thorgal Posted December 1, 2015 Share Posted December 1, 2015 (edited) the only thing i am waiting on right now is for Chesko to update frostfall to include the clothing features . unless he already di ? sorry i am deep into the wasteland right now . :p Edited December 1, 2015 by thorgal Link to comment
Quahogs Posted December 1, 2015 Share Posted December 1, 2015 the only thing i am waiting on right now is for Chesko to update frostfall to include the clothing features . unless he already di ? sorry i am deep into the wasteland right now . :pWell I can't wait much longer... I'm ready to dive in. So what DOES keep you warm with 3.01 just armor? Looking to add Hunterborn on top of SRLE...any issues with that one that anyone knows of? I've been on their nexus forum but not sure if their issues are user based or are basically non existent on top of a clean SRLE. Link to comment
Ogham Posted December 1, 2015 Share Posted December 1, 2015 (edited) Well I can't wait much longer... I'm ready to dive in. So what DOES keep you warm with 3.01 just armor? Looking to add Hunterborn on top of SRLE...any issues with that one that anyone knows of? I've been on their nexus forum but not sure if their issues are user based or are basically non existent on top of a clean SRLE. ... lol, yeah there's one to keep you waiting. If you want to use it in optimal state... Teabag86 has taken over it seems so stopped working on his patch. Quotes from his Hunterborn Campfire patch page: "The reason I haven't made these changes to the patch is that Unuroboros has granted me access to Hunterborn and given me permission to update the main file. So it is my intention to add keywords, conditions, breakdown recipes, etc for CCOR, WAF, CACO, FF and CF into Hunterborn directly. This will mean that any future patching required will be minor as compatibility will be built into the main file. My ultimate goal will be to have HB simply work straight out of the box with other mods. This may not be possible as HB is quite a complex mod, but it is a nice goal to shoot for. Cheers " " This will be the final version of the patch. I will now be spending my time updating the Hunterborn main file to build in as much compatibility as I can with Campfire, Frostfall, Complete Crafting Overhaul Remade and Complete Alchemy & Cooking Overhaul." And there we have a fine example of what got the questions and answers going again and the ever ongoing excuses to wait a little longer ^^ (valid exuses mind you)Maybe I'll just plan for a playthrough in the summer season next year, haha Edited December 1, 2015 by Ogham Link to comment
darkside Posted December 1, 2015 Share Posted December 1, 2015 Just play now. You will be glad you did. Last seed will be several months away. Link to comment
Quahogs Posted December 1, 2015 Share Posted December 1, 2015 I'm going to take Darkside's advice or I'll never start. Teabags's HB overhaul sounds great, so that with Frostfall's eventual 3.1, First seed, Immersive Citizens AI for enemies and animals... the future looks really bright though. Link to comment
Darth_mathias Posted December 1, 2015 Share Posted December 1, 2015 i agree with darkside if you dont start playing the game now you never will Link to comment
Darth_mathias Posted December 2, 2015 Share Posted December 2, 2015 interesting https://www.nexusmods.com/skyrim/mods/71700/? Link to comment
Darth_mathias Posted December 3, 2015 Share Posted December 3, 2015 (edited) Neo I was just wondering do we really need to include CACO Soap with bathing in skyrim merge as it can be merged into the bached patch? Also noticed this under wyre bash instructions"A popup asking to deactive mods prior to patching may appear. If it does, simply click [OK] unless the mod is marked "NoMerge" then click [Skip]. This will deactivate those mod files and it will be merged into the bashed patch".by this you mean not to merge VM Traps.esp ? cos it says in wyre bash mergeable "NoMerge" Edited December 3, 2015 by Darth_mathias Link to comment
Darth_mathias Posted December 6, 2015 Share Posted December 6, 2015 these look like some very nice mage robe https://www.nexusmods.com/skyrim/mods/35002/? anybody tried this mod? Link to comment
wisethug Posted December 9, 2015 Share Posted December 9, 2015 I've got a question. After troubleshooting my install, everything runs fine on my SR:LE install. However I do wonder about the gameplay : it is satisfying enough regarding vanilla ? Is it harder ? I do want a challenge and work to stay ahead, but I don't want to become overpowered in the late game... I suppose I want a hard but balanced skyrim experience. Is SR:LE fit for that ? What difficulty setting should I play on ? Should I consider adding combat mods or perks overhauls like ordinator or duel for instance ? Thanks a lot. And GREAT work Neovalen. Game looks incredible. Link to comment
edynacio Posted December 9, 2015 Share Posted December 9, 2015 Hi Neo, Are you still planning to add Archery Gameplay Overhaul to SRLE or was it dropped? Link to comment
mavanaic Posted December 12, 2015 Share Posted December 12, 2015 yeah..Archery Gameplay Overhaul would be a nice addition..and Skyrim Skill Interface Re-Texture as well.. Link to comment
Darth_mathias Posted December 12, 2015 Share Posted December 12, 2015 (edited) Hi Neo I was updating XP32 Maximum Skeleton Extended - XPMSE and noticed that when you download the required files includes NetImmerse Override https://www.nexusmods.com/skyrim/mods/37481/?but you have not used the your guide I was wondering if there was a reason you decided it was not needed. Edited December 12, 2015 by Darth_mathias Link to comment
wisethug Posted December 12, 2015 Share Posted December 12, 2015 Hey, quick question : I would like to add a music overhaul (like the Fantasy Project - or Immersive Music) to a SR:LE install. Is there any hard incompatibilities ? Where would I need to start to work on a compability patch ? I think I read somewhere that CoT is a no go with any music mod... Link to comment
Bradl3y Posted December 12, 2015 Share Posted December 12, 2015 (edited) Hi Neo I was updating XP32 Maximum Skeleton Extended - XPMSE and noticed that when you download the required files includes NetImmerse Override https://www.nexusmods.com/skyrim/mods/37481/?but you have not used the your guide I was wondering if there was a reason you decided it was not needed. RaceMenu related SKSE Plugins:CharGen Extension (Core included with RaceMenu 2.5 and greater)NetImmerse Override Standalone (Included with RaceMenu 2.0 and greater)Copy/Pasted from the RaceMenu description page. Maybe XP32 included NetImmerse Override as a requirement for Enhanced Character Edit users. Edited December 12, 2015 by Bradl3y Link to comment
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