mavanaic Posted January 25, 2016 Share Posted January 25, 2016 What do you mean? CACO_AlternateNames.esp and CACO_CoinReplacer_Patch.esp are two different plugins. The first one isn't used in SRLE, the second one is.It's a mistake..Neo doesn't use CACO_AlternateNames, check the mod merges section you'll find CACO_CoinReplacer_Patch instead. Link to comment
Pheyne Posted January 25, 2016 Share Posted January 25, 2016 (edited) After full installation I am getting five warnings from LOOT. All dirty plugins. Should any of these be cleaned with TES5Edit? EnhancedLighsandFX.espELFX - Exteriors.espORM - Arvak.espBrows.espSkyrim Immersive Creatures.esp Edited January 25, 2016 by Pheyne Link to comment
Razorsedge877 Posted January 26, 2016 Share Posted January 26, 2016 Have you noticed this issue with real Shelter and vivid clouds Neo? Taken from vivid clouds post:Thank you for the new release. Real Shelter question. I notice a number of your visual effects, mostly related to Storms, rain, overcast, were not not being forwarded by Real Shelter. All the RS entries in question were being 'won' by null references. Should I be dragging the missing visual effects data into the RS patch? Or is it possible RS did not forward them for some other reason?For example, Distant_Mounts_Rain [RFCT:0C00D8D2] is not a conflict winner vs Real Shelter. Link to comment
minos55 Posted January 27, 2016 Share Posted January 27, 2016 Was wondering if Immersive citizens is positioned corectly, the mod site says The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned above: DynDOLODELFXEnhancer (from Enhanced Lights and FX)Enhanced Lighting for ENBRealistic Lighting OverhaulRealistic Water TwoThe provided compatibility patches- The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned below: any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manorany plugin adding new houses (more information is available here)Deadly DragonsEnhanced Skyrim Factions - The Companions GuildInteresting NPCsRequiemTouring CarriagesBut mine is just above the patches and under evrything else. Can that cause problems? Link to comment
Ogham Posted January 27, 2016 Share Posted January 27, 2016 Heyja Neo,Could this sometime become a viable replacer for Smart Souls ?SOULFIRE 1 Link to comment
Neovalen Posted January 27, 2016 Author Share Posted January 27, 2016 Heyja Neo,Could this sometime become a viable replacer for Smart Souls ?SOULFIREThat looks pretty cool... will need to check it out. 1 Link to comment
mavanaic Posted January 27, 2016 Share Posted January 27, 2016 Found that dough wasn't showing in my inventory..after opening the Complete Alchemy & Cooking Overhaul.esp i found that the location was wrong and also for other missing textures from caco...the dough mesh is placed in Complete Alchemy and Cooking Overhaul\meshes\CCOR\Alchemy\Food\nernies\ while they should be in Meshes\clutter\food\mtcfood\...and the textures are in Complete Alchemy and Cooking Overhaul\textures\CCOR\Alchemy\Food\nernies\ while they should be in Textures\clutter\food\mtc\ Link to comment
Neovalen Posted January 27, 2016 Author Share Posted January 27, 2016 Found that dough wasn't showing in my inventory..after opening the Complete Alchemy & Cooking Overhaul.esp i found that the location was wrong and also for other missing textures from caco...the dough mesh is placed in Complete Alchemy and Cooking Overhaul\meshes\CCOR\Alchemy\Food\nernies\ while they should be in Meshes\clutter\food\mtcfood\...and the textures are in Complete Alchemy and Cooking Overhaul\textures\CCOR\Alchemy\Food\nernies\ while they should be in Textures\clutter\food\mtc\I would report these to Kry (the mod author) to get them fixed. Link to comment
Ogham Posted January 28, 2016 Share Posted January 28, 2016 (edited) Hello Neo, Some changes I noticed are not forwarded while RealShelter.esp is the conflict winner. Example:Form ID: 00007173 Usleep changes MHDT - Max Height Data (Real Shelter reverts it to the Skyrim.esm entry)Form ID: 00009AC6 Usleep adds a XLCN Location (Real Shelter reverts it to the Skyrim.esm entry)Form ID: 00009BD6 Usleep adds a XLCN Location (Real Shelter reverts it to the Skyrim.esm entry) Nothing to worry about ? Edited January 28, 2016 by Ogham Link to comment
Yippee38 Posted January 28, 2016 Share Posted January 28, 2016 (edited) I've gotten to the Mod Merge section. In the Vividian Extended Merge, there is a new .esp; TS Vivid Patch.esp. I think there should be some guidance on where to put this .esp. I'm going to put it inside of Vivid Clouds and Fog. Perhaps, it should be the last step of installing Vivid Clouds and Fog. For example: After installation, navigate to <Mod Organizer Path>/Mods/Vivd Clouds and Fog and copy the TS Vivid Patch.esp (Download here. Patch by Neovalen.) into that location. Edited January 28, 2016 by Yippee38 Link to comment
Nearox Posted January 28, 2016 Share Posted January 28, 2016 I've gotten to the Mod Merge section. In the Vividian Extended Merge, there is a new .esp; TS Vivid Patch.esp. Shouldn't this be installed earlier in the guide? It seems a weird place to suddenly add another "mod" to be installed. I think it will cause confusion. It certainly confused me. Either that, or actually state something like "Install the TS Vivid Patch.esp", then continue with the merge instructions.It's from True Storms Link to comment
Ogham Posted January 28, 2016 Share Posted January 28, 2016 (edited) --- Edited January 28, 2016 by Ogham Link to comment
Yippee38 Posted January 28, 2016 Share Posted January 28, 2016 It's from True StormsBased on that, I guess it should go in one of the TS directories. It wasn't installed as part of True Storms though. Link to comment
nappilydeestruction Posted January 28, 2016 Share Posted January 28, 2016 Wiserman303's Flora Fixes for Wyrmstooth https://www.nexusmods.com/skyrim/mods/72991/? Link to comment
Neovalen Posted January 28, 2016 Author Share Posted January 28, 2016 Based on that, I guess it should go in one of the TS directories. It wasn't installed as part of True Storms though.It doesn't matter where it is, as long as it's in your load order and in the correct order when making your merge. Personally I placed it in its own mod dir. Link to comment
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