sheson Posted July 23, 2021 Author Posted July 23, 2021 2 hours ago, SotirAp said: Hello, I keep getting this one bug where xLODGen (SSELODGen) fully stops at a specific .dds. I've protected my folders from any anti-virus with exclusions, made a dedicated folder separate from the default data one, got the correct vc_redist installed. I've pasted the error below and sorry to bother, but I haven't found something even similar on any other thread. "exception class : Exception exception message : Could not create alpha layer with LSnow01 [LTEX:0000089B] (Textures\Landscape\Snow01Landscape.dds, Textures\Landscape\Snow01_n.dds) for [LAND:0000DE02]: Invalid image data passed to TImagingCanvas constructor (Access violation encountered when getting info on image at address 000000009336F074.)." Post entire log to pastebin or upload to a file service. Post bugreport.txt if it exists. There might a problem with the mentioned textures. Obviously make sure both textures are valid DDS file and can be accessed by xLODGen without problem. It is possible there is invalid alpha layer data on the LAND record 0000DE02. Check if a plugin overwrites it.
Jasper Posted July 28, 2021 Posted July 28, 2021 Can I somehow get a hold of xLODGen.82? I tried to get some link for it, but to no avail. Some modpack of skyrim requires it. I only need xLODGen.82 Great thanks if you can help my poor soul.
z929669 Posted July 28, 2021 Posted July 28, 2021 1 hour ago, Jasper said: Can I somehow get a hold of xLODGen.82? I tried to get some link for it, but to no avail. Some modpack of skyrim requires it. I only need xLODGen.82 Great thanks if you can help my poor soul. Have you tried with 83? Nothing should be tied to a particular beta version, and 83 is ≥ 82 by definition in terms of versioning & functionality. Terrain/occlusion LOD will be generated for the load order just the same.
Jasper Posted July 28, 2021 Posted July 28, 2021 12 minutes ago, z929669 said: Have you tried with 83? Nothing should be tied to a particular beta version, and 83 is ≥ 82 by definition in terms of versioning & functionality. Terrain/occlusion LOD will be generated for the load order just the same. I use programm called wabbajack. When I manually put it in wabbajack sees it as completly useless thing and tries to find 82. It does not and I have big red "Installation Failed". Changing name of the zip does not work. I need to somehow get to 82 version. Or I can wait lots of time when person updates their modpack to new version of xlodgen. I think developer should have those, right?
Jasper Posted July 28, 2021 Posted July 28, 2021 https://mega.nz/file/xdwmmKgA#I_KNynb4Fz0mrQV8bxBNlgw42KUykkk2VhM1RRkn5ts is only link that is available at all, and there is nothing
z929669 Posted July 28, 2021 Posted July 28, 2021 22 minutes ago, Jasper said: I use programm called wabbajack. When I manually put it in wabbajack sees it as completly useless thing and tries to find 82. It does not and I have big red "Installation Failed". Changing name of the zip does not work. I need to somehow get to 82 version. Or I can wait lots of time when person updates their modpack to new version of xlodgen. I think developer should have those, right? There should be a config text file for Wabbajack somewhere (probably a MO-Nexus .meta file). I would reach out to Wabbajack people to determine the workaround if you can't figure it out. Developers don't share past versions purposefully. EDIT: You posted link to Mega for v82, so there must be a manually-created .meta file for that in Wabbajack. Ultimately, your solution is on the Wabbajack side, so you should ask them for help if you need it.
sheson Posted July 28, 2021 Author Posted July 28, 2021 2 hours ago, Jasper said: Can I somehow get a hold of xLODGen.82? I tried to get some link for it, but to no avail. Some modpack of skyrim requires it. I only need xLODGen.82 Great thanks if you can help my poor soul. Do not use or request outdated versions. Use the latest version linked from first post with the latest bug fixes. Beta 83 has been out for over a month. Do not use badly made programs, modpacks or guides that force or even allow users to use outdated versions of mods or tools. The problem is with the modpack or with 3rd party tools that can not correctly deal with updates.
Jasper Posted July 28, 2021 Posted July 28, 2021 6 minutes ago, z929669 said: There should be a config text file for Wabbajack somewhere (probably a MO-Nexus .meta file). I would reach out to Wabbajack people to determine the workaround if you can't figure it out. Developers don't share past versions purposefully. I already asked lots of times. Their only answer is to wait or to do some hackerman action and try to decipher machine code of the .wabbajack file. I really really hope dev can send me 82 so I just play skyrim (best game of all time). I still cant understand why there is no option to download older versions of something. People in wabbajack discord have specific rule about sharing files and protection of the developers. I really cant get my mind around that my biggest problem that I cant just get older version of file from anywhere. Really would be grateful if they did, but if they dont its okay. Have a good day. 8 minutes ago, sheson said: Do not use or request outdated versions. Use the latest version linked from first post with the latest bug fixes. Beta 83 has been out for over a month. Do not use badly made programs, modpacks or guides that force or even allow users to use outdated versions of mods or tools. The problem is with the modpack or with 3rd party tools that can not correctly deal with updates. No playing Skyrim for me I guess. Sorry for bothering. Quite sad tbh.
sheson Posted July 28, 2021 Author Posted July 28, 2021 7 minutes ago, Jasper said: really cant get my mind around that my biggest problem that I cant just get older version of file from anywhere. Older versions are removed because they contain bugs that are fixed by newer versions. This is a problem of an outdated modpack and/or badly made modpack software.
moyer137 Posted August 3, 2021 Posted August 3, 2021 Made it to step 5, xLODGen, Generation, Terrain LOD Generation. After running xLODGen from MO2 executable drop-down list, I do not have any options to "select all worldspaces" or to tick anything like it is shown in the examples. All I see is this: Having trouble figuring out where I went wrong. Any idea as to why I'm not seeing the full program?
sheson Posted August 4, 2021 Author Posted August 4, 2021 9 hours ago, moyer137 said: Made it to step 5, xLODGen, Generation, Terrain LOD Generation. After running xLODGen from MO2 executable drop-down list, I do not have any options to "select all worldspaces" or to tick anything like it is shown in the examples. All I see is this: Having trouble figuring out where I went wrong. Any idea as to why I'm not seeing the full program? Do not post screenshots of text. Copy and paste the entire message log instead. The message log is appended to the log file when closing the program. Truncate the logfile to the last meaningful process from start to finish before pasting/uploading. It is unclear what step 5 of what guide you are referring to. Double check the command line arguments are correct and valid. Especially check -o points to a valid driver letter like -o:"C:\..."
moyer137 Posted August 4, 2021 Posted August 4, 2021 Thank you so much!!! I apologize for being illiterate and probably annoying. After trying to parse through your response for 20 minutes it finally clicked that I needed to change the driver letter to C. You guys are saints for putting up with dopes like me.
AlbertH69 Posted August 26, 2021 Posted August 26, 2021 A question if you please, I have gotten into the habit of recreating DynDolod everytime I install changes to worldspace like towns and settlements. But now that I've recently been playing around with xLodgen as well, I'm wondering whether re-running xLodgen is also necessary if I install those towns or settlements mod. By necessary, I mean does it actually matter if I do it or not? Thanks.
sheson Posted August 26, 2021 Author Posted August 26, 2021 3 hours ago, AlbertH69 said: A question if you please, I have gotten into the habit of recreating DynDolod everytime I install changes to worldspace like towns and settlements. But now that I've recently been playing around with xLodgen as well, I'm wondering whether re-running xLodgen is also necessary if I install those towns or settlements mod. By necessary, I mean does it actually matter if I do it or not? Thanks. Generate terrain LOD if you notice visual discrepancies. Update Occlusion for any worldspace a new or removed plugin modifies. Or in case of adding a new plugin you could just check if there are new conflicts on worldspace and cell records with xEdit and forward them as desired.
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