sheson Posted February 13, 2022 Author Posted February 13, 2022 On 2/12/2022 at 9:13 PM, Mephitic said: Beta 88 crash. Fortunately I have 86 still archived. No problems with that version - all else identical. bugreport.txt 128.5 kB · 2 downloads LODGen_log.txt 51.37 kB · 1 download No SSELODGen_log.txt was created. I assume that is because the window closed itself - I didn't get the chance. Expand Do not generate into any mod manager folders, especially not into active mod folders while the mod manager is running. Generate into a dedicated output folder outside of game and mod manager folders. The install as a mod. If xEdit/xLODgen closes "itself" it writes the log file. If it is prematurely terminated by the OS then it can't do that. No need to upload the LODGen log from the meshes generation if there does not relate to the problem. Check if the error is repeatable. Then check with this test version. If the error is not happening consistently try to generate several times if possible.
Mephitic Posted February 13, 2022 Posted February 13, 2022 (edited) On 2/13/2022 at 12:02 AM, sheson said: Do not generate into any mod manager folders, especially not into active mod folders while the mod manager is running. Generate into a dedicated output folder outside of game and mod manager folders. The install as a mod. If xEdit/xLODgen closes "itself" it writes the log file. If it is prematurely terminated by the OS then it can't do that. No need to upload the LODGen log from the meshes generation if there does not relate to the problem. Check if the error is repeatable. Then check with this test version. If the error is not happening consistently try to generate several times if possible. Expand Moving the output destination to a dedicated directory outside the mod manager's sphere of influence did not improve the situation, the program still crashed. The OS must have closed it because a progress bar briefly appeared with a message to the effect of "Stand by a moment" then the window disappeared and no SSELODGen_log.txt was created. I tried the test version and that did complete successfully. Thank you for your help and advice. Edited February 13, 2022 by Mephitic
sheson Posted February 13, 2022 Author Posted February 13, 2022 On 2/13/2022 at 2:24 AM, Mephitic said: Moving the output destination to a dedicated directory outside the mod manager's sphere of influence did not improve the situation, the program still crashed. The OS must have closed it because a progress bar briefly appeared with a message to the effect of "Stand by a moment" then the window disappeared and no SSELODGen_log.txt was created. I tried the test version and that did complete successfully. Thank you for your help and advice. Expand Thanks for testing. Uploaded as beta 89
Zanderat Posted February 14, 2022 Posted February 14, 2022 (edited) How long should generating occlusion.esp take? It's up over two and a half hours at this point (for a minimal load order, no new worlds, etc.) I don't recall it ever taking this long before. Thanks. edit: it seems to have woken up. When it finishes I will post the total overall time, if for other reason so that others can compare. Edited February 14, 2022 by Zanderat
sheson Posted February 14, 2022 Author Posted February 14, 2022 On 2/14/2022 at 4:06 PM, Zanderat said: How long should generating occlusion.esp take? It's up over two and a half hours at this point (for a minimal load order, no new worlds, etc.) I don't recall it ever taking this long before. Thanks. edit: it seems to have woken up. When it finishes I will post the total overall time, if for other reason so that others can compare. Expand Impossible to answer.
nognow Posted February 19, 2022 Posted February 19, 2022 I started getting this error message with the new version 90, it wasn't like that in the previous version I used (85). Fallout New Vegas, via MO2. Latest Microsoft Visual C++ Redistributable, antivirus turned off. [00:00] [NVDLC02ZionCanyon] Generating Object LOD [00:01] [NVDLC02ZionCanyon] No options file found: C:\Games\FNVLODGen\Edit Scripts\FNVLODGen_HonestHearts_NVDLC02ZionCanyon_Options.txt [00:01] [NVDLC02ZionCanyon] Saving LODGen data: C:\Games\FNVLODGen\Edit Scripts\LODGen.txt [00:01] [NVDLC02ZionCanyon] Building LOD textures atlas: C:\Games\FNVLODGen\Output\textures\landscape\lod\NVDLC02ZionCanyon\Blocks\NVDLC02ZionCanyon.Buildings.dds with 70 textures [00:01] [NVDLC02ZionCanyon] Objects LOD generation error: Error while loading images from memory 000000006C420050 (5570688 Bytes) (file format: dds). Exception Message: Integer overflow [00:01] LOD generation complete FNVLODGen_log.txtFetching info...
sheson Posted February 19, 2022 Author Posted February 19, 2022 On 2/19/2022 at 3:30 PM, nognow said: I started getting this error message with the new version 90, it wasn't like that in the previous version I used (85). Fallout New Vegas, via MO2. Latest Microsoft Visual C++ Redistributable, antivirus turned off. [00:00] [NVDLC02ZionCanyon] Generating Object LOD [00:01] [NVDLC02ZionCanyon] No options file found: C:\Games\FNVLODGen\Edit Scripts\FNVLODGen_HonestHearts_NVDLC02ZionCanyon_Options.txt [00:01] [NVDLC02ZionCanyon] Saving LODGen data: C:\Games\FNVLODGen\Edit Scripts\LODGen.txt [00:01] [NVDLC02ZionCanyon] Building LOD textures atlas: C:\Games\FNVLODGen\Output\textures\landscape\lod\NVDLC02ZionCanyon\Blocks\NVDLC02ZionCanyon.Buildings.dds with 70 textures [00:01] [NVDLC02ZionCanyon] Objects LOD generation error: Error while loading images from memory 000000006C420050 (5570688 Bytes) (file format: dds). Exception Message: Integer overflow [00:01] LOD generation complete FNVLODGen_log.txt 1.75 MB · 0 downloads Expand Check if there is a bugreport.txt. Upload it if it exists.
nognow Posted February 19, 2022 Posted February 19, 2022 On 2/19/2022 at 4:57 PM, sheson said: Check if there is a bugreport.txt. Upload it if it exists. Expand Doesn't seem to be there. just logs
sheson Posted February 19, 2022 Author Posted February 19, 2022 On 2/19/2022 at 8:46 PM, nognow said: Doesn't seem to be there. just logs Expand Download and run this test version. It hopefully should create a bugreport.txt.
m1sf1t711 Posted February 20, 2022 Posted February 20, 2022 (edited) Hi - having trouble getting SSELodgen to work for the most distant terrain LOD using Seasons of Skyrim. I've tried all the troubleshooting I could with my not very high level of knowledge and thought it might be problem created by a paper map I had installed, but the problem persists after uninstalling that :-/ I've uploaded my SSELODgen Log here: https://ufile.io/wac69un2 Edit: Sorry I should have given more detail of the problem. In the winter season the most distant LOD doesn't update with snow cover so I have snow in my immediate vicinity and at medium distance but not at far distance. I have the seasons option showing up in SSELODGen and all options ticked (using Turn of the Seasons too) and I have all my world space options ticked. I've kept all settings on the default ones suggested for running the first time. Edit 2: I have realised I still have a mod that adds Dawnguard Map Markers installed, so I'm going to try uninstalling that and rerunning LODGEN and DynDOLOD for another test in case that is another culprit that modifies DynDOLOD and LODGEN results. In my tests so far my map doesn't show snow in Winter so I'm still wondering if I'm on the right line of enquiry? Any help would be greatly appreciated. Edited February 20, 2022 by m1sf1t711 Updating info
sheson Posted February 20, 2022 Author Posted February 20, 2022 On 2/20/2022 at 1:13 PM, m1sf1t711 said: Hi - having trouble getting SSELodgen to work for the most distant terrain LOD using Seasons of Skyrim. I've tried all the troubleshooting I could with my not very high level of knowledge and thought it might be problem created by a paper map I had installed, but the problem persists after uninstalling that :-/ I've uploaded my SSELODgen Log here: https://ufile.io/wac69un2 Edit: Sorry I should have given more detail of the problem. In the winter season the most distant LOD doesn't update with snow cover so I have snow in my immediate vicinity and at medium distance but not at far distance. I have the seasons option showing up in SSELODGen and all options ticked (using Turn of the Seasons too) and I have all my world space options ticked. I've kept all settings on the default ones suggested for running the first time. Edit 2: I have realised I still have a mod that adds Dawnguard Map Markers installed, so I'm going to try uninstalling that and rerunning LODGEN and DynDOLOD for another test in case that is another culprit that modifies DynDOLOD and LODGEN results. In my tests so far my map doesn't show snow in Winter so I'm still wondering if I'm on the right line of enquiry? Any help would be greatly appreciated. Expand Do not install programs into User/Desktop or other special windows folders to avoid issue with windows UAC, antivir etc. If you actually check the log you can see that there are errors generating terrain LOD meshes. [00:44] [Tamriel] Running "C:\Users\Lynda\Desktop\xLODGen.90\xLODGen\Edit Scripts\LODGenx64.exe" "C:\Users\Lynda\Desktop\xLODGen.90\xLODGen\Edit Scripts\LODGen_Terrain_Tamriel.SPR.txt" [00:44] Can not write to C:\Users\Lynda\Desktop\xLODGen.90\xLODGen\LODGen_log.txt [00:44] [Tamriel] Terrain LOD meshes generation error: LODGen process error, exit code 00000193 This stopped all terrain LOD meshes generation beyond that point, e.g SUM, AUT, WIN and the same error happens then again for every other worldspaces. It might have to do with the OS, antivr or other process blocking write access. The good news is that terrain LOD textures generation went through without a problem so you do not have to do those again. Check only terrain LOD meshes generation and try again after moving the program to c:\xLODGen\ for example and/or making sure that the OS, UAC, antivir or other processes do not prevent accessing files. Maybe you need to reboot to clear that up. If problem persists, post new log. Map makers mods have no affect on LOD generation or vice versa.
nognow Posted February 20, 2022 Posted February 20, 2022 On 2/19/2022 at 8:50 PM, sheson said: Download and run this test version. It hopefully should create a bugreport.txt. Expand I'm not getting the error with this version; it generates everything properly.
m1sf1t711 Posted February 20, 2022 Posted February 20, 2022 On 2/20/2022 at 2:10 PM, sheson said: Do not install programs into User/Desktop or other special windows folders to avoid issue with windows UAC, antivir etc. If you actually check the log you can see that there are errors generating terrain LOD meshes. [00:44] [Tamriel] Running "C:\Users\Lynda\Desktop\xLODGen.90\xLODGen\Edit Scripts\LODGenx64.exe" "C:\Users\Lynda\Desktop\xLODGen.90\xLODGen\Edit Scripts\LODGen_Terrain_Tamriel.SPR.txt" [00:44] Can not write to C:\Users\Lynda\Desktop\xLODGen.90\xLODGen\LODGen_log.txt [00:44] [Tamriel] Terrain LOD meshes generation error: LODGen process error, exit code 00000193 This stopped all terrain LOD meshes generation beyond that point, e.g SUM, AUT, WIN and the same error happens then again for every other worldspaces. It might have to do with the OS, antivr or other process blocking write access. The good news is that terrain LOD textures generation went through without a problem so you do not have to do those again. Check only terrain LOD meshes generation and try again after moving the program to c:\xLODGen\ for example and/or making sure that the OS, UAC, antivir or other processes do not prevent accessing files. Maybe you need to reboot to clear that up. If problem persists, post new log. Map makers mods have no affect on LOD generation or vice versa. Expand Ah thank you so much! I will move to C: and try again.
z929669 Posted February 20, 2022 Posted February 20, 2022 Latest beta 90 performs without issue for me and much faster gen than ever before. Ran two trials to be sure. First time I have not crashed during terrain gen since the beginning.
sheson Posted February 20, 2022 Author Posted February 20, 2022 On 2/20/2022 at 4:39 PM, z929669 said: Latest beta 90 performs without issue for me and much faster gen than ever before. Ran two trials to be sure. First time I have not crashed during terrain gen since the beginning. Expand Compared to which beta version you used last before that?
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