maccojp Posted January 6, 2019 Share Posted January 6, 2019 Hi all,After visiting Elsweyr I cannot get rid of that highly enervating drum-music. Fine for a short stretch in Elsweyr but it is the only thing playing, in and out of combat. Constantly repeating. Any tips? Does anyone know how to delete this song? Link to comment
MetalVez Posted January 6, 2019 Share Posted January 6, 2019 Hey guys!I've found out a new mod named "Convenient horses patch hub" and there is a patch if we use Apocalypse, CACO, Skyrim Immersive Creatures and Summermyst. Do we need to add it below Convenient horses or it is handled by the latest conflict resolution patch? I did not see it on the Trello page. Thanks for the help :) Link to comment
spartanflame Posted January 6, 2019 Share Posted January 6, 2019 Hi Lexy,I forgot I switched back to Verdant and just redid the Trees and Flora Merge.Is it absolutely necessary to redo Bashed, Smash and zEdit again, after redoing the Merge? Link to comment
xxPYROxxJONESxx Posted January 6, 2019 Share Posted January 6, 2019 so im aware that if you keep up with the updates to this guide that you made need to start a new campaign every now and then. but what are the chances of having to do a complete reinstall of the guide due to an update? Link to comment
DarkladyLexy Posted January 6, 2019 Author Share Posted January 6, 2019 Hi Lexy,I forgot I switched back to Verdant and just redid the Trees and Flora Merge.Is it absolutely necessary to redo Bashed, Smash and zEdit again, after redoing the Merge?yes, plus you will have to redo xLODGEN and DynDOLOD too. so im aware that if you keep up with the updates to this guide that you made need to start a new campaign every now and then. but what are the chances of having to do a complete reinstall of the guide due to an update?I try not to require a full reinstall. As for Update if you have space what I do is have a second completely separate install of MO2 with the full guide that way you can play with 1 while maintaining the other without fear of breaking your save (I personally current have 5 completely separate install 1 for STEP, 1 for Nexus, 1 for KYE testing 1 for zMerge testing and 1 that when I find time I actually play) Link to comment
link213109 Posted January 7, 2019 Share Posted January 7, 2019 Just so everyone knows, the MLU - Inigo patch was replaced with MLU ESL - Inigo. I think its the same esp, just with the esl flag. Can we still use it, just turning off the flag? Link to comment
DarkladyLexy Posted January 7, 2019 Author Share Posted January 7, 2019 HEy Guys the STEP Version of the guide have been updated and it is a whopper hopefully i caught everything so please check the Changelog. This Completes Phase 2 of my planned updates Phase 3 will be zMerge. Link to comment
Virtulox Posted January 7, 2019 Share Posted January 7, 2019 Hey so I've found a few minor bugs and just wanted to know if this happened to other people or it's just me. Basically found a few floating plants near blind cliff cave and a floating lantern at the stairs for the dragonborn museum. Not really a big deal but if someone knows how to fix it would be much appreciated. https://imgur.com/a/TSrAxlT Link to comment
wtyd666 Posted January 7, 2019 Share Posted January 7, 2019 I followed and installed this guide around first week of December 2018. It took me a bit of time, but it is worth it. I am playing a new character with Lexy's build and I am enjoying it thoroughly. Thank you very much for all the effort that has gone into this guide. I have a question about an uncapped skill (Light Armor). I managed to raise it above 100 (exactly 104) but in my Skills Tree it shows as 100 - 4. But when I zoom into the Light Armor tree to take a perk, it shows as 104. I am curious as to which value is applied. I am not sure which mod exactly does this (I know Lexy has a Skill Uncapper, but dunno if that causes this). If anyone has any info on this, I could direct my question to that mod page/forum. Thanks. Link to comment
Shadriss Posted January 7, 2019 Share Posted January 7, 2019 Thanks berndaroy! Too bad KA got ported too late. Either way, I'm really excited for this v5 update this year. I can't imagine how the museum could get any bigger!Oh, it can get bigger all right. WAY bigger. Jesto posted a few pics of the upcoming version a few months ago, and apart from cleaning up the presentation quite a bit, it is without a doubt substantially bigger than it was before. Also less claustrophobic, I think, but that could be a wrong impression - the screens were all in the CK, so it's a bit harder to judge that part. Hey so I've found a few minor bugs and just wanted to know if this happened to other people or it's just me. Basically found a few floating plants near blind cliff cave and a floating lantern at the stairs for the dragonborn museum. Not really a big deal but if someone knows how to fix it would be much appreciated. https://imgur.com/a/TSrAxlTThe lantern is known... and with luck will go away with LOTD v5. Several people (yes, including me) have been trying to get the reference for that thing and either can't get it to go away, or simply keep forgetting to tell everyone else how to get rid of it. Small annoyance, but certainly nothing major. As to floating plants... meh, Skyrim. Tons of those around in vanilla even, so not worth worrying about. Link to comment
DarkladyLexy Posted January 7, 2019 Author Share Posted January 7, 2019 I followed and installed this guide around first week of December 2018. It took me a bit of time, but it is worth it. I am playing a new character with Lexy's build and I am enjoying it thoroughly. Thank you very much for all the effort that has gone into this guide. I have a question about an uncapped skill (Light Armor). I managed to raise it above 100 (exactly 104) but in my Skills Tree it shows as 100 - 4. But when I zoom into the Light Armor tree to take a perk, it shows as 104. I am curious as to which value is applied. I am not sure which mod exactly does this (I know Lexy has a Skill Uncapper, but dunno if that causes this). If anyone has any info on this, I could direct my question to that mod page/forum. Thanks.the skils uncapper we use is from OMEGA. Jack has the FOMOD slightly wrong the one we pick actually caps skills at 100 the regular or vanilla on (I can't check what is called) caps skills at 125 Link to comment
Stejawiko Posted January 7, 2019 Share Posted January 7, 2019 (edited) Hi Lexy, under "Weapons & Armours Merged" the plugin "Faction Crossbows - WACCF & Ars Patch.esp" (Lexy's LOTD Consistency Patches) is mentioned. Am I right to assume you mean "Faction Crossbows - Consistency Patch.esp", as that is the only plugin provided by your new Consistency Patches with a similar name? Also: One typo in the Main Guide: [Audio Overhaul for Skyrim SE]Files to download :MAIN FILES - Audio Overhaul Skyrim (3.0.2) After the update it should say (3.1.1) Edited January 7, 2019 by Stejawiko Link to comment
DarkladyLexy Posted January 7, 2019 Author Share Posted January 7, 2019 Hi Lexy, under "Weapons & Armours Merged" the plugin "Faction Crossbows - WACCF & Ars Patch.esp" (Lexy's LOTD Consistency Patches) is mentioned. Am I right to assume you mean "Faction Crossbows - Consistency Patch.esp", as that is the only plugin provided by your new Consistency Patches with a similar name? Also: One typo in the Main Guide: [Audio Overhaul for Skyrim SE]Files to download :MAIN FILES - Audio Overhaul Skyrim (3.0.2) After the update it should say (3.1.1)yes Faction Crossbows - WACCF & Ars Patch.esp is Faction Crossbows - Consistency Patch.esp i have fix this typo now.same for AOS2 thata typo that is now fixed 1 Link to comment
BleNoir Posted January 7, 2019 Share Posted January 7, 2019 Helloi got error merging the Weapons and Armours Merged with LustmordVampireArmor - Consistency Patch.esp Link to comment
spartanflame Posted January 7, 2019 Share Posted January 7, 2019 Quick question about Frostbite Venom: it doesn't seem to drop for me on spiders anymore?Is there a mod included that changes the mechanics how to get it? Do I have to finish a certain quest or have a certain object? etc. Link to comment
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