Shabdez Posted February 25, 2018 Share Posted February 25, 2018 (edited) Hi Lexy,thanks for this informative guide. I don't follow it by the letter but it is more like leaving some mods out of my build than swapping in alternatives.I tested my setup after installing everything exexpt the FNIS/animtion part and all worked fine. I traveld all around the worldmap and had no issues, running at 60 / 60 capped FPS.Then I did the DynDOLOD thing and here my concerns begin.- TexGen ran smoothly. DynDOLOD main process finished after about 30 minutes, BUT: the Tamriel objects LOD creation process kept running for 4 more hours, creating 6.5 GB of data.- With the DynDOLOD resources, esm and esp installed, my FPS dropped to 45 around Whiterun (without WR Forest Borealis, which conflicts with Elysium Estate).- I tried fast travelling to Half-Moon Mill to see what the FPS impact in a forested area would be, but got stuck in an infinite loading screen. After restart I fast traveled to the Standing Sone Island in Lake Ilnata and worked my way from there to the Mill and further to the south. Shortly past the brigde, the game CTDed. I disabled all DynDOLOD stuff, tried again the previous procedure, and all was fine. Any ideas what might has gone wrong? Edited February 25, 2018 by Shabdez Link to comment
DarkladyLexy Posted February 25, 2018 Author Share Posted February 25, 2018 hey new mod added Ask Innkeepers To Show Room SE https://www.nexusmods.com/skyrimspecialedition/mods/5990 by same author of RDO (so you know it's decent) I also added to the miscellaneous merge so no extra esp used. This mod stops inn keepers show you to your room every time so fixes a long standing annoyance. Link to comment
DarkladyLexy Posted February 25, 2018 Author Share Posted February 25, 2018 Hi Lexy,thanks for this informative guide. I don't follow it by the letter but it is more like leaving some mods out of my build than swapping in alternatives.I tested my setup after installing everything exexpt the FNIS/animtion part and all worked fine. I traveld all around the worldmap and had no issues, running at 60 / 60 capped FPS.Then I did the DynDOLOD thing and here my concerns begin.- TexGen ran smoothly. DynDOLOD main process finished after about 30 minutes, BUT: the Tamriel objects LOD creation process kept running for 4 more hours, creating 6.5 GB of data.- With the DynDOLOD resources, esm and esp installed, my FPS dropped to 45 around Whiterun (without WR Forest Borealis, which conflicts with Elysium Estate).- I tried fast travelling to Half-Moon Mill to see what the FPS impact in a forested area would be, but got stuck in an infinite loading screen. After restart I fast traveled to the Standing Sone Island in Lake Ilnata and worked my way from there to the Mill and further to the south. Shortly past the brigde, the game CTDed. I disabled all DynDOLOD stuff, tried again the previous procedure, and all was fine. Any ideas what might has gone wrong?it possible the whole Ultra tree thing is too much for your system try changing TreeLOD= to "1" and TreeFullFallBack= to "0" (so Back to default) and rerun DynDOLOD and Texgen Link to comment
Shabdez Posted February 25, 2018 Share Posted February 25, 2018 (edited) it possible the whole Ultra tree thing is too much for your system try changing TreeLOD= to "1" and TreeFullFallBack= to "0" (so Back to default) and rerun DynDOLOD and TexgenMy system: i7 7700, 16 GB RAM, GTX 1070 8 GB, 500 GB SSD, Win10. I don't think it is so bad. Edit, I will try the "default" DynDOLOD procedure and report back. Edited February 25, 2018 by Shabdez Link to comment
Tzefira Posted February 25, 2018 Share Posted February 25, 2018 Lexy did you see this? https://www.nexusmods.com/skyrimspecialedition/mods/11877? Functions like Perseid Inns and Taverns Basic did on classic, lets you hike up room rental prices. Link to comment
sm0kem Posted February 25, 2018 Share Posted February 25, 2018 Hello. There are 10 ITMs in Enhanced Vanilla Trees esp. Do these need to be cleaned or they are intentional? Link to comment
BuddyKidd Posted February 25, 2018 Share Posted February 25, 2018 There is a new MO2 version on the discord channel. Link to comment
DarkladyLexy Posted February 25, 2018 Author Share Posted February 25, 2018 Ok guys in the absent of MFG console what to bet way to get rid of Rikke's Helmet cos the annoyance of not seeing her face is still with us and defeats the object of using Bijin. Edit: Nevermind i remembered how is did it on classic. Link to comment
Decopauge123 Posted February 25, 2018 Share Posted February 25, 2018 There is a new MO2 version on the discord channel.Which Discord channel? Link to comment
sm0kem Posted February 25, 2018 Share Posted February 25, 2018 (edited) ModOrganizerDevs. Invite below https://discord.gg/XPku72 Edited February 25, 2018 by sm0kem Link to comment
Decopauge123 Posted February 25, 2018 Share Posted February 25, 2018 ModOrganizerDevs. Invite below https://discord.gg/XPku72Thanks! I tried searching for it in Discord, and all that happened was Discord hung. Link to comment
cptmcsplody Posted February 25, 2018 Share Posted February 25, 2018 (edited) FYITDN Bosmer Skull Headdresses is included in Hunterborn scrimshaw. Female Blades Light Armorhttps://www.nexusmods.com/skyrimspecialedition/mods/14480?tab=description Edited February 25, 2018 by cptmcsplody Link to comment
DarkladyLexy Posted February 25, 2018 Author Share Posted February 25, 2018 FYITDN Bosmer Skull Headdresses is included in Hunterborn scrimshaw. Female Blades Light Armorhttps://www.nexusmods.com/skyrimspecialedition/mods/14480?tab=descriptionyes thanks I worked out TDN Bosmer skull headdresses was included in Hunterborn Scrimshaw during my play testing today so I'll pull that tomorrow now. Female Blades light Armour on SSE happy Lexy . Might need some tweaking for Ordinator but we can deal with that. Also annoyingly it still Form 43 this makes Lexy unhappy the hammer at the ready. Link to comment
DarkladyLexy Posted February 25, 2018 Author Share Posted February 25, 2018 Hello. There are 10 ITMs in Enhanced Vanilla Trees esp. Do these need to be cleaned or they are intentional?I actually asked the same question of the mod authour as of yet not response so i left it doesn't do any harm really but I guess it should be cleaned. Link to comment
sm0kem Posted February 25, 2018 Share Posted February 25, 2018 Can you expand on your workflow for merging plugins?After you created a merge specific profile in MO, do you disable all but mods that will be merged? And after merge is complete do you keep merged mods enabled in merge profile but disabled in main? Just trying to figure out best (most organized) way to maintain merges once updates come out and need to rebuild. This was always a PIA from what i remember Link to comment
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