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Posted
43 minutes ago, sheson said:

From the log:
[LOD4] Build meshes: Quality: 0, Max Vertices: 32767, Optimize Unseen: 500, Protect Borders: True, Hide Quads: False

From the first post:
Set Optimize Unseen to off for LOD4 for first generation.

From Terrain-LOD-Readme.txt:
Optimize Unseen: on = merge large chunks of triangles under water resulting in less vertices. x = merge triangles and move shallow vertices under water to at least this distance below the water surface.

https://dyndolod.info/Help/xLODGen#Generating-Terrain-LOD-Meshes
Typically use a Quality of 0 to 5 for LOD4 and make sure to check Protect Borders. Typically leave Optimize Unseen set to off.
There is no need to use -1 for the game. Visually it is the same as 0, an exact match to the full terrain meshes of the active cells

The Optimize Unseen setting is for LOD level 32 / map to improve coast lines as part of the mandatory mesh simplification process for the higher LOD levels.

Thanks for the quick reply. I'll try running it again later.

  • 3 weeks later...
Posted (edited)

Hi; haven't generated xLODGen or DynDOLOD in a while.

I recently generated xLODGen for SSE following the setting suggestions of the FOLIP mod (https://www.nexusmods.com/skyrimspecialedition/mods/79197), including setting to LOD32.

After deploying generated files to my SSE\Data folder with Vortex, in game, the map doesn't show any of the generated terrain.

I modified my Skyrim.ini config file to include the setting "[MapMenu]uLockedObjectMapLOD=32"; Still no generated terrain displayed.

My xLODGen log: https://drive.google.com/drive/folders/1q5wWMScBNmji6Zrsl78oARd2leGKJ9ft?usp=sharing

Any help?

Edited by fractalbase
Posted
On 1/17/2026 at 8:46 PM, fractalbase said:

Hi; haven't generated xLODGen or DynDOLOD in a while.

I recently generated xLODGen for SSE following the setting suggestions of the FOLIP mod (https://www.nexusmods.com/skyrimspecialedition/mods/79197), including setting to LOD32.

After deploying generated files to my SSE\Data folder with Vortex, in game, the map doesn't show any of the generated terrain.

I modified my Skyrim.ini config file to include the setting "[MapMenu]uLockedObjectMapLOD=32"; Still no generated terrain displayed.

My xLODGen log: https://drive.google.com/drive/folders/1q5wWMScBNmji6Zrsl78oARd2leGKJ9ft?usp=sharing

Any help?

Provide a screenshot of the problem.
According to the log xLODGen generated terrain LOD level 32 meshes for no season and the 4 seasons. 
If no terrain LOD is showing, it might be a problem of the output not being installed or of INI settings or DLL plugins like po3_SeasonsOfSkyrim.dll.

The uLockedObjectMapLOD setting controls which object LOD level is shown on the map.

Posted

I don't even know where I went wrong; I somehow broke my world map (A quality world map). In some places, water is missing, and in others, there is water that shouldn't be there.  I tried using the settings found in the first-time users area.  I also tried loading the world map at the bottom of my load order. I tried generating SSELOD, TexGen, and Dyndolod while the maps were not installed.  Ive tried turning off the maps and all the output folder mods for the LODs, but it still happens. Any advice would be greatly appreciated.  Ive done a clean install twice in the last 24 hours.

Posted
57 minutes ago, thecrittermack said:

I don't even know where I went wrong; I somehow broke my world map (A quality world map). In some places, water is missing, and in others, there is water that shouldn't be there.  I tried using the settings found in the first-time users area.  I also tried loading the world map at the bottom of my load order. I tried generating SSELOD, TexGen, and Dyndolod while the maps were not installed.  Ive tried turning off the maps and all the output folder mods for the LODs, but it still happens. Any advice would be greatly appreciated.  Ive done a clean install twice in the last 24 hours.

Read the first post which SSELODGen_log.txt to upload when making a post.

Consider posting a screenshot of the map to show the issue with terrain LOD generated by xLODGen. It generates terrain LOD including water LOD based on the current load order with the chosen quality settings.

See https://dyndolod.info/Mods/Maps-And-Map-Mods

Whatever mod that is the last to contain the files used by the game for the map is the problematic one. So if a map mod is the last to overwrite those files, then it is the one causing the problem.

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