Memoso Posted May 21, 2019 Share Posted May 21, 2019 https://lensdump.com/i/WHF1yC this are the option i pick for creating a BSA. Personally i thought it was obvious that you want to select those options.if i do that it will creating 3dnpc.esp with texture and bsa and 3dnpc1.esp also with the same. is this right? Link to comment
DarkladyLexy Posted May 21, 2019 Author Share Posted May 21, 2019 if i do that it will creating 3dnpc.esp with texture and bsa and 3dnpc1.esp also with the same. is this right?yes that is correct it cos Interesting NPCs is too big to fit into 1 BSA so CAO Auto Splits it Link to comment
link213109 Posted May 22, 2019 Share Posted May 22, 2019 you could i haven't you would need to copy them the main Interesting NPC mod first thouRegardless, we should run the Dawnguard meshes through CAO right? Link to comment
link213109 Posted May 22, 2019 Share Posted May 22, 2019 Also, with the new consistency patches, I know that we need to clean the masters for the ImRevelation's Bug Patch if we arn't using Keep It Clean. Should we also clean the Survival and Dificulty - Consistency Patch if we don't use the survival mods or should we not use it at all? Link to comment
DarkPhoenixFF4 Posted May 22, 2019 Share Posted May 22, 2019 Hey, anybody notice that the Men of Winter is missing A LOT of meshes? Like, most of the characters in it have hair records pointing to nonexistent meshes? What I do notice is that every man modified by Men of Winter have the black face bug. Link to comment
Memoso Posted May 22, 2019 Share Posted May 22, 2019 yes that is correct it cos Interesting NPCs is too big to fit into 1 BSA so CAO Auto Splits itOk just one last question: Do i need to redo the whole finish line?Because you add the statement with interesting npc one day later in the changelog as i already finished all. Or can i just loot to place 3dnpc1 on the right place? Link to comment
DarkladyLexy Posted May 22, 2019 Author Share Posted May 22, 2019 Also, with the new consistency patches, I know that we need to clean the masters for the ImRevelation's Bug Patch if we arn't using Keep It Clean. Should we also clean the Survival and Dificulty - Consistency Patch if we don't use the survival mods or should we not use it at all?ImRevelation's Bug Patch and the Survival and Dificulty - Consistency Patch you will have to clean yourself. Hey, anybody notice that the Men of Winter is missing A LOT of meshes? Like, most of the characters in it have hair records pointing to nonexistent meshes? What I do notice is that every man modified by Men of Winter have the black face bug.The Black face bug is casued by missing or overwritten Facegen data. Get the Formid of NPC in question using console, then check in xEdit to see if the NPC is being overwritten if not check the assets are extracted from the BSA and not overwritten. If the answer to both those is no they are not overwritten then regenerate FaceGen Data via the Creaton Kit. Also a change in the ESP definition of the character in a game that is already underway. In that case the solution is removing the savegame reference to that NPC using a tool called FallrimTools - Script cleaner more detail of this bug are in #known-issues-and-workarounds Ok just one last question: Do i need to redo the whole finish line?Because you add the statement with interesting npc one day later in the changelog as i already finished all. Or can i just loot to place 3dnpc1 on the right place?just place 3dNPC1.esp after 3DNPC.esp it is a dummy and only exists to load the new BSA. Link to comment
shodan Posted May 22, 2019 Share Posted May 22, 2019 Hey guys, I'm getting a missing masters error in MO2 for 'MLU Consistency Patch.esp'. It's saying the missing master is 'OMEGA Summermyst SRCEO Patch.esp', but looking through the guide I'm not sure where or if that gets installed? Any help would be appreciated! I just hit the zMerge point in the guide and doing a quick check beforehand. Amazing guide btw! Link to comment
DarkladyLexy Posted May 22, 2019 Author Share Posted May 22, 2019 Hey guys, I'm getting a missing masters error in MO2 for 'MLU Consistency Patch.esp'. It's saying the missing master is 'OMEGA Summermyst SRCEO Patch.esp', but looking through the guide I'm not sure where or if that gets installed? Any help would be appreciated! I just hit the zMerge point in the guide and doing a quick check beforehand. Amazing guide btw!you probably install the wrong version of the patch when you installed OMEGA Link to comment
shodan Posted May 22, 2019 Share Posted May 22, 2019 (edited) Thanks, I'll double check when i get home. I'm assuming if i reinstall omega it would be ok, and not mess anything up in the install order? Alternatively could i just extract the patch esp from OMEGA AIO archive and put it in the mod folder? Edited May 22, 2019 by shodan Link to comment
DarkladyLexy Posted May 22, 2019 Author Share Posted May 22, 2019 Thanks, I'll double check when i get home. I'm assuming if i reinstall omega it would be ok, and not mess anything up in the install order? Alternatively could i just extract the patch esp from OMEGA AIO archive and put it in the mod folder?yeah if it was me i would just pull the patch i needed out the Archive. 1 Link to comment
DarkPhoenixFF4 Posted May 22, 2019 Share Posted May 22, 2019 The Black face bug is casued by missing or overwritten Facegen data. Get the Formid of NPC in question using console, then check in xEdit to see if the NPC is being overwritten if not check the assets are extracted from the BSA and not overwritten. If the answer to both those is no they are not overwritten then regenerate FaceGen Data via the Creaton Kit. Also a change in the ESP definition of the character in a game that is already underway. In that case the solution is removing the savegame reference to that NPC using a tool called FallrimTools - Script cleaner more detail of this bug are in #known-issues-and-workaroundsIn this case, the black face bug is caused directly by the missing meshes in The Men of Winter. I realized that the most of the missing meshes in MoW were KS Hairdo hairs, and replaced them, and the black faces disappeared. Link to comment
Geo92 Posted May 22, 2019 Share Posted May 22, 2019 (edited) Has anyone noticed two specific trees being bugged on the mountain (between Riverwood and Whiterun)? The tree trunk is missing completely. I followed the instructions of the guide to the letter according to anything environment/trees related. So not sure what is causing this. Even did a retry of the instructions on that area, no dice. Here: Edited May 22, 2019 by Geo92 Link to comment
Tornleaf Posted May 23, 2019 Share Posted May 23, 2019 Has anyone noticed two specific trees being bugged on the mountain (between Riverwood and Whiterun)? The tree trunk is missing completely. Happened to have a recent save from that area. Found same or similar trees and used the trouble shooting guide to track problem down, but tornado sirens are sounding right now (for the third night in a row!), so I might not finish this tonight. Link to comment
DarkladyLexy Posted May 23, 2019 Author Share Posted May 23, 2019 Hey, guys, I have pushed my latest changes through to Nexus Version of the guide so check the changelog. Link to comment
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