Katarsi Posted February 20, 2022 Posted February 20, 2022 Is regenerating terrain LOD with xLODGen needed for Seasons? Or is DynDOLOD enough?
sheson Posted February 20, 2022 Author Posted February 20, 2022 On 2/20/2022 at 4:55 PM, Katarsi said: Is regenerating terrain LOD with xLODGen needed for Seasons? Or is DynDOLOD enough? Expand If the season swap data affects terrain and terrain LOD should match those seasonal changes, then you should generate terrain LOD for the different seasons.
z929669 Posted February 20, 2022 Posted February 20, 2022 On 2/20/2022 at 4:52 PM, sheson said: Compared to which beta version you used last before that? Expand Beta 83 I believe. About 45 days ago ish.
sheson Posted February 21, 2022 Author Posted February 21, 2022 On 2/20/2022 at 2:23 PM, nognow said: I'm not getting the error with this version; it generates everything properly. Expand That's good. Thanks for letting us know.
z929669 Posted March 6, 2022 Posted March 6, 2022 Just posting again that I have run the latest beta 90 several times now without the historic errors I always used to get (process quits randomly without bugreport or any obvious cause. General Win event errors not helpful.) So I am assuming the cause was Texconv and that changes you made to this app or it's integration/behavior may be the reason?
sheson Posted March 6, 2022 Author Posted March 6, 2022 On 3/6/2022 at 7:12 PM, z929669 said: Just posting again that I have run the latest beta 90 several times now without the historic errors I always used to get (process quits randomly without bugreport or any obvious cause. General Win event errors not helpful.) So I am assuming the cause was Texconv and that changes you made to this app or it's integration/behavior may be the reason? Expand Your guess is as good as mine, though the program and the madexcept error handler (which creates the bugreport.txt) should catch all errors in the program, especially when executing command line tools.
z929669 Posted March 6, 2022 Posted March 6, 2022 On 3/6/2022 at 7:21 PM, sheson said: Your guess is as good as mine, though the program and the madexcept error handler (which creates the bugreport.txt) should catch all errors in the program, especially when executing command line tools. Expand It seems to run about 20% faster for me to boot (on my essentially apples:apples mod list(s)) ... partly because I don't need to gen in 2-4 partial runs any longer.
ignotus_patronus Posted March 20, 2022 Posted March 20, 2022 (edited) I have this issue with my map and of course it also occurs in game. The map/borders have broken edges. I selected Protect borders and I also have borders unlocked as I use three mods that expand the area outside the Skyrim map. I have a screenshot below: https://drive.google.com/file/d/1ca441F9yeHOhNa14vrRtAYNMPlhtRfK0/view?usp=drivesdk Note: This does not really cause problems from a gameplay standpoint. I can reach all gameplay areas. Its more a visual concern. Edited March 20, 2022 by ignotus_patronus
ignotus_patronus Posted March 20, 2022 Posted March 20, 2022 On 3/20/2022 at 12:04 AM, ignotus_patronus said: I have this issue with my map and of course it also occurs in game. The map/borders have broken edges. I selected Protect borders and I also have borders unlocked as I use three mods that expand the area outside the Skyrim map. I have a screenshot below: https://drive.google.com/file/d/1ca441F9yeHOhNa14vrRtAYNMPlhtRfK0/view?usp=drivesdk Note: This does not really cause problems from a gameplay standpoint. I can reach all gameplay areas. Its more a visual concern. Expand I for whatever reason cannot edit the previous post. I believe my mistake was not using the Tamriel Extended esm. I must have forgot to incorporate it.
sheson Posted March 20, 2022 Author Posted March 20, 2022 On 3/20/2022 at 1:42 AM, ignotus_patronus said: I for whatever reason cannot edit the previous post. I believe my mistake was not using the Tamriel Extended esm. I must have forgot to incorporate it. Expand That is what it looks like.
HamsterSensei12 Posted March 20, 2022 Posted March 20, 2022 Noob question: DynDOLOD (afaik) has a Seasons option for generating seasonal LODs for some but not all worldspaces. xLODGen only allows generating LODs for selected worldspaces with or without seasonal LODs when it runs. So if I'm figuring this out right, SoS users will need to run xLODGen twice - once with the seasonal LODs option ticked for the worldspaces that are affected by SoS ini configurations (e.g. Tamriel and Wyrmstooth, as defined by Turn of the Seasons) and a second time with seasonal LODs option unticked for the worldspaces that are not affected by SoS ini configuration, and hence don't require seasonal LODs. Is that right? Of course, as I understand it, generating seasonal LODs for everything shouldn't do any harm, but it will produce a ton of useless data (I ran it for everything and ended up witth 30GB of LODGen data, with a LO including Beyond Bruma, Beyond Reach and Midwood Isle), and takes an awful long time. Have I got this right?
sheson Posted March 20, 2022 Author Posted March 20, 2022 On 3/20/2022 at 11:21 AM, HamsterSensei12 said: Noob question: DynDOLOD (afaik) has a Seasons option for generating seasonal LODs for some but not all worldspaces. xLODGen only allows generating LODs for selected worldspaces with or without seasonal LODs when it runs. So if I'm figuring this out right, SoS users will need to run xLODGen twice - once with the seasonal LODs option ticked for the worldspaces that are affected by SoS ini configurations (e.g. Tamriel and Wyrmstooth, as defined by Turn of the Seasons) and a second time with seasonal LODs option unticked for the worldspaces that are not affected by SoS ini configuration, and hence don't require seasonal LODs. Is that right? Of course, as I understand it, generating seasonal LODs for everything shouldn't do any harm, but it will produce a ton of useless data (I ran it for everything and ended up witth 30GB of LODGen data, with a LO including Beyond Bruma, Beyond Reach and Midwood Isle), and takes an awful long time. Have I got this right? Expand Yes you should run xLODGen twice with seasons on/off and only selecting the desired worldspaces for each run. Or generate terrain LOD for all worldspaces and no seasons (= default) checked first. Then second run select only the worldspaces with seasons and do not check the default season, only the WIN,SPR, SUM, AUT as desired.
zhuabaobao Posted March 21, 2022 Posted March 21, 2022 On 3/20/2022 at 1:42 AM, ignotus_patronus said: 由于某种原因,我无法编辑上一篇文章。我相信我的错误是没有使用 Tamriel Extended esm。我一定是忘了合并它。 Expand Excuse me, is it resolved now, I am in the same situation as you
Pharmer3516 Posted March 31, 2022 Posted March 31, 2022 (edited) I had a question regarding some Skyrim worldspaces not showing up as options for LOD to be generated when using xLODgen. I know this is due to me having certain mods installed in my load order (e.g. Enhanced Solitude and Capital Windhelm Expansion) so the program hides them because of the LOD issues that take place when generating LOD with these installed. The question I have is can I force xLOGgen to have these worldspaces available in some way to build LOD even with those mods installed? Or should I temporarily disable their plugins to build LOD for them? All I wish to do is build terrainLOD as I have Seasons of Skyrim installed and wish for those excluded city worldspaces to have the seasonal landscape textures. Thanks! Edited March 31, 2022 by Pharmer3516
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