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Lexy's: Legacy of The Dragonborn Special Edition


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I know but its can't be helped recent Wiki issue have forced my hand I am even debating if each "mod" section should be it's own page but I am not in love with that idea but we'll have to see how things go.

I finally sectioned off my modlist. I begin the Main Modlist section with cleaning the DLCs, then I have a Next Section link. Below that link I have a previous section link and a home link. It was alot of work to set up, but I doubt it will be as tedious to edit in the content. I'll just have to make certain to keep my Changelog updated meticulously. 

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I've never heard of the condition you posted about with regard to placement of animation mods.  Which version of XPSME are you using?

I meant that my problem was "fixed" or that it was no problem at all: the animation mods installed in the guide between Cinematic Dragon Soul Absorption and XPSME don't require FNIS to be run, probably only DSR or some later installed files do require it. OR those first animations simply don't trigger FNIS (I read that some mods need to be "made compatible" with FNIS by editing/removing a behaviour file), but that doesn't seem to be the case. I've checked in game and the 360 movement is working without FNIS. I also tested fnis with the FG mod and it registered over 1000 animations. So, in short, I need to have more patience, maybe read less! (The whole rant was because after seeing FNIS not registering animations I started back-reading this forum and googling and assumed I had the same problem some people were reporting. Well, if that was the case, then a lot of people don't really have a problem with FNIS, they're just running it before adding to their build any mods that require it to be run).

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Ok guys I have created 2 new pages:

 

The Finishing line: https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Finishing_Line this where you run LOOT, Wrye, zEdit, and DynDOLOD

Mod Configuration Menu Setup: https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_MCM This where you set up your in-game MCM's I am thinking of adding pretty pictures to this section to help make things even easier to understand I will look into that.

 

Take a look and let me know what you think any advice would be welcome.

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Might I suggest with the MCM section that you avoid using yellow? It looks fine on screen, but I imagine most of us will be printing the page out so we can refer to it in-game, and the yellow is almost impossible to read on white paper. Even printing in grayscale the text still comes out very faint.

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Might I suggest with the MCM section that you avoid using yellow? It looks fine on screen, but I imagine most of us will be printing the page out so we can refer to it in-game, and the yellow is almost impossible to read on white paper. Even printing in grayscale the text still comes out very faint.

mmm yeah, what I tended to is copy and paste into Word then Select all and change the colours to black and print.

 

I am thinking of uploading Screenshots of the MCM's to something like imgur then linking that there as well as we will a visual reference which will be much easier. I could chamge the head to it point to said screenshot (I know how to do that now see you teach an old girl new tricks)

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Dr_Bandolier, Cloaks Dawnguard and 1nivWICCloaks have no dependencies and aren't needed for legacy (unlike Cloaks.esp that has multiple depenencies). So I assume the former 3 are good to merge into the weapons and armour merge? The patch for cloaks - USSEP could be merged as well but Wrye Bash merges it anyway).

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I meant that my problem was "fixed" or that it was no problem at all: the animation mods installed in the guide between Cinematic Dragon Soul Absorption and XPSME don't require FNIS to be run, probably only DSR or some later installed files do require it. OR those first animations simply don't trigger FNIS (I read that some mods need to be "made compatible" with FNIS by editing/removing a behaviour file), but that doesn't seem to be the case. I've checked in game and the 360 movement is working without FNIS. I also tested fnis with the FG mod and it registered over 1000 animations. So, in short, I need to have more patience, maybe read less! (The whole rant was because after seeing FNIS not registering animations I started back-reading this forum and googling and assumed I had the same problem some people were reporting. Well, if that was the case, then a lot of people don't really have a problem with FNIS, they're just running it before adding to their build any mods that require it to be run).

OK. ::): :thumbsup:

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Ok guys I have created 2 new pages:

 

The Finishing line: https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Finishing_Line this where you run LOOT, Wrye, zEdit, and DynDOLOD

Mod Configuration Menu Setup: https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_MCM This where you set up your in-game MCM's I am thinking of adding pretty pictures to this section to help make things even easier to understand I will look into that.

 

Take a look and let me know what you think any advice would be welcome.

DarkladyLexy, the new pages look good.

 

My only comment is directed at the NOTICE you posted just below the Page Title on all Build pages.  On the main Wiki page it reads {Notice: Please note this guide is currently considered a Beta version best suited for Testers and Experienced Modders}.  On the FinishingLine/MCM/Prerequisites/MergePage pages it reads {Notice: Please note this guide is currently a Work In Progress}.  Please consider changing the Work In Progress NOTICE on these four pages to match the Main Wiki page, which is (I think) the most accurate and up-to-date NOTICE.  Modders seeing the Work In Progress NOTICEs might get the wrong impression and think your Build needs to mature more before they will try following it.

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Decopauge123 hi! Can you please verify these pages links :

https://web.archive....y/Lexys_LOTD_SE
https://web.archive....E_Prerequisites
https://web.archive....TD_SE_Changelog
https://web.archive....D_SE_Merge_Page
https://web.archive....pecial-edition/

 

When i click on them they take me to send Archive, but it only shows a calendar of 2018, where as the last two;

https://web.archive...._Finishing_Line
https://web.archive....xys_LOTD_SE_MCM

Show the pages as they should be

Edited by berndaroy
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