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Posted (edited)

So, in Megaton I noticed that two NPCs have different head colors than their body: Colin Moriarty and Doc Church. Both have really pale heads.

I did some googling to find out a solution and already did the bLoadFaceGenHeadEGTFiles=1 fix, disabled Project Beauty and started the game, did the "Can be all races" edit in GECK, nothing worked. The only thing that seems to work is disabling FO3 Wanderers Edition, but this only works for Doc Church, not for Colin Moriarty, which is strange, cause i don't think that the FO3 Wanderers Edition made changes to head textures. I also tried to disable all mods that made changes to NPCs textures, including Roberts Male Body, Type 3 clothings, to no effect.

 

Vanilla Fallout works without this issue.

Any thoughts?

 

Thank you very much.

Edited by gfernandescdias
Posted

Huh, before I read the post, by topic title I wondered if you were using any mods or whatnot.  The problem with the various NPC's having different color textures for their bodies than their heads is mostly associated with the vanilla default game.  The UPDATED Unofficial Fallout 3 Patch should resolve most if not all of that, but I dunno about Fallout Redesigned specifically.  My first suggestion would be to include the latest version of the UUFO3P if you haven't already; failing that - if it was me - I'd kinda go through the various steps provided in the guide and look to any number of YouTube videos courtesy of GamerPoets.

 

Sorry I can't personally speak more to this, I'm a fan of Fallout 3, but the time I've had to mod and play it has been fairly limited.  The best recommendation I can otherwise make is update your OP with your mod list or LOOT export, detail the various important bits of your machine (OS, CPU, GPU, and version of Fallout 3 (Assume GotY, but Steam GoG, or Disc?)), and wait a few days for a more knowledgeable poster.  Hopefully the UUFO3P is good 'nuff. 

  • +1 1
Posted (edited)

Huh, before I read the post, by topic title I wondered if you were using any mods or whatnot.  The problem with the various NPC's having different color textures for their bodies than their heads is mostly associated with the vanilla default game.  The UPDATED Unofficial Fallout 3 Patch should resolve most if not all of that, but I dunno about Fallout Redesigned specifically.  My first suggestion would be to include the latest version of the UUFO3P if you haven't already; failing that - if it was me - I'd kinda go through the various steps provided in the guide and look to any number of YouTube videos courtesy of GamerPoets.

 

Sorry I can't personally speak more to this, I'm a fan of Fallout 3, but the time I've had to mod and play it has been fairly limited.  The best recommendation I can otherwise make is update your OP with your mod list or LOOT export, detail the various important bits of your machine (OS, CPU, GPU, and version of Fallout 3 (Assume GotY, but Steam GoG, or Disc?)), and wait a few days for a more knowledgeable poster.  Hopefully the UUFO3P is good 'nuff. 

Thank you for your reply, SergeTroy. I already have the last version of the UUFO3P. I will probably redo the guide with a clean Fallout 3 installation paying close attention to this issue, but, like yourself, my time is also fairly limited. I will update my post with these info. I completely ignored the bash tags and the bashed patch section of the guide because, like I said, I have limited time. I don't know if this is what caused this issue.

 

My pc info: i7-6700HQ, 16gb RAM, GeForce GTX 1070 8gb, Windows 10 Home, Fallout GOTY Steam.

 

Edited by GrantSP
Removed old load order
Posted (edited)

Sorry, I uploaded an old load order and for some reason I can't edit the post anymore. Here is the current load order:
 

 

 

  0  0     Fallout3.esm
  1  1     Anchorage.esm
  2  2     StreetLights.esm
  3  3     ThePitt.esm
  4  4     BrokenSteel.esm
  5  5     PointLookout.esm
  6  6     Zeta.esm
  7  7     Unofficial Fallout 3 Patch.esm
  8  8     Detect Traps.esm
  9  9     Advanced Recon Tech.esm
 10  a     CRAFT.esm
 11  b     CALIBR.esm
 12  c     FO3 Wanderers Edition - Main File.esm
 13  d     UF3P - Exotic Caravans.esm
 14  e     Point Lookout Reborn.esm
 15  f     RiversideCafe.esm
 16 10     WastelandGuards01.esm
 17 11     aHUD.esm
 18 12     iHUD.esm
 19 13     Enhanced Weather - Rain and Snow.esm
 20 14     DCInteriors_ComboEdition.esm
 21 15     Xepha's Dynamic Weather.esm
 22 16     xCALIBR.esm
 23 17     Project Beauty.esm
 24 18     FO3 Wanderers Edition - Main File.esp
 25 19     STDG.esp
 26 1a     MetroCars.esp
 27 1b     DC Moods.esp
 28 1c     FortIndependenceRedesigned.esp
 29 1d     ArlingtonRestoration.esp
 30 1e     DCStreet - BS.esp
 31 1f     The  Pitt Moods.esp
 32 20     WeaponModKits.esp
 33 21     WeaponModKits - FWE Master Release.esp
 34 22     Realistic Interior Lighting.esp
 35 23     Rivet City Realignment.esp
 36 24     Temple of the Union Overhaul.esp
 37 25     Another Interior Mod.esp
           Advanced Recon Tech - Detect Traps.esp
           Detect Traps - DLC.esp
           Detect Traps - Perk.esp
 38 26     DarNifiedUIF3.esp
 39 27     FO3 Wanderers Edition - DLC Anchorage.esp
 40 28     FO3 Wanderers Edition - DLC The Pitt.esp
 41 29     FO3 Wanderers Edition - DLC Broken Steel.esp
 42 2a     FO3 Wanderers Edition - DLC Mothership Zeta.esp
 43 2b     UUF3P - FWE Patch.esp
 44 2c     Laurens_Bathroom_poetry_V1.esp
 45 2d     ChopShopModv13.esp
 46 2e     WeaponModKits - BrokenSteel.esp
 47 2f     WeaponModKits - OperationAnchorage.esp
 48 30     WeaponModKits - ThePitt.esp
 49 31     WeaponModKits - Zeta.esp
 50 32     Advanced Recon Tech FWE.esp
 51 33     Advanced Recon Tech.esp
 52 34     Flashlight-LOS.esp
 53 35     Advanced Recon Range Finder.esp
 54 36     JIP Realistic Weapon Overheating.esp
 55 37     JIP Selective-Fire.esp
 56 38     YearlingBooks.esp
 57 39     FWEAlienWorkBenchFix.esp
 58 3a     Confessor Cromwell has a Break_EV.esp
 59 3b     Enhanced Weather - Weather Sounds in Interiors.esp
 60 3c     Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
 61 3d     Xepha's Dynamic Weather - Rain.esp
 62 3e     Xepha's Dynamic Weather - Sandstorms + Armor Damage (FOSE).esp
 63 3f     Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp
           Xepha's Dynamic Weather - Green Tint Remover.esp
 64 40     krzymar-MoonSize_120%.esp
           Flora Overhaul.esp
           K9BreedsPatchDLCPitt.esp
 65 41     FeralGhoulTest.esp
           AnimatedFanV2f3.esp
 66 42     RagdollOverhaulFo3.esp
           Bornagain Zeta Combat Armor Texture Patch.esp
 67 43     JIP Companions Command & Control.esp
 68 44     PointLookout Moods.esp
 69 45     Xepha's Dynamic Weather - Main + DLC Merged.esp
 70 46     lexx_brahmin-variant-Fo3.esp
 71 47     UrgeWashingtonBoS.esp
 72 48     K9Breeds.esp
 73 49     Tribal_DX.esp
 74 4a     BornAgain Outcast v3.esp
           Chems and Meds Re-Textures Pack.esp
           Paradise Lost - Unique Texture and Icon.esp
           schematics2.esp
 75 4b     Conelrad 640-1240.esp
 76 4c     overhead.esp
 77 4d     GNR Enhanced.esp
           Barkskin.esp
 78 4e     Assaultrifle_replacers_WMK+RH+FWE.esp
 79 4f     GaryIterrogationHolo.esp
 80 50     Armor Repair Kits PL - FO3.esp
 81 51     CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp
 82 52     MoreMapMarkers.esp
 83 53     BaileysCrossingMetro.esp
 84 54     BBBackpacks-v1-1.esp
 85 55     BauPetSupplies.esp
 86 56     Museum.esp
 87 57     GlowingGhouls.esp
 88 58     T3_leather armors.esp
 89 59     Headwraps Galore.esp
 90 5a     Merc Adventurer Armor - eng.esp
           FO3 Wanderers Edition - Project Beauty.esp
 91 5b     Real Radiation Suit FO3.esp
 92 5c     WeaponModKits - PointLookout.esp
           DIFF WMK.esp
 93 5d     DIFF.esp
 94 5e     FO3 Wanderers Edition - DLC Point Lookout.esp
 95 5f     FO3 Wanderers Edition - More Gore.esp
 96 60     Advanced Recon Gear.esp
 97 61     Detect Traps - The Traponator 4000.esp
 98 62     K9BreedsMoreDogs.esp
 99 63     CanterburyCommonsInteriors.esp
100 64     PotomacSteamworks.esp
101 65     Monticello Park.esp
102 66     Radio Ownership Fix Fixed.esp
103 67     Dree Perks.esp
104 68     AutoGates.esp
105 69     Better RC Church.esp
106 6a     Boulevard of Broken Dreams.esp
107 6b     CouncilSeatFix.esp
108 6c     MegatonClinicRefurb.esp
109 6d     MusTechGenRoom.esp
110 6e     House.esp
111 6f     Scout Outfits.esp
112 70     Safe - Safe Regulator HQ.esp
113 71     RockopolisRebuilt.esp
114 72     Lookout Outfits.esp
115 73     MTCBigTownRobotFix.esp
116 74     Purity Crash Fix.esp
117 75     Tattered_suits.esp
118 76     Freebooter_Armor.esp
119 77     Double barreled shotgun fix.esp
120 78     GilbertToys.esp
121 79     Brahmin Dairy Products.esp
122 7a     megalight.esp
123 7b     FO3NeckChains.esp
124 7c     DIM TYPE3clothesRETAIL.esp
125 7d     WinterizedT51bDX.esp
126 7e     Deathclaw Gauntlet Man Opener Armor Piercing Restored.esp
127 7f     UniqueWeaponsRetextured.esp
           UniqueWeaponsRetextured_FWE.esp
128 80     PlasmaRifleAwesomefiedWMK.esp
129 81     UniqueWeaponsRetexturedPITT.esp
           UniqueWeaponsRetexturedPITT_FWE.esp
130 82     (TWPC) RIL-UUF3P-DM Patch.esp
           (TWPC) BBD-FWE Patch.esp
           (TWPC) BFO-UUF3P-FWE Patch.esp
           (TWPC) BRCC-PB Patch.esp
           (TWPC) BVR-FWE Patch.esp
           (TWPC) CMRP-FWE Patch.esp
           (TWPC) DIFF3-UUF3P-FWE Patch.esp
           (TWPC) K9B-UUF3P-FWE Patch.esp
           (TWPC) WD-DIFF3-UUF3P-FWE Patch.esp
           (TWPC) WMK-UUF3P-FWE Patch.esp
131 83     Bashed Patch, 0.esp

 
Please use spoiler tags on long posts. Check the link below to the Citizenship guidelines on how to use them if you are unsure.
Edited by GrantSP
Added spoiler tags
Posted

You'll definitely want to use a bashed patch because the bashed patch can solve a lot of issues with mods that change the same record in different ways. It won't solve all issues in the universe (darn it!), but it does solve a lot of the easy ones.

Posted

After I published this post I watched and read some tutorials online about bashed patch and managed to create one. It resolves a problem that I was having with missing textures when I loaded the FWE patches, now it works fine. However, the mismatch head and body colors is still there. I'm thinking about starting over and use lesser mods, paying close attention to what they are doing to my game...

Posted

This problem with head/body texture mismatch has come up multiple times in these FO3 forums, especially with the example of Colin Moriarty. I haven't seen a good solution when Project Beauty (Fallout Redesigned) is used. I keep hoping that someone will find the answer.

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