Smile44 Posted June 14, 2019 Share Posted June 14, 2019 at this point i don't know why it could be other the Statues of skyrim might be best to come to the discord cos you will be better support there then on the forums. Edit: Actually I have heard some users have issues with Landscape Overhaul by Luxor try disabling that.It would appear that that was the problem (Landscape Overhaul by Luxor), should I replace it with anything, reinstall it or leave it out and just get funky with the rest of the finishing line? Is it a mod problem, I guess I could explore that myself, but feel it wont look quite so spiffing without it. Link to comment
DarkladyLexy Posted June 14, 2019 Author Share Posted June 14, 2019 It would appear that that was the problem (Landscape Overhaul by Luxor), should I replace it with anything, reinstall it or leave it out and just get funky with the rest of the finishing line? Is it a mod problem, I guess I could explore that myself, but feel it wont look quite so spiffing without it. redownload and reinstall it it still fail after that my only suggestion would be to leave it out. there other landscape overhaul you could use. Link to comment
Smile44 Posted June 14, 2019 Share Posted June 14, 2019 redownload and reinstall it it still fail after that my only suggestion would be to live it out.Thanks very much for the help. Fingers crossed I can try out a new character some kind of cross between, Indiana Jones, Star lord and Tasselhof Burrfoot. Link to comment
DarkladyLexy Posted June 14, 2019 Author Share Posted June 14, 2019 Thanks very much for the help. Fingers crossed I can try out a new character some kind of cross between, Indiana Jones, Star lord and Tasselhof Burrfoot. some users over on Discord say simply deleting the LOD Folder solve the issues with Landscape Overhaul. Link to comment
Smile44 Posted June 14, 2019 Share Posted June 14, 2019 (edited) some users over on Discord say simply deleting the LOD Folder solve the issues with Landscape Overhaul.I manually downloaded it and re-installed. Got off the boat at solitude so I think that has done the trick. So onwards. Get LodGen going then off to shops. Thanks again. Edited June 14, 2019 by Smile44 Link to comment
Bertocomu Posted June 14, 2019 Share Posted June 14, 2019 sure it has been answered several times in discord but, why has been deleted "Wet and Cold? Link to comment
DarkladyLexy Posted June 14, 2019 Author Share Posted June 14, 2019 sure it has been answered several times in discord but, why has been deleted "Wet and Cold?it was buggy found to be the cause of the game freezing during combat. Link to comment
Bertocomu Posted June 14, 2019 Share Posted June 14, 2019 it was buggy found to be the cause of the game freezing during combat.ok thanks for answering me so fast :) Link to comment
madskyrim Posted June 14, 2019 Share Posted June 14, 2019 (edited) If i decide to not activate Frostfall, will this have any negative effects on the stability of the modded game in general Also. Lexy have you ever thought of adding the oldrim mod 83willow101BUgs to the guide? https://www.nexusmods.com/skyrim/mods/4955?tab=posts&BH=0 Thanks Edited June 14, 2019 by madskyrim Link to comment
tofuwaffles Posted June 14, 2019 Share Posted June 14, 2019 I've been installing the guide and I'm merging Lexy's LOTD consistency patches and I've run into an issue. I did not install the improved closedface helmets mod because I personally am not a fan of it, but the .esp for closedface helmests, Imp_helm_legend, is a required master file for 3 of the consistency patches. Immersive Creatures, Brotherhood of Old, and LOTD. Normally this would not be an issue as I would just create a dummy master in wyre bash, remove the errors in SEEdit, and clean the master files, as i have done with a few of the other mods in this step guide. However with these 3 files after removing the error's and cleaning the master files it is not removing imp_helm_legend as a required master file. Is there something I'm missing here? I've never run into this issue before. Link to comment
Shadriss Posted June 14, 2019 Share Posted June 14, 2019 If i decide to not activate Frostfall, will this have any negative effects on the stability of the modded game in general Also. Lexy have you ever thought of adding the oldrim mod 83willow101BUgs to the guide? https://www.nexusmods.com/skyrim/mods/4955?tab=posts&BH=0 ThanksA) With regards to Frostfall, you can leave it inactive with no issues.B) For 83 Willow, that would require, at a minimum, a lot of patching to make it all work with CACO, IIRC. It's certainly possible. Not sure how likely it is to be added right now though - the Trello is on hold for new additions because of how backed up it is, so she and the Testing Team are a tad bit swamped. Link to comment
link213109 Posted June 15, 2019 Share Posted June 15, 2019 Oh, is that why they are all invisible?From my understanding (and whats said in the post section of the Fossil mod) LotDB uses dummy meshes for the displays. The new version of the mod doesn't have them in preperation of V5 so yes, thats why they're invisible. Link to comment
madskyrim Posted June 15, 2019 Share Posted June 15, 2019 Moonpath to Elsweyr Navmesh Fix SSE is this needed? https://www.nexusmods.com/skyrimspecialedition/mods/25714 Link to comment
Rogvir Posted June 16, 2019 Share Posted June 16, 2019 Probably a silly question, but is there a simple way to figure out which of my mods will need updating after SSE and SKSE have updated? Having discovered that my game had auto-updated, I decided not to roll back my game files to .73, but just take a break from Skyrim for a few days until everything updates then just play the new version (I know - life without Skyrim - the withdrawal symptoms are killing me!). I see SKSE has now updated, but I'm not sure which of my mods will need updates to work with this new version of SKSE. I do have a lot of mods not on Lexy's guide, so wondering if there is a simple way to identify which mods are dependent on a specific SKSE version. Link to comment
DarkladyLexy Posted June 16, 2019 Author Share Posted June 16, 2019 Probably a silly question, but is there a simple way to figure out which of my mods will need updating after SSE and SKSE have updated? Having discovered that my game had auto-updated, I decided not to roll back my game files to .73, but just take a break from Skyrim for a few days until everything updates then just play the new version (I know - life without Skyrim - the withdrawal symptoms are killing me!). I see SKSE has now updated, but I'm not sure which of my mods will need updates to work with this new version of SKSE. I do have a lot of mods not on Lexy's guide, so wondering if there is a simple way to identify which mods are dependent on a specific SKSE version.this might help https://trello.com/b/Z3JE6GT3/skse-mods Link to comment
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