MrBrightside Posted December 20, 2017 Posted December 20, 2017 First post here so I'll try and not screw this up, but I'm confused as to the installation of these two installations. Regarding the first, am I to download all the parts via Mod Manager? Also should the first file (the one that shows up as Beyond Boulder Dome in the left hand pane) be placed before or after the other files? In the right hand pane under data it shows that BBD - File 05 - ESM and Misc is in red. As for the New Bison Steve, in the data panel the bison steve sortomatic esm is showing red. When I installed both of them, for some reason I never encountered the step where I would need to merge files. I thought that was supposed to happen when I installed the sortomatic upgrade. Or am I supposed to do the update manually and overwrite the Master File's data with the update? Any and all help would be appreciated. P.S. When I get to the weapons section I'm going to be attempting something rather huge and I will probably ask for help with a post then.
MrBrightside Posted December 20, 2017 Author Posted December 20, 2017 (edited) On top of that I managed to somehow screw my setup so far. I tried to download an ENB (specifically this one https://www.nexusmods.com/newvegas/mods/55112 and then tried to replace it with this https://www.nexusmods.com/newvegas/mods/63036). Somewhere along the way something must have either messed up the modloader or the launch sequence and now I can't launch from MO at all. I can launch from the launcher, but the ENB is still there. I've never been good at installing/getting rid of ENBs so I'm trying to scramble my way to a solution. Everything was going smoothly until I did ENB stuff.Also how does one add images in a forum? Edited December 20, 2017 by MrBrightside
MrBrightside Posted December 20, 2017 Author Posted December 20, 2017 (edited) Alright now its telling me that I have application error 5:0000065434. I don't understand, I never messed with the games executable. Now the only way to activate the game is through Steam's launcher, even the fallout launcher menu in MO isn't working. I tried verifying integrity of game files but its not working. I'm going to stop trying to fix this for a while, I seem to be digging myself into a deeper hole Edited December 20, 2017 by MrBrightside
MrBrightside Posted December 20, 2017 Author Posted December 20, 2017 (edited) Alright solved the application error, still no dice on getting it to run through MO, crashes when I'm midway through launch. MO is indicating that some of the DLC files are overwritten/overwrites, not sure if that was part of the process. Edit: Loaded up FNVedit, some of the DLC are showing red. Pretty sure that's not supposed to be happening. Dead Money and OWB are showing red, Lonesome Road in Orange. Also it appears the errors are either dialogue or sound related, and just a few things. I do not want to be screwing with the main files, but I don't know why verifying integrity isn't working. Edit: Sorry for constantly adding to this, I'm just trying to narrow down why things suddenly fell apart in the F&L process. Normal Steam launch is still the only way it works. Edited December 20, 2017 by MrBrightside
Nozzer66 Posted December 20, 2017 Posted December 20, 2017 Have you gone to Steam and checked the validity of game files? If it finds anything in the normal game files that is missing or corrupt it'll re-download them for you. Try that first and see if that sorts your DLC issues.
GrantSP Posted December 20, 2017 Posted December 20, 2017 Beyond Boulder Dome: After downloading ALL the named files with MO. install the first one and use the name "Beyond Boulder Dome". Then install each of the others and select 'Merge' when prompted by MO. New Bison Steve Hotel: Make sure you have fully expanded the path in MO's install dialogue. This mod is packaged in a very odd manner with the correct plugin nested 4 levels deep.https://postimg.org/image/sfs30478d/
MrBrightside Posted December 20, 2017 Author Posted December 20, 2017 (edited) No good, says it restored 1 file but FNVedit is still picking up the previous mentioned DLCs in red, and the audio/dialogue conflicts remain. NV exe through MO makes it to the first part of the loadup then fails. Also thank you so much antipodean for the advice. Edited December 20, 2017 by MrBrightside
MrBrightside Posted December 20, 2017 Author Posted December 20, 2017 (edited) Nvm, I'm stupid. I think I may have fixed the issue for now, my apologies. Edited December 20, 2017 by MrBrightside
MrBrightside Posted December 21, 2017 Author Posted December 21, 2017 One last thing, for the Steve Bison hotel am I to name both files as the same to get them to merge? I'm sorry if I sound stupid but I didn't see that in the instructions and to me that seems like the only way to get them to merge.
GrantSP Posted December 21, 2017 Posted December 21, 2017 MO should by default provide the same name for ALL files grabbed from the same Nexus page, but if it doesn't then yes, you need to make sure they are using the same name and then merge.
MrBrightside Posted December 24, 2017 Author Posted December 24, 2017 (edited) I've developed another problem. While attempting to merge the advanced recon plugins, I get to the part where I need to generate bash tags and it told me it could not rename the file in an error message after I hit the OK on generating bash tags. Now it shows up in MO as not having no valid game data. I tried again following the instructions but in FNVedit it says again that it cannot rename the file (the esp). Edited December 24, 2017 by MrBrightside
Nozzer66 Posted December 24, 2017 Posted December 24, 2017 Reinstall the mods in question. Sounds like something went bang.
MrBrightside Posted December 25, 2017 Author Posted December 25, 2017 Still running into the same situation. The message I get is that it could not rename G:\SteamLibrary\steammaps\common\Fallout New Vegas\Data\Advanced Recce Merged.esp.save.2017_12_25_13_39_12 to G:\SteamLibrary\steammaps\common\Fallout New Vegas\Data\Advanced Recce Merged.esp I'm not sure what this means. Also Advanced Recce was what I chose to name the merge
GrantSP Posted December 25, 2017 Posted December 25, 2017 Please outline the exact steps you took to:merge the plugins add bash tagsAccording to the error message you posted the plugin is incorrectly named. It contains:.save.2017_12_25_13_39_12. Mostly likely this is the xEdit backup of that merge and you are trying to add tags to that, not the actual plugin. Until I know exactly what steps you took though I'm just guessing.
MrBrightside Posted December 25, 2017 Author Posted December 25, 2017 I merged the plugins, however it said that there weren't any errors (this was after multiple times of attempting to merge the files and re-downloading the mods). I did manage to make the bash tag process work, but only by not applying the tags to the header, and I'm not sure if that's a good thing or not. I make the merge, I go to FNVedit, double click the merge esp, hit apply script, do the bash tags sequence, and when it asks me to add them to the file header I get the message I posted above. It just went though when I chose not to.
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