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Crash upon walking away from Vault 101?


Hi Experts!


Would love a hand with sorting this out. I followed the guide to install all of the core and several of the optional mods and am having a persistant problem with CTD as soon as I walk more than ~50m from Vault 101? I'm guessing it's when I walk into a new cell, but I'm not very experienced with this sort of thing and would love any help that you lovely people can provide!


Here is my load order if that is helpful:




0  0 Fallout3.esm
  1  1 Anchorage.esm
  2  2 ThePitt.esm
  3  3 StreetLights.esm
  4  4 BrokenSteel.esm
  5  5 PointLookout.esm
  6  6 Zeta.esm
  7  7 Unofficial Fallout 3 Patch.esm
  8  8 CALIBR.esm
  9  9 Advanced Recon Tech.esm
 10  a Inventory Access.esm
 11  b aHUD.esm
 12  c iHUD.esm
 13  d Point Lookout Reborn.esm
 14  e Enhanced Weather - Rain and Snow.esm
 15  f Mart's Mutant Mod.esm
 16 10 ArefuExpandedByAzar.esm
 17 11 Vault 101 Revisited.esm
 18 12 RiversideCafe.esm
 19 13 WastelandGuards01.esm
 20 14 CRAFT.esm
 21 15 FO3 Wanderers Edition - Main File.esm
 22 16 Detect Traps.esm
 23 17 DCInteriors_ComboEdition.esm
 24 18 Project Beauty.esm
 25 19 20th Century Weapons.esm
 26 1a EVE.esm
 27 1b GeorgetownExpansion.esm
 28 1c RH_IRONSIGHTS.esm
 29 1d Xepha's Dynamic Weather.esm
 30 1e xCALIBR.esm
 31 1f Crowded Cities Redux.esm
 32 20 UF3P - Exotic Caravans.esm
 33 21 tubrrCompound.esm
 34 22 UF3P - Exotic Caravans (Essential).esm
 35 23 FO3 Wanderers Edition - Main File.esp
 36 24 DarNifiedUIF3.esp
 37 25 FortIndependenceRedesigned.esp
 38 26 FO3 Wanderers Edition - DLC Broken Steel.esp
 39 27 The  Pitt Moods.esp
       The Mantis Imperative - Nasty Zeta No Scaling.esp
 40 28 WeaponModKits.esp
 41 29 Xepha's Dynamic Weather - Sandstorms + Armor Damage (FOSE).esp
 42 2a RH_WMK_Bridge.esp
 43 2b WeaponModKits - FWE Master Release.esp
       Advanced Recon Tech - Detect Traps.esp
       Detect Traps - DLC.esp
       Detect Traps - Perk.esp
 44 2c Advanced Recon Tech FWE.esp
 45 2d Millenia_AKS74U.esp
 46 2e Advanced Recon Tech.esp
 47 2f Advanced Recon Range Finder.esp
 48 30 Flashlight-LOS.esp
 49 31 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp
 50 32 MetroCars.esp
 51 33 DC Moods.esp
 52 34 ArlingtonRestoration.esp
 53 35 DynamicCrosshair.esp
 54 36 Stimpak Counter.esp
 55 37 PPA - The Pitt.esp
 56 38 JIP Realistic Weapon Overheating.esp
       20th Century Weapons Non-Changing Weapon Conditions.esp
 57 39 JIP Selective-Fire.esp
 58 3a CASM.esp
       20th Century Weapons -Plus- Reborn xCALIBRized + RHIron.esp
 59 3b Blackened FWE + MMM + EVE + Project Beauty.esp
 60 3c Nat_Guard_Refurb.esp
 61 3d tubRRCompound.esp
 62 3e DCStreet - BS.esp
 63 3f FO3 Wanderers Edition - DLC Anchorage.esp
 64 40 FO3 Wanderers Edition - DLC Mothership Zeta.esp
 65 41 FO3 Wanderers Edition - DLC The Pitt.esp
 66 42 WeaponModKits - BrokenSteel.esp
 67 43 WeaponModKits - OperationAnchorage.esp
 68 44 WeaponModKits - ThePitt.esp
 69 45 WeaponModKits - Zeta.esp
 70 46 WeaponModKits - PointLookout.esp
 71 47 YearlingBooks.esp
 72 48 Confessor Cromwell has a Break_EV.esp
 73 49 Enhanced Weather - Weather Sounds in Interiors.esp
 74 4a 20th Century Weapons -Plus- Reborn Cut Weapons.esp
 75 4b Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
 76 4c Xepha's Dynamic Weather - Rain.esp
 77 4d Fo3HirezdFlamer.esp
 78 4e IMPACT.esp
 79 4f Fo3HirezdMinigun.esp
 80 50 Xepha's Dynamic Weather - Weather Machine (Vendor Added).esp
 81 51 RH_FWE_Bridge.esp
 82 52 PlasmaRifleAwesomefiedWMK.esp
       DIFF WMK.esp
 83 53 UUF3P - FWE Patch.esp
 84 54 Realistic Interior Lighting.esp
 85 55 Rivet City Realignment.esp
 86 56 Temple of the Union Overhaul.esp
 87 57 The Mantis Imperative - Jello.esp
 88 58 HeirApparent.esp
 89 59 Another Interior Mod.esp
 90 5a PointLookout Moods.esp
 91 5b DCInt_ARoomWithAView.esp
 92 5c Laurens_Bathroom_poetry_V1.esp
 93 5d Xepha's Dynamic Weather - Main + DLC Merged.esp
 94 5e lexx_brahmin-variant-Fo3.esp
 95 5f overhead.esp
 96 60 (TWPC) RIL-UUF3P-DM Patch.esp
 97 61 JIP Companions Command & Control.esp
 98 62 Blackened RH + FWE + EVE.esp
       FO3 Wanderers Edition - DLC Point Lookout.esp
 99 63 PLweightadjust.esp
100 64 NotSoFast.esp
101 65 ChopShopModv13.esp
102 66 The Mantis Imperative - Mantis.esp
103 67 (TWPC) DM-UUF3P-DW Patch.esp
104 68 MoreMapMarkers.esp
105 69 BaileysCrossingMetro.esp
106 6a BBBackpacks-v1-1.esp
107 6b BauPetSupplies.esp
108 6c Museum.esp
109 6d K9BreedsMoreDogs.esp
110 6e PotomacSteamworks.esp
111 6f Dree Perks.esp
112 70 CanterburyCommonsInteriors.esp
       Xepha's Dynamic Weather - Green Tint Remover.esp
113 71 Monticello Park.esp
114 72 AutoGates.esp
115 73 FWEAlienWorkBenchFix.esp
116 74 Better RC Church.esp
       DCRWAV-FWE Patch.esp
117 75 MegatonClinicRefurb.esp
118 76 UrgeWashingtonBoS.esp
       Flora Overhaul.esp
119 77 K9Breeds.esp
120 78 FeralGhoulTest.esp
121 79 RagdollOverhaulFo3.esp
122 7a T3_leather armors.esp
123 7b Headwraps Galore.esp
124 7c Merc Adventurer Armor - eng.esp
125 7d Real Radiation Suit FO3.esp
126 7e Tribal_DX.esp
       Bornagain Zeta Combat Armor Texture Patch.esp
       PPA - FWE Tougher NPC Power Armour.esp
127 7f BornAgain Outcast v3.esp
       (TWPC) 20CWRECW-WMK-RIFWC-UUF3P-FWE Patch.esp
128 80 Dragonskin Tactical Outfit.esp
129 81 Advanced Recon Gear.esp
130 82 Detect Traps - The Traponator 4000.esp
131 83 Powered Power Armor.esp
132 84 PPA - Broken Steel.esp
133 85 PPA - FWE.esp
134 86 PPA - Mothership Zeta.esp
135 87 PPA - Operation Anchorage.esp
136 88 DragonskinBonusPack.esp
137 89 EVE Grenade Explosion.esp
       EVE Grenade - FWE Patch.esp
       Chems and Meds Re-Textures Pack.esp
138 8a schematics2.esp
139 8b GNR Enhanced.esp
140 8c GaryIterrogationHolo.esp
141 8d WeaponModKits - FWE Talon Loot Crash Fix.esp
142 8e Armor Repair Kits PL - FO3.esp
143 8f DelayAnchorage.esp
144 90 DelaySteel.esp
       Zeta Turret Drone Karma Fix - MMM Merged.esp
145 91 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp
146 92 HKG3.esp
       PPA - FWE 2.esp
       (TWPC) BBB-UUF3P-FWE Patch.esp
147 93 (TWPC) PLR-UUF3P-ISS Patch.esp
148 94 Boulevard of Broken Dreams.esp
149 95 IntoTheDeepWoods.esp
150 96 Existence 2.0.esp
151 97 ArefuExpandedByAzar-Radio.esp
152 98 Scout Outfits.esp
153 99 RockopolisRebuilt.esp
154 9a Lookout Outfits.esp
155 9b GilbertToys.esp
156 9c Conelrad 640-1240.esp
157 9d delayzeta.esp
158 9e Tattered_suits.esp
159 9f PAL - MERGED.esp
160 a0 MTCBigTownRobotFix.esp
161 a1 Freebooter_Armor.esp
162 a2 DIM TYPE3clothesRETAIL.esp
       (TWPC) BBD-FWE Patch.esp
       (TWPC) BFO-MMM-EVE-UUF3P-FWE Patch.esp
163 a3 Brahmin Dairy Products.esp
164 a4 megalight.esp
       (TWPC) BRCC-PB Patch.esp
       (TWPC) BVR-FWE Patch.esp
       (TWPC) CMRP-FWE Patch.esp
165 a5 FO3 Wanderers Edition - More Gore.esp
166 a6 PLFewerItems.esp
       FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
167 a7 WinterizedT51bDX.esp
       (TWPC) GE-UUF3P Patch.esp
       (TWPC) K9B-MMM-UUF3P-FWE Patch.esp
       (TWPC) MMM-EBTMGFWE-UUF3P-FWE Patch.esp
       (TWPC) PLR-MMM Patch.esp
       (TWPC) RRE-PB-FWE Patch.esp
       (TWPC) WD-DIFF3-UUF3P-FWE Patch.esp
       Mart's Mutant Mod - DC Interiors.esp
168 a8 GlowingGhouls-MMM.esp
       (TWPC) TMI-FWE Patch.esp
169 a9 Bashed Patch, 0.esp

That is copied from LOOT. Anything that is not loaded was put into that state during the creation of the Bashed Patch.
Thanks for your time!
Edit: Forgot to mention that it doesn't seem to happen when I load the "Core Fixes and Base UI" version.
Edited by Kelmych

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The first time you leave Vault 101 cell the game needs to load a lot of resources for the next cell, so there might not be enough availble memory. The "Core Fixes and Base UI" profile needs a lot less resources since it only includes a few of the mods. As you are installing it's always a good idea to make several profiles after the "Core Fixes and Base UI" and the completed installation so you can check for problems like this. I assume you installed the Anti-crash, Stutter remover and ENBoost which help with this. Post your system specs to help diagnose the issue.


By the way, all of the TWPC patches and the CPD Ingestibles patch should be after the bashed patch in the load order.

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Thanks for your help, I hadn't installed ENBoost as I misunderstood and thought that it would take up more resources and reduce performance for the game, not for the system overall. I have installed it, fixed the load order and briefly tested it and it seems to be working (I can walk to Megaton at least now) so thanks very much, have really enjoyed learning more about the guts of the game and am keen to play it now that hopefully it's fixed!

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Getting to Megaton after leaving Vault 101 seems to be one of the most resource usage intensive parts of the game. After that you shouldn't find the area close to Megaton causing many resource use problems. I haven't seen many VRAM use problems in FO3 on systems with at least 2 Gb of VRAM.

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