mod on Nexus Skyrim Special Edition. The Mod Picker link should be live as soon as Mator approves it.

Share this post


Link to post
Share on other sites

I have it install as recommended with Obsidian Weathers and Seasons. I'm very curious to give it a good run through, but it covers a lot for one mod so there's a lot to check out. I think there are a few textures I prefer from other mods from my quick look. I'm overwriting it with Just Ice, for example, and its moss on rocks is a bit too green for my liking too. There's no way it should be that green.

Share this post


Link to post
Share on other sites

I had a bit longer of a run around with this one installed in a more vanilla environment (still had recommended mods installed) and I've got to say that I'm impressed. Impressed enough that I'm going to put it into my Pack. There's only a few small issues that can easily be ignored or worked out with overwrites or by hiding textures. All-in-all it's very well done. The distant terrain is also impressive in how it flows with the grass colors. Granted some of the textures are an offshoot from vanilla, but the coloring and style is close enough that I don't think anyone would be bothered too much by the changes.

Share this post


Link to post
Share on other sites

Mod Picker entry approved, added image as well.  I haven't tried this yet but I've heard nothing but good things.

Share this post


Link to post
Share on other sites

I had a bit longer of a run around with this one installed in a more vanilla environment (still had recommended mods installed) and I've got to say that I'm impressed. Impressed enough that I'm going to put it into my Pack. There's only a few small issues that can easily be ignored or worked out with overwrites or by hiding textures. All-in-all it's very well done. The distant terrain is also impressive in how it flows with the grass colors. Granted some of the textures are an offshoot from vanilla, but the coloring and style is close enough that I don't think anyone would be bothered too much by the changes.

I do find this to be quite refreshing grass mod that has come around, performance aint shabby either.

 

How are you handling overwrites and hiding with SRO ( if you are still keeping it in your modpack ) ?

Share this post


Link to post
Share on other sites

I do find this to be quite refreshing grass mod that has come around, performance aint shabby either.

 

How are you handling overwrites and hiding with SRO ( if you are still keeping it in your modpack ) ?

I let this mod overwrite SRO.

Share this post


Link to post
Share on other sites

 

Also the mod seems to have been renamed from "Landscapes - Cathedral Concept" to "Cathedral Landscapes".

 

 

Fixed all, thanks

That's because the name of the mod was updated, thus, I updated it here. Check Nexus, it's "Cathedral Landscapes". Well, I'm not fixing things I've already fixed so if something has been undone, Z, you'll need to redo it...

Share this post


Link to post
Share on other sites

That's because the name of the mod was updated, thus, I updated it here. Check Nexus, it's "Cathedral Landscapes". Well, I'm not fixing things I've already fixed so if something has been undone, Z, you'll need to redo it...

Huh? It's "Cathedral Landscapes" on Nexus and in the Guide. Mod page was "Landscapes - Cathedral Concept" as is this thread name, so wiki is consistent with Nexus now. Just need to change this Topic name (optional).

Share this post


Link to post
Share on other sites

I loaded up with the REALly Blended Roads option, and the 3d effect on the roads is quite impressive.

The Elder Scrolls V  Skyrim Special Edition Screenshot 2021.10.11 - 22.29.51.71.jpgThe Elder Scrolls V  Skyrim Special Edition Screenshot 2021.10.11 - 22.03.21.89.jpg

Blended --> REALly Blended

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Dedalo
      Hello,
      Not too long ago I modded my game after following the current STEP guide for SSE. After that, over time I added a few more mods not included in the guide and one of the ENB presets suggested in the guide for Cathedral Weathers, namely A Cathedralist's ENB. I downloaded and installed the high-quality main file from here: https://www.nexusmods.com/skyrimspecialedition/mods/25296?tab=files . I have been playing the game during weeks without game-breaking issues and the ENB has been working fine.
      Very recently, however, I have noticed that the brightness output level in-game has suddenly shrunk. I have started to see things darker while I am playing. I play in exclusive fullscreen mode. However, any changes in the in-game brightness slider do nothing while I am playing. But if I quit to the main menu, there the previously adjusted brightness level is apparent. In other words, any changes made to the in-game brightness only reflect themselves while in the main menu, not while I am playing. Is that normal? Does it happen because I have installed ENB 0.462 and the aforementioned preset? Of course, I can always adjust the brightness levels in the in-game ENB menus. But it puzzles me that any changes made to the vanilla brightness slider only are apparent once I quit to the main menu of the game.
      Thank you for reading me.
    • By WiredNet
      Hello,
      I'm following the STEP guide for SSE.  I've gotten to the H segment of the Models & Textures section.  A couple of these have not had an ESP file.
      Do I need to have it ticked in the left window of MO2?  I'm up to 85 mods enabled now, just following the guide, and I'm concerned that I'll reach the 255 limit before I'm done.
      I've used the search function in the forums, but there are hundreds of results for "no esp".
      Thanks in advance.
    • By TechAngel85
      Discussion topic:
      Enhanced Vanilla Trees SE by SomeRandomGuy83 & StepModifications
      Wiki Link
       
       
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.