Astakos Posted January 20, 2016 Posted January 20, 2016 On 1/20/2016 at 3:09 AM, Neovalen said: It never hurts to maintain compatibility for users down stream. :)Right! Yeap! TBH I was thinking to try Ultimate Combat and TK Dodge now that they have been updated and supported by FNIS. I am using latest version of Duel (together with Enemy AI Overhaul + PERMAZones) which is not bad at all.We will see...thinking also to put Vigor - Combat and Injuries into the mix. Oh boy, a never ending story!!
Ogham Posted January 20, 2016 Posted January 20, 2016 (edited) Hello Neo, Where does RealisticWaterTwo.esp end up in your load-order with the two added user rules ?I checked Darth's list and there it is at 79, mine is at 115. Reason for asking this is because I was wondering if we need another User Rule after reading the instructions on the Immersive Citizens A.I. Overhaul page. Quote: Load orderNote that LOOT does not correctly position my plugin nor the related compatibility patches. If you don't know how to use TES5edit to optimize your load order, I recommend you put this plugin near the bottom of your load order or to respect the following constraints:- The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned above:DynDOLODELFXEnhancer (from Enhanced Lights and FX)Enhanced Lighting for ENBRealistic Lighting OverhaulRealistic Water TwoThe provided compatibility patches Edited January 20, 2016 by Ogham
Ogham Posted January 20, 2016 Posted January 20, 2016 (edited) On 1/20/2016 at 12:43 PM, Ogham said: Hello Neo, Where does RealisticWaterTwo.esp end up in your load-order with the two added user rules ?I checked Darth's list and there it is at 79, mine is at 115. Reason for asking this is because I was wondering if we need another User Rule after reading the instructions on the Immersive Citizens A.I. Overhaul page. Quote: Load orderNote that LOOT does not correctly position my plugin nor the related compatibility patches. If you don't know how to use TES5edit to optimize your load order, I recommend you put this plugin near the bottom of your load order or to respect the following constraints: - The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned above:DynDOLODELFXEnhancer (from Enhanced Lights and FX)Enhanced Lighting for ENBRealistic Lighting OverhaulRealistic Water TwoThe provided compatibility patches Sorry Neo, I also posted a similar question/suggestion on SR-LE: Extended.I think I am running a bit confused in terms of termanology...I'm pretty sure almost everyone has Dyndolod at the bottom of the priority list.As well as Lighting mods. - The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned above: (I am reading 'above' as after) DynDOLODELFXEnhancer (from Enhanced Lights and FX)Enhanced Lighting for ENBRealistic Lighting OverhaulRealistic Water TwoThe provided compatibility patches- The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned below: (I am reading 'below' as before)any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manorany plugin adding new houses (more information is available here)Deadly DragonsEnhanced Skyrim Factions - The Companions GuildInteresting NPCsRequiemTouring CarriagesAm I reading it right ? or is this an issue in how everyone has a different LOOT load-order ?Thanks for the feedback. Edited January 22, 2016 by Ogham
Pretendeavor Posted January 20, 2016 Posted January 20, 2016 On 1/20/2016 at 3:09 AM, Neovalen said: It never hurts to maintain compatibility for users down stream. :)I just added TK Dodge a week ago only to find out it didn't work properly with the new FNIS.. until I noticed this optional file in a SR:LE update. So it already helped one person :P I have to say that the dodging is really responsive by the way, even on a huge mod setup, and works great for gamepad users as well. I use it in combination with Action Combat and Combat Evolved (Core+Damage modules only) and combat has been pretty great so far
minos55 Posted January 20, 2016 Posted January 20, 2016 (edited) Hy just a question, in the guide we use the CACO_USLEEP_Patch.esp, but I don't remember ever installing usleep in the guide. Or did we install anywhere? Edit: Nwm it's the legendary patch :D another question found this on nexus have you ever tried if it helpy anyway? https://www.nexusmods.com/skyrim/mods/71316/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D71316%26preview%3D&pUp=1 Edited January 20, 2016 by minos55
Astakos Posted January 20, 2016 Posted January 20, 2016 On 1/20/2016 at 12:43 PM, Ogham said: Hello Neo, Where does RealisticWaterTwo.esp end up in your load-order with the two added user rules ?I checked Darth's list and there it is at 79, mine is at 115. Reason for asking this is because I was wondering if we need another User Rule after reading the instructions on the Immersive Citizens A.I. Overhaul page. Quote: Load orderNote that LOOT does not correctly position my plugin nor the related compatibility patches. If you don't know how to use TES5edit to optimize your load order, I recommend you put this plugin near the bottom of your load order or to respect the following constraints: - The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned above:DynDOLODELFXEnhancer (from Enhanced Lights and FX)Enhanced Lighting for ENBRealistic Lighting OverhaulRealistic Water TwoThe provided compatibility patches Well I am sure that Shurah suggests this load order for RW2 because of these 2 conflicts with ICAIO: \ Worldspace \ 0000003C <Tamriel> \ Block -1, -1 \ Sub-Block -2, -2 \ 00009B9B\ Worldspace \ 0000003C <Tamriel> \ Block 0, 0 \ Sub-Block 2, 1 \ 00009078 As both of them are resolved in SR Conflict Resolution.esp there is nothing you should worry about!
mavanaic Posted January 20, 2016 Posted January 20, 2016 On 1/20/2016 at 2:33 PM, minos55 said: another question found this on nexus have you ever tried if it helpy anyway? https://www.nexusmods.com/skyrim/mods/71316/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D71316%26preview%3D&pUp=1I tried it on UNO...worked well
Neovalen Posted January 21, 2016 Author Posted January 21, 2016 On 1/20/2016 at 4:16 PM, Astakos said: Well I am sure that Shurah suggests this load order for RW2 because of these 2 conflicts with ICAIO: \ Worldspace \ 0000003C \ Block -1, -1 \ Sub-Block -2, -2 \ 00009B9B\ Worldspace \ 0000003C \ Block 0, 0 \ Sub-Block 2, 1 \ 00009078 As both of them are resolved in SR Conflict Resolution.esp there is nothing you should worry about! This. The compatibility instructions never take into account user patching. :)
Ogham Posted January 21, 2016 Posted January 21, 2016 Thank you Astakos/Neo for the reply and feedback.
Turkeys Posted January 21, 2016 Posted January 21, 2016 (edited) Immersive Citizens received an update - https://www.nexusmods.com/skyrim/mods/65013/? Edited January 21, 2016 by Turkeys
Neovalen Posted January 21, 2016 Author Posted January 21, 2016 Very nice one by the look of it. Will update tonight.
Ogham Posted January 22, 2016 Posted January 22, 2016 (edited) I'm not sure what needs patching or what is added with the option in regards to Realistic Boat Bobbing and No Snow Under the Roof, but I did notice a patch?/option in the RBB installer.I'm sure you did but it doesn't hurt to ask, was what ever needed fixing resolved in the Conflict Resolution Neo? Edited January 22, 2016 by Ogham
Razorsedge877 Posted January 23, 2016 Posted January 23, 2016 Can someone tell me how to install the Add-on 1 option for Fores New Idles
GrantSP Posted January 23, 2016 Posted January 23, 2016 On 1/23/2016 at 2:38 AM, Razorsedge877 said: Can someone tell me how to install the Add-on 1 option for Fores New IdlesThe thing to remember with this download is that MO is primarily used for mods and this actually a tool. The distinction here is when you right-click on the data folder immediately below the folder named: FNIS Behaviour 6.2 add-on 1MO will complain that there is no game data. That's because there isn't! There is no mod data in this archive. Simply ignore the warning message in the next dialogue.This addon adds files into the "tools" folder of the FNIS install.
Razorsedge877 Posted January 23, 2016 Posted January 23, 2016 I have three mods install in the left pane in this order, Fores New Idles in Skyrim - FNIS - Behavior, Fores New Idles in Skyrim Behavior V6.2 addon 1, and Fore new Idles in Skyrim Creature Pack. Is this Ok to have them set up this way? THe only problem now is that the mod title is a grey instead of black text since its not a mod. Is there an easy way to remedy that
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