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Posted
  On 2/12/2022 at 9:13 PM, Mephitic said:

Beta 88 crash. Fortunately I have 86 still archived. No problems with that version - all else identical.

bugreport.txt 128.5 kB · 2 downloads LODGen_log.txt 51.37 kB · 1 download

No SSELODGen_log.txt was created. I assume that is because the window closed itself - I didn't get the chance.

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Do not generate into any mod manager folders, especially not into active mod folders while the mod manager is running. Generate into a dedicated output folder outside of game and mod manager folders. The install as a mod.

If xEdit/xLODgen closes "itself" it writes the log file. If it is prematurely terminated by the OS then it can't do that.

No need to upload the LODGen log from the meshes generation if there does not relate to the problem.

Check if the error is repeatable.

Then check with this test version. If the error is not happening consistently try to generate several times if possible.

Posted (edited)
  On 2/13/2022 at 12:02 AM, sheson said:

Do not generate into any mod manager folders, especially not into active mod folders while the mod manager is running. Generate into a dedicated output folder outside of game and mod manager folders. The install as a mod.

If xEdit/xLODgen closes "itself" it writes the log file. If it is prematurely terminated by the OS then it can't do that.

No need to upload the LODGen log from the meshes generation if there does not relate to the problem.

Check if the error is repeatable.

Then check with this test version. If the error is not happening consistently try to generate several times if possible.

Expand  

Moving the output destination to a dedicated directory outside the mod manager's sphere of influence did not improve the situation, the program still crashed.
The OS must have closed it because a progress bar briefly appeared with a message to the effect of "Stand by a moment" then the window disappeared and no SSELODGen_log.txt was created. I tried the test version and that did complete successfully.


Thank you for your help and advice.

Edited by Mephitic
Posted
  On 2/13/2022 at 2:24 AM, Mephitic said:

Moving the output destination to a dedicated directory outside the mod manager's sphere of influence did not improve the situation, the program still crashed.
The OS must have closed it because a progress bar briefly appeared with a message to the effect of "Stand by a moment" then the window disappeared and no SSELODGen_log.txt was created. I tried the test version and that did complete successfully.


Thank you for your help and advice.

Expand  

Thanks for testing. Uploaded as beta 89

Posted (edited)

How long should generating occlusion.esp take?   It's up over two and a half hours at this point (for a minimal load order, no new worlds, etc.)  I don't recall it ever taking this long before.  Thanks.

edit: it seems to have woken up.  When it finishes I will post the total overall time, if for other reason so that others can compare.

Edited by Zanderat
Posted
  On 2/14/2022 at 4:06 PM, Zanderat said:

How long should generating occlusion.esp take?   It's up over two and a half hours at this point (for a minimal load order, no new worlds, etc.)  I don't recall it ever taking this long before.  Thanks.

edit: it seems to have woken up.  When it finishes I will post the total overall time, if for other reason so that others can compare.

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Impossible to answer.

Posted

I started getting this error message with the new version 90, it wasn't like that in the previous version I used (85). Fallout New Vegas, via MO2. Latest Microsoft Visual C++ Redistributable, antivirus turned off.

[00:00] [NVDLC02ZionCanyon] Generating Object LOD
[00:01] [NVDLC02ZionCanyon] No options file found: C:\Games\FNVLODGen\Edit Scripts\FNVLODGen_HonestHearts_NVDLC02ZionCanyon_Options.txt
[00:01] [NVDLC02ZionCanyon] Saving LODGen data: C:\Games\FNVLODGen\Edit Scripts\LODGen.txt
[00:01] [NVDLC02ZionCanyon] Building LOD textures atlas: C:\Games\FNVLODGen\Output\textures\landscape\lod\NVDLC02ZionCanyon\Blocks\NVDLC02ZionCanyon.Buildings.dds with 70 textures
[00:01] [NVDLC02ZionCanyon] Objects LOD generation error: Error while loading images from memory 000000006C420050 (5570688 Bytes) (file format: dds). Exception Message: Integer overflow
[00:01] LOD generation complete

FNVLODGen_log.txtFetching info...

Posted
  On 2/19/2022 at 3:30 PM, nognow said:

I started getting this error message with the new version 90, it wasn't like that in the previous version I used (85). Fallout New Vegas, via MO2. Latest Microsoft Visual C++ Redistributable, antivirus turned off.

[00:00] [NVDLC02ZionCanyon] Generating Object LOD
[00:01] [NVDLC02ZionCanyon] No options file found: C:\Games\FNVLODGen\Edit Scripts\FNVLODGen_HonestHearts_NVDLC02ZionCanyon_Options.txt
[00:01] [NVDLC02ZionCanyon] Saving LODGen data: C:\Games\FNVLODGen\Edit Scripts\LODGen.txt
[00:01] [NVDLC02ZionCanyon] Building LOD textures atlas: C:\Games\FNVLODGen\Output\textures\landscape\lod\NVDLC02ZionCanyon\Blocks\NVDLC02ZionCanyon.Buildings.dds with 70 textures
[00:01] [NVDLC02ZionCanyon] Objects LOD generation error: Error while loading images from memory 000000006C420050 (5570688 Bytes) (file format: dds). Exception Message: Integer overflow
[00:01] LOD generation complete

FNVLODGen_log.txt 1.75 MB · 0 downloads

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Check if there is a bugreport.txt. Upload it if it exists.

Posted (edited)

Hi - having trouble getting SSELodgen to work for the most distant terrain LOD using Seasons of Skyrim. I've tried all the troubleshooting I could with my not very high level of knowledge and thought it might be problem created by a paper map I had installed, but the problem persists after uninstalling that :-/

 

I've uploaded my SSELODgen Log here: https://ufile.io/wac69un2

 

Edit: Sorry I should have given more detail of the problem. In the winter season the most distant LOD doesn't update with snow cover so I have snow in my immediate vicinity and at medium distance but not at far distance. I have the seasons option showing up in SSELODGen and all options ticked (using Turn of the Seasons too) and I have all my world space options ticked. I've kept all settings on the default ones suggested for running the first time.

 

Edit 2: I have realised I still have a mod that adds Dawnguard Map Markers installed,  so I'm going to try uninstalling that and rerunning LODGEN and DynDOLOD for another test in case that is another culprit that modifies DynDOLOD and LODGEN results. In my tests so far my map doesn't show snow in Winter so I'm still wondering if I'm on the right line of enquiry?

 

Any help would be greatly appreciated.

no snow.jpeg

Edited by m1sf1t711
Updating info
Posted
  On 2/20/2022 at 1:13 PM, m1sf1t711 said:

Hi - having trouble getting SSELodgen to work for the most distant terrain LOD using Seasons of Skyrim. I've tried all the troubleshooting I could with my not very high level of knowledge and thought it might be problem created by a paper map I had installed, but the problem persists after uninstalling that :-/

 

I've uploaded my SSELODgen Log here: https://ufile.io/wac69un2

 

Edit: Sorry I should have given more detail of the problem. In the winter season the most distant LOD doesn't update with snow cover so I have snow in my immediate vicinity and at medium distance but not at far distance. I have the seasons option showing up in SSELODGen and all options ticked (using Turn of the Seasons too) and I have all my world space options ticked. I've kept all settings on the default ones suggested for running the first time.

 

Edit 2: I have realised I still have a mod that adds Dawnguard Map Markers installed,  so I'm going to try uninstalling that and rerunning LODGEN and DynDOLOD for another test in case that is another culprit that modifies DynDOLOD and LODGEN results. In my tests so far my map doesn't show snow in Winter so I'm still wondering if I'm on the right line of enquiry?

 

Any help would be greatly appreciated.

no snow.jpeg

Expand  

Do not install programs into User/Desktop or other special windows folders to avoid issue with windows UAC, antivir etc.

If you actually check the log you can see that there are errors generating terrain LOD meshes.

[00:44] [Tamriel] Running "C:\Users\Lynda\Desktop\xLODGen.90\xLODGen\Edit Scripts\LODGenx64.exe" "C:\Users\Lynda\Desktop\xLODGen.90\xLODGen\Edit Scripts\LODGen_Terrain_Tamriel.SPR.txt"
[00:44] Can not write to C:\Users\Lynda\Desktop\xLODGen.90\xLODGen\LODGen_log.txt
[00:44] [Tamriel] Terrain LOD meshes generation error: LODGen process error, exit code 00000193

This stopped all terrain LOD meshes generation beyond that point, e.g SUM, AUT, WIN and the same error happens then again for every other worldspaces.

It might have to do with the OS, antivr or other process blocking write access.

The good news is that terrain LOD textures generation went through without a problem so you do not have to do those again. Check only terrain LOD meshes generation and try again after moving the program to c:\xLODGen\ for example and/or making sure that the OS, UAC, antivir or other processes do not prevent accessing files. Maybe you need to reboot to clear that up.

If problem persists, post new log.

Map makers mods have no affect on LOD generation or vice versa.

Posted
  On 2/20/2022 at 2:10 PM, sheson said:

Do not install programs into User/Desktop or other special windows folders to avoid issue with windows UAC, antivir etc.

If you actually check the log you can see that there are errors generating terrain LOD meshes.

[00:44] [Tamriel] Running "C:\Users\Lynda\Desktop\xLODGen.90\xLODGen\Edit Scripts\LODGenx64.exe" "C:\Users\Lynda\Desktop\xLODGen.90\xLODGen\Edit Scripts\LODGen_Terrain_Tamriel.SPR.txt"
[00:44] Can not write to C:\Users\Lynda\Desktop\xLODGen.90\xLODGen\LODGen_log.txt
[00:44] [Tamriel] Terrain LOD meshes generation error: LODGen process error, exit code 00000193

This stopped all terrain LOD meshes generation beyond that point, e.g SUM, AUT, WIN and the same error happens then again for every other worldspaces.

It might have to do with the OS, antivr or other process blocking write access.

The good news is that terrain LOD textures generation went through without a problem so you do not have to do those again. Check only terrain LOD meshes generation and try again after moving the program to c:\xLODGen\ for example and/or making sure that the OS, UAC, antivir or other processes do not prevent accessing files. Maybe you need to reboot to clear that up.

If problem persists, post new log.

Map makers mods have no affect on LOD generation or vice versa.

Expand  

Ah thank you so much! I will move to C: and try again.

Posted

Latest beta 90 performs without issue for me and much faster gen than ever before. Ran two trials to be sure. First time I have not crashed during terrain gen since the beginning.

Posted
  On 2/20/2022 at 4:39 PM, z929669 said:

Latest beta 90 performs without issue for me and much faster gen than ever before. Ran two trials to be sure. First time I have not crashed during terrain gen since the beginning.

Expand  

Compared to which beta version you used last before that?

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