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Lexy's: Legacy of The Dragonborn Special Edition


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at this point i don't know why it could be other the Statues of skyrim might be best to come to the discord cos you will be better support there then on the forums.

 

Edit: Actually I have heard some users have issues with Landscape Overhaul by Luxor try disabling that.

It would appear that that was the problem (Landscape Overhaul by Luxor), should I replace it with anything, reinstall it or leave it out and just get funky with the rest of the finishing line? Is it a mod problem, I guess I could explore that myself, but feel it wont look quite so spiffing without it.  ::):

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It would appear that that was the problem (Landscape Overhaul by Luxor), should I replace it with anything, reinstall it or leave it out and just get funky with the rest of the finishing line? Is it a mod problem, I guess I could explore that myself, but feel it wont look quite so spiffing without it.  ::):

redownload and reinstall it it still fail after that my only suggestion would be to leave it out. there other landscape overhaul you could use.

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redownload and reinstall it it still fail after that my only suggestion would be to live it out.

Thanks very much for the help. Fingers crossed I can try out a new character some kind of cross between, Indiana Jones, Star lord and Tasselhof Burrfoot. ::D:

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some users over on Discord say simply deleting the LOD Folder solve the issues with Landscape Overhaul.

I manually downloaded it and re-installed. Got off the boat at solitude so I think that has done the trick. So onwards. Get LodGen going then off to shops. Thanks again.  ::):

Edited by Smile44
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I've been installing the guide and I'm merging Lexy's LOTD consistency patches and I've run into an issue. I did not install the improved closedface helmets mod because I personally am not a fan of it, but the .esp for closedface helmests,  Imp_helm_legend, is a required master file for 3 of the consistency patches. Immersive Creatures, Brotherhood of Old, and LOTD. Normally this would not be an issue as I would just create a dummy master in wyre bash, remove the errors in SEEdit, and clean the master files, as i have done with a few of the other mods in this step guide. However with these 3 files after removing the error's and cleaning the master files it is not removing imp_helm_legend as a required master file. Is there something I'm missing here? I've never run into this issue before. 

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If i decide to not activate Frostfall, will this have any negative effects on the stability of the modded game in general

 

 

Also. Lexy have you ever thought of adding the oldrim mod 83willow101BUgs to the guide? https://www.nexusmods.com/skyrim/mods/4955?tab=posts&BH=0

 

 

Thanks

A) With regards to Frostfall, you can leave it inactive with no issues.

B) For 83 Willow, that would require, at a minimum, a lot of patching to make it all work with CACO, IIRC. It's certainly possible. Not sure how likely it is to be added right now though - the Trello is on hold for new additions because of how backed up it is, so she and the Testing Team are a tad bit swamped.

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Probably a silly question, but is there a simple way to figure out which of my mods will need updating after SSE and SKSE have updated? Having discovered that my game had auto-updated, I decided not to roll back my game files to .73, but just take a break from Skyrim for a few days until everything updates then just play the new version (I know - life without Skyrim - the withdrawal symptoms are killing me!). I see SKSE has now updated, but I'm not sure which of my mods will need updates to work with this new version of SKSE. I do have a lot of mods not on Lexy's guide, so wondering if there is a simple way to identify which mods are dependent on a specific SKSE version.

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Probably a silly question, but is there a simple way to figure out which of my mods will need updating after SSE and SKSE have updated? Having discovered that my game had auto-updated, I decided not to roll back my game files to .73, but just take a break from Skyrim for a few days until everything updates then just play the new version (I know - life without Skyrim - the withdrawal symptoms are killing me!). I see SKSE has now updated, but I'm not sure which of my mods will need updates to work with this new version of SKSE. I do have a lot of mods not on Lexy's guide, so wondering if there is a simple way to identify which mods are dependent on a specific SKSE version.

this might help https://trello.com/b/Z3JE6GT3/skse-mods

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