I would like to pose a question about the usage of XEdit through MO2.
I am using a MO2 portable install for SSE. Saves and profile are in MO2\profiles\PROFILENAME. I don't want to have Xedit direct to appdata like it defaults.
Going through the XEdit guide https://wiki.step-project.com/Guide:XEdit#Launch_Arguments i see that i can add arguments to the launcher in mo, as i already did for a second XEdit entry i used for cleaning masters -quickautoclean (i repeated it manually after, just in case, but LOOt was happy)
this is DEFAULT XEdit :
SSEEdit
SSEEdit 3.3.7 BETA (91842337) starting session 2018-12-04 18:23:07 Using Skyrim Special Edition Data Path: C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\ Using Backup Path: C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SSEEdit Backups\ Using Cache Path: C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SSEEdit Cache\ Using ini: C:\Users\++++\Documents\My Games\Skyrim Special Edition\Skyrim.ini Using save path: C:\Users\++++\Documents\My Games\Skyrim Special Edition\__MO_Saves\ Using Creation Club Content list: C:\Games\Steam\steamapps\common\Skyrim Special Edition\Skyrim.ccc Using plugin list: C:\Users\++++\AppData\Local\Skyrim Special Edition\Plugins.txt Using settings file: C:\Users\++++\AppData\Local\Skyrim Special Edition\Plugins.sseviewsettings Using language: English Using general string encoding: 1252 (ANSI - Latin I) Using translatable string encoding: 1252 (ANSI - Latin I) Using VMAD string encoding: 65001 (UTF-8) Loading active plugin list: C:\Users\++++\AppData\Local\Skyrim Special Edition\Plugins.txt
My adds to arguments would be: -SSE -o:C:\Games\SSEModOrganizer\overwrite -I:C:\Games\SSEModOrganizer\profiles\Lola\Skyrim.ini -P:C:\Games\SSEModOrganizer\profiles\Lola\plugins.txt -moprofile:Lola
SSE edit is not happy and gives me an error
SSEEdit 3.3.7 BETA (91842337) starting session 2018-12-04 21:55:08 Using Mod Organizer Profile: C:\Games\SSEModOrganizer\profiles\Lola Error: Failed to load Mod Organizer Profile
Question
NunoMG77
I would like to pose a question about the usage of XEdit through MO2.
I am using a MO2 portable install for SSE. Saves and profile are in MO2\profiles\PROFILENAME. I don't want to have Xedit direct to appdata like it defaults.
Going through the XEdit guide https://wiki.step-project.com/Guide:XEdit#Launch_Arguments i see that i can add arguments to the launcher in mo, as i already did for a second XEdit entry i used for cleaning masters -quickautoclean (i repeated it manually after, just in case, but LOOt was happy)
this is DEFAULT XEdit :
SSEEdit
SSEEdit 3.3.7 BETA (91842337) starting session 2018-12-04 18:23:07
Using Skyrim Special Edition Data Path: C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\
Using Backup Path: C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SSEEdit Backups\
Using Cache Path: C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SSEEdit Cache\
Using ini: C:\Users\++++\Documents\My Games\Skyrim Special Edition\Skyrim.ini
Using save path: C:\Users\++++\Documents\My Games\Skyrim Special Edition\__MO_Saves\
Using Creation Club Content list: C:\Games\Steam\steamapps\common\Skyrim Special Edition\Skyrim.ccc
Using plugin list: C:\Users\++++\AppData\Local\Skyrim Special Edition\Plugins.txt
Using settings file: C:\Users\++++\AppData\Local\Skyrim Special Edition\Plugins.sseviewsettings
Using language: English
Using general string encoding: 1252 (ANSI - Latin I)
Using translatable string encoding: 1252 (ANSI - Latin I)
Using VMAD string encoding: 65001 (UTF-8)
Loading active plugin list: C:\Users\++++\AppData\Local\Skyrim Special Edition\Plugins.txt
My adds to arguments would be:
-SSE -o:C:\Games\SSEModOrganizer\overwrite -I:C:\Games\SSEModOrganizer\profiles\Lola\Skyrim.ini -P:C:\Games\SSEModOrganizer\profiles\Lola\plugins.txt -moprofile:Lola
SSE edit is not happy and gives me an error
SSEEdit 3.3.7 BETA (91842337) starting session 2018-12-04 21:55:08
Using Mod Organizer Profile: C:\Games\SSEModOrganizer\profiles\Lola
Error: Failed to load Mod Organizer Profile
Can this be solved in any way?
1 answer to this question
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