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Posted

I checked the path and it's using the path for my oldrim installation and not the path for my special edition one it needs to be using.

 

I've uninstalled oldrim and it now says that it can't find the game registry key, i run the se launcher to no avail.

Posted

Hello everyone. 

 

I've used Dyndolod in the past and it never really caused any issues, but now when I install it at the very bottom of the included load order (modwatch was giving me error 404 so i had no other choice but to do it this way), dyndolod causes very low gpu usage. This renders my game unplayable at 30% gpu usage -> 20-22 fps. 

 

When I deinstall dyndolod (the correct way mind you) my fps goes back up to 60 and my gpu usage is at 95-99%.

 

This is my hardware: 

 

I7-8700K 

NZXT Kraken X52

GTX 1080 TI 

Samsung 860 EVO 1TB (Skyrim + mod organizer install)

Corsair 250GB M.2 SSD (System) 

 

I've tried several things such as lowering the settings for dyndolod generating (medium/high), moving around the dyndolod.esm .. Nothing seems to work. I just can't play the game without dyndolod so I came here for help as I'm completely out of ideas. 

 

For the record when installing I do go through the normal steps and I know how these are performed (texgen generation etc.), i just have never encountered this before.

 

Thanks for reading, i hope someone can help me, encountering an issue like this at the end of a 500+ mod list is enormously frustating. 

 

Posted

Question is no longer relevant but if anyone does know what could've caused this i'd be happy to hear about it. 

(Also noticed that mod load order apparently wasnt uploaded with the post) 

Posted (edited)
  On 7/22/2018 at 1:04 PM, tarikdurak said:

Question is no longer relevant but if anyone does know what could've caused this i'd be happy to hear about it. 

(Also noticed that mod load order apparently wasnt uploaded with the post) 

Low GPU usage means it is waiting for the CPU to do things.

 

I suppose the last message means that the real culprit was found, but in any case DynDOLOD is a set of tools to generate a LOD mod based on user settings and selected options. Check the manuals Performance section for pointers if the generated LOD causes requires too many resources.

Edited by sheson
Posted

Hello My Lord,

 

With the latest 2.41 release i am recieving an error that i am unable to trace the issue for.

[00:00:03.785]	[DynDOLOD.esp] Adding master "LegacyoftheDragonborn.esp"
[00:00:03.988]	[DynDOLOD.esp] Adding master "hearthfireextended.esp"
[00:00:03.990]	[DynDOLOD.esp] Adding master "HearthFires.esm"
[00:00:04.341]	new SolitudeWorld "Solitude" [WRLD:00037EDF]
[00:00:04.367]	Write next object id 006E28 to C:\Users\7hr08ik\AppData\Local\Skyrim\DynDOLOD_TES5_next-object.fid
[00:00:04.392]	
[00:00:04.419]	
[00:00:04.419]	Exception in unit userscript line 229: Can't copy record SolitudeBluePalaceCourtyard [CELL:00037EE2] as new record.
[00:00:04.419]	
[00:00:04.419]	Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:00:04.419]	If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:00:11.794]	Saving: Settings
[00:00:11.823]	Saving: Logs

It is rather annoying.

 

I must confess it has been several months since Rimming the Sky, and upon my return, and subsiquent updates fo mods, I find myself in the current situation.

 

I have tried the following;

 

Restoring unmodified(Tes5Edit cleaned) vanilla esm/esps

Removing the Solitude exterior from Resources

64 and 32 bit

Rebuilding my smashed patch, skyprocs etc (Soooooo many times)

Added DynDOLOD to AV exceptions

 

I have looked in Tes5Edit at the afformentioned error but am unable to see anything in that item. It seems to be there is an issue copying the CELL data. But there is nothing (seemingly) wrong with that cell

 

My Firstborn is yours,

 

DynDOLOD_TES5_log.txtFetching info...

bugreport.txtFetching info...

Posted

Additional information My Lord,

 

I am running with MO2

 

I have tried ONLY having the Vanilla resources and DynDO LOD active in MO2, but the problem persists.

 

I have managed to narrow it down, to having Tamriel worldspace selected in the build options of DynDOLOD.

 

If i run without them, it will run through without any problems. If this is being caused by conflict between a couple of mods, then how is it that this occurs when only having DynDOLOD and vanilla assets active in my mod list?

I have checked, and verified my installation. But i am currently at a loss as to whats happening

DynDOLOD_TES5_log.7zFetching info...

Posted
  On 7/22/2018 at 1:46 PM, 7hr08ik said:

Hello My Lord,

 

With the latest 2.41 release i am recieving an error that i am unable to trace the issue for.

[00:00:03.785]	[DynDOLOD.esp] Adding master "LegacyoftheDragonborn.esp"
[00:00:03.988]	[DynDOLOD.esp] Adding master "hearthfireextended.esp"
[00:00:03.990]	[DynDOLOD.esp] Adding master "HearthFires.esm"
[00:00:04.341]	new SolitudeWorld "Solitude" [WRLD:00037EDF]
[00:00:04.367]	Write next object id 006E28 to C:\Users\7hr08ik\AppData\Local\Skyrim\DynDOLOD_TES5_next-object.fid
[00:00:04.392]	
[00:00:04.419]	
[00:00:04.419]	Exception in unit userscript line 229: Can't copy record SolitudeBluePalaceCourtyard [CELL:00037EE2] as new record.
[00:00:04.419]	
[00:00:04.419]	Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:00:04.419]	If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:00:11.794]	Saving: Settings
[00:00:11.823]	Saving: Logs

It is rather annoying.

 

I must confess it has been several months since Rimming the Sky, and upon my return, and subsiquent updates fo mods, I find myself in the current situation.

 

I have tried the following;

 

Restoring unmodified(Tes5Edit cleaned) vanilla esm/esps

Removing the Solitude exterior from Resources

64 and 32 bit

Rebuilding my smashed patch, skyprocs etc (Soooooo many times)

Added DynDOLOD to AV exceptions

 

I have looked in Tes5Edit at the afformentioned error but am unable to see anything in that item. It seems to be there is an issue copying the CELL data. But there is nothing (seemingly) wrong with that cell

 

My Firstborn is yours,

 

 

There is a bug that makes it try to use dyndolod\edit scripts\dyndolod\rules\dyndolod_sse_legacyofthedragonbornesm_tamriel.patch despite it being for Skyrim SE.

 

Just delete the patch file for now. Will be fixed next version.

  • +1 1
Posted (edited)
  On 7/23/2018 at 8:49 PM, OsobniJezis0 said:

Hello

I wanted to use your Dyndolod, but there is error which I do not know how to fix.

I used Dyndolod many times in past and everything was ok. But now when I do Dyndolod.exe it show error that in DynDOLOD.esp is Exception in unit userscript line 326. I am trying to install dyndolod so how can be errror in it??

 

Error code: Exception in unit userscript line 326: Duplicate FormID [00009389] in file [FD] DynDOLOD.esp

 

PS: English is not my native language, so I am sorry if i write something incorrectly or if I understate something wrong.

 

PPS: I tied to upload even full DynDOLOD_TES5_log.txt, but it has 1 MB so website refuse it.

 

FAQ: Exception in unit xxx line xxx: Duplicate FormID [xxx] in file [xx] xxx.esp

 

A: There is a plugin in the load order that duplicates an existing form id. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help.

 

 

Often caused by a broken bashed patch. Use a newer version to create the patch.

Edited by sheson
Posted
  On 7/24/2018 at 7:55 AM, OsobniJezis0 said:

Thank it was "Bashed patch" why it did not work. But I don't know why, because I use newest version.

In that case do not use merge patches function while it still has bugs.

Posted

I'm getting this error when running DynDOLOD 32bit:

 

Exception in unit userscript line 307: Cannot create file "E:\SteamLibrary\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\Export\LODGen_TES5_JaphetsFollyWorld.txt". The process cannot access the file because it is being used by another process

 

I've tried a few different solutions I've found on here, like resetting the DynDOLOD_TES5.ini by grabbing a fresh one from the download, clearing the Edit Scripts cache and pausing my AV when the program is running to make sure that doesn't interfere.

 

I'm using Mod Organizer Classic so I can't test the 64bit version, and I'm using the latest version of DynDOLOD (2.42).

 

I had the same error when running TexGen, but just running it again worked. With DynDOLOD it doesn't always stop at the same spot, but it always stops.

 

Any help would be greatly appreciated

DynDOLODlogs.7zFetching info...

Posted

Ok, so deactivating the mod that was being processed before the error made it work. I don't know why that mod, a merge of 4 house mods, would throw an exception as it has gone through the DynDOLOD process several times before. At any rate, it worked now without that mod activated for some reason

Posted
  On 7/27/2018 at 1:23 AM, DisposableDwarf said:

I'm getting this error when running DynDOLOD 32bit:

 

Exception in unit userscript line 307: Cannot create file "E:\SteamLibrary\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\Export\LODGen_TES5_JaphetsFollyWorld.txt". The process cannot access the file because it is being used by another process

 

I've tried a few different solutions I've found on here, like resetting the DynDOLOD_TES5.ini by grabbing a fresh one from the download, clearing the Edit Scripts cache and pausing my AV when the program is running to make sure that doesn't interfere.

 

I'm using Mod Organizer Classic so I can't test the 64bit version, and I'm using the latest version of DynDOLOD (2.42).

 

I had the same error when running TexGen, but just running it again worked. With DynDOLOD it doesn't always stop at the same spot, but it always stops.

 

Any help would be greatly appreciated

The log you upload has two runs and both times the error was 

 

Cannot create file LODGen_TES5_DLC01FalmerValley.txt". The file can not be accessed because it is used by another process

 

Cannot create file LODGen_TES5_Blackreach.txt". The file can not be accessed because it is used by another process

 

 

When running DynDOLOD only run one instance at a time. Verify that UAC, antivirus or any other third party program is not blocking access to folders/files.

 

From the manual: From the DynDOLOD Standalone archive copy the content of the 'DynDOLOD' folder [..] into a new 'DynDOLOD' folder outside of special OS folders like 'Programs Files' or 'Program Files (x86)', the SteamApps or game folders and Mod Organizers virtual file structure. Do not mix with old versions or xEdit installation.

 

 

  On 7/27/2018 at 1:45 AM, DisposableDwarf said:

Ok, so deactivating the mod that was being processed before the error made it work. I don't know why that mod, a merge of 4 house mods, would throw an exception as it has gone through the DynDOLOD process several times before. At any rate, it worked now without that mod activated for some reason

I assume you mean HomesMerge.esp. It has nothing to do with another program blocking access to a log file. There is no use randomly picking a plugin name from some other parts of the log.

Posted

Hey Sheson I'm so sorry to bother you man, I just have a question I haven't been able to figure out from the manual / readme and so on.

 

I've been experimenting with different texture packs recently (using SRO and laying Noble overtop, then disabling a number of Noble's textures to allow SRO through).  ie I really like the whiterun stone walls from SRO (closer to vanilla) yet I like a lot of the wood + roof textures from noble.

 

It is my understanding that TexGen is not generating new textures (at least for more complex objects like buildings) that are specifically based on the texture combinations I'm choosing.  Is this accurate?  the TexGen output only seems to overwrite a relatively small number of HD LOD textures, and the HD LOD textures nexus page warns that Noble Skyrim is required. 

 

As I understand it, a lot of what HD LOD's does is basically outside of the scope of what DynDOLOD can do, and if one wanted to have perfectly matching LOD's for all of the architecture for a custom texture combination, you'd have to load that combination into the CK or something and use some of it's LOD generation tools?  or possibly even an external program?

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