Diana_TES_GotH Posted April 20, 2018 Share Posted April 20, 2018 I know but its can't be helped recent Wiki issue have forced my hand I am even debating if each "mod" section should be it's own page but I am not in love with that idea but we'll have to see how things go.I finally sectioned off my modlist. I begin the Main Modlist section with cleaning the DLCs, then I have a Next Section link. Below that link I have a previous section link and a home link. It was alot of work to set up, but I doubt it will be as tedious to edit in the content. I'll just have to make certain to keep my Changelog updated meticulously. Link to comment
DarkladyLexy Posted April 20, 2018 Author Share Posted April 20, 2018 Since Legacy is now an ESM, I think that the LOOT Rule for EnhancedLightsandFX.esp to be load after LegacyoftheDragonborn.esp can be removed. Is that correct?oh yeah, that is correct that rule is pointless now I will remove that. Link to comment
godescalcus Posted April 20, 2018 Share Posted April 20, 2018 I've never heard of the condition you posted about with regard to placement of animation mods. Which version of XPSME are you using?I meant that my problem was "fixed" or that it was no problem at all: the animation mods installed in the guide between Cinematic Dragon Soul Absorption and XPSME don't require FNIS to be run, probably only DSR or some later installed files do require it. OR those first animations simply don't trigger FNIS (I read that some mods need to be "made compatible" with FNIS by editing/removing a behaviour file), but that doesn't seem to be the case. I've checked in game and the 360 movement is working without FNIS. I also tested fnis with the FG mod and it registered over 1000 animations. So, in short, I need to have more patience, maybe read less! (The whole rant was because after seeing FNIS not registering animations I started back-reading this forum and googling and assumed I had the same problem some people were reporting. Well, if that was the case, then a lot of people don't really have a problem with FNIS, they're just running it before adding to their build any mods that require it to be run). Link to comment
godescalcus Posted April 20, 2018 Share Posted April 20, 2018 Did any of you guys notice a difference in recent vivid weathers? Nights are pretty bright, moon lit nights/aurorae are almost as bright as day. I installed them as instructed and didn't make any chances in the MCM menu. Could also be the ENB. Link to comment
DarkladyLexy Posted April 20, 2018 Author Share Posted April 20, 2018 Ok guys I have created 2 new pages: The Finishing line: https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Finishing_Line this where you run LOOT, Wrye, zEdit, and DynDOLODMod Configuration Menu Setup: https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_MCM This where you set up your in-game MCM's I am thinking of adding pretty pictures to this section to help make things even easier to understand I will look into that. Take a look and let me know what you think any advice would be welcome. Link to comment
Rogvir Posted April 20, 2018 Share Posted April 20, 2018 Might I suggest with the MCM section that you avoid using yellow? It looks fine on screen, but I imagine most of us will be printing the page out so we can refer to it in-game, and the yellow is almost impossible to read on white paper. Even printing in grayscale the text still comes out very faint. Link to comment
DarkladyLexy Posted April 20, 2018 Author Share Posted April 20, 2018 Might I suggest with the MCM section that you avoid using yellow? It looks fine on screen, but I imagine most of us will be printing the page out so we can refer to it in-game, and the yellow is almost impossible to read on white paper. Even printing in grayscale the text still comes out very faint.mmm yeah, what I tended to is copy and paste into Word then Select all and change the colours to black and print. I am thinking of uploading Screenshots of the MCM's to something like imgur then linking that there as well as we will a visual reference which will be much easier. I could chamge the head to it point to said screenshot (I know how to do that now see you teach an old girl new tricks) Link to comment
godescalcus Posted April 20, 2018 Share Posted April 20, 2018 Dr_Bandolier, Cloaks Dawnguard and 1nivWICCloaks have no dependencies and aren't needed for legacy (unlike Cloaks.esp that has multiple depenencies). So I assume the former 3 are good to merge into the weapons and armour merge? The patch for cloaks - USSEP could be merged as well but Wrye Bash merges it anyway). Link to comment
BuddyKidd Posted April 20, 2018 Share Posted April 20, 2018 Lexey, are you going to provide a chart of Bash Tags like was in Darth mathias/SLE Extended? Link to comment
Decopauge123 Posted April 20, 2018 Share Posted April 20, 2018 I meant that my problem was "fixed" or that it was no problem at all: the animation mods installed in the guide between Cinematic Dragon Soul Absorption and XPSME don't require FNIS to be run, probably only DSR or some later installed files do require it. OR those first animations simply don't trigger FNIS (I read that some mods need to be "made compatible" with FNIS by editing/removing a behaviour file), but that doesn't seem to be the case. I've checked in game and the 360 movement is working without FNIS. I also tested fnis with the FG mod and it registered over 1000 animations. So, in short, I need to have more patience, maybe read less! (The whole rant was because after seeing FNIS not registering animations I started back-reading this forum and googling and assumed I had the same problem some people were reporting. Well, if that was the case, then a lot of people don't really have a problem with FNIS, they're just running it before adding to their build any mods that require it to be run).OK. Link to comment
DarkladyLexy Posted April 20, 2018 Author Share Posted April 20, 2018 Lexey, are you going to provide a chart of Bash Tags like was in Darth mathias/SLE Extended?I might do once we know what Bash Tags we need to add 1 Link to comment
godescalcus Posted April 20, 2018 Share Posted April 20, 2018 This looks like an interesting refurbish of all standard bows vanilla: Better Shaped Bows of the HeavensThis one is interesing but more parted from vanilla looks: Real Bows by DecimusMaximus. There is a standalone version with leveled lists, if you like these but want to keep the vanilla bows closer to their original look. Link to comment
Decopauge123 Posted April 20, 2018 Share Posted April 20, 2018 DarkladyLexy, copies of the STEP Wiki/Forum pages that support Lexy's: Legacy of The Dragonborn Special Edition have been saved on the the Internet Archive, and these are the direct links to the IA page for each of them. If they haven't already been, these should probably be pinned in a Discord channel, along with what they are and how to use them. https://web.archive.org/web/*/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SEhttps://web.archive.org/web/*/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Prerequisiteshttps://web.archive.org/web/*/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Changeloghttps://web.archive.org/web/*/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Merge_Pagehttps://web.archive.org/web/*/https://forum.step-project.com/topic/13092-lexys-legacy-of-the-dragonborn-special-edition/ All Wiki/Forum pages, including Finishing Line and Mod Configuration Menu Setup, have been saved to the IA. These are the direct links for the 2 new pages. https://web.archive.org/web/20180420165018/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Finishing_Linehttps://web.archive.org/web/20180420165147/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_MCM Link to comment
Decopauge123 Posted April 20, 2018 Share Posted April 20, 2018 Ok guys I have created 2 new pages: The Finishing line: https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Finishing_Line this where you run LOOT, Wrye, zEdit, and DynDOLODMod Configuration Menu Setup: https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_MCM This where you set up your in-game MCM's I am thinking of adding pretty pictures to this section to help make things even easier to understand I will look into that. Take a look and let me know what you think any advice would be welcome.DarkladyLexy, the new pages look good. My only comment is directed at the NOTICE you posted just below the Page Title on all Build pages. On the main Wiki page it reads {Notice: Please note this guide is currently considered a Beta version best suited for Testers and Experienced Modders}. On the FinishingLine/MCM/Prerequisites/MergePage pages it reads {Notice: Please note this guide is currently a Work In Progress}. Please consider changing the Work In Progress NOTICE on these four pages to match the Main Wiki page, which is (I think) the most accurate and up-to-date NOTICE. Modders seeing the Work In Progress NOTICEs might get the wrong impression and think your Build needs to mature more before they will try following it. Link to comment
berndaroy Posted April 20, 2018 Share Posted April 20, 2018 (edited) Decopauge123 hi! Can you please verify these pages links :https://web.archive....y/Lexys_LOTD_SEhttps://web.archive....E_Prerequisiteshttps://web.archive....TD_SE_Changeloghttps://web.archive....D_SE_Merge_Pagehttps://web.archive....pecial-edition/ When i click on them they take me to send Archive, but it only shows a calendar of 2018, where as the last two;https://web.archive...._Finishing_Linehttps://web.archive....xys_LOTD_SE_MCMShow the pages as they should be Edited April 20, 2018 by berndaroy Link to comment
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