iGomoosrsly Posted February 15, 2014 Share Posted February 15, 2014 Does anyone know how the BOSS sorting function in 3.0.0 beta works? I go into the Metadata Editor, go into the Load After tab and type in the Filename as the .esp, display name at something recognizable (tried the filename there too), but I have no idea what the Condition tab is supposed to include. I tried leaving it blank, but BOSS doesn't sort them as I want it to. Any help would be appreciated. EDIT: What I'm trying to do is load SkyFalls + SkyMills etc etc after the other mod, but it doesn't do it.If you haven't solved it yet, please post a screensot of your BUM settings for that mod so we can easier determine where things go wrong.The problem is that BUM does not support BOSS 3.0.0. At least it didn't work for me, as BUM requires a masterlist.txt, but BOSS 3.0.0 does not use that anymore it seems. I keep getting an error there is no masterlist.txt. The Beta version instead has a built in Metadata Editor which is supposed to do what BUM does. I might be wrong, but it is what it seems like. Link to comment
DanimalTwo Posted February 15, 2014 Share Posted February 15, 2014 Does anyone know how the BOSS sorting function in 3.0.0 beta works? I go into the Metadata Editor, go into the Load After tab and type in the Filename as the .esp, display name at something recognizable (tried the filename there too), but I have no idea what the Condition tab is supposed to include. I tried leaving it blank, but BOSS doesn't sort them as I want it to. Any help would be appreciated. EDIT: What I'm trying to do is load SkyFalls + SkyMills etc etc after the other mod, but it doesn't do it.If you haven't solved it yet, please post a screensot of your BUM settings for that mod so we can easier determine where things go wrong.The problem is that BUM does not support BOSS 3.0.0. At least it didn't work for me, as BUM requires a masterlist.txt, but BOSS 3.0.0 does not use that anymore it seems. I keep getting an error there is no masterlist.txt. The Beta version instead has a built in Metadata Editor which is supposed to do what BUM does. I might be wrong, but it is what it seems like.The current supported release for SRLE is BOSS Version 2.1.1. Use it and everything will work as expected. Link to comment
iGomoosrsly Posted February 15, 2014 Share Posted February 15, 2014 Does anyone know how the BOSS sorting function in 3.0.0 beta works? I go into the Metadata Editor, go into the Load After tab and type in the Filename as the .esp, display name at something recognizable (tried the filename there too), but I have no idea what the Condition tab is supposed to include. I tried leaving it blank, but BOSS doesn't sort them as I want it to. Any help would be appreciated. EDIT: What I'm trying to do is load SkyFalls + SkyMills etc etc after the other mod, but it doesn't do it.If you haven't solved it yet, please post a screensot of your BUM settings for that mod so we can easier determine where things go wrong.The problem is that BUM does not support BOSS 3.0.0. At least it didn't work for me, as BUM requires a masterlist.txt, but BOSS 3.0.0 does not use that anymore it seems. I keep getting an error there is no masterlist.txt. The Beta version instead has a built in Metadata Editor which is supposed to do what BUM does. I might be wrong, but it is what it seems like.The current supported release for SRLE is BOSS Version 2.1.1. Use it and everything will work as expected.I don't really want to go back to the older version. I tend to add a couple extra mods and manually edit my load order a bit anyways, but I want the things that I can automate (like SkyFalls) to be automated. Right now I'm doing it manually without an issue, but I would love it if someone could tell me how to do it properly in 3.0.0 so I don't have to go through that every time. If nobody knows I might decide to go back, but until then some help would be appreciated. Link to comment
statmonster Posted February 16, 2014 Share Posted February 16, 2014 Sorry, no idea how to do 3.0.0. I tend to hold off upgrading the tools until they have been used a bit and all the kinks worked out. (Although SKSE 1.7 seemed such an advance that I leaped (sounds like it ought be "lept" by my spell checker hates that!) right in.) Link to comment
statmonster Posted February 16, 2014 Share Posted February 16, 2014 I saw A Matter of Time can now use FISS too, allowing us to create our own preset and load it when we start the game up. Link to comment
Ojack Posted February 16, 2014 Share Posted February 16, 2014 Is the SSME not part of SR:LE? I just searched for it and couldn't find it. Link to comment
statmonster Posted February 16, 2014 Share Posted February 16, 2014 It's rolled into SSKE 1.7 I think. Link to comment
phazer11 Posted February 16, 2014 Share Posted February 16, 2014 I saw A Matter of Time can now use FISS too' date=' allowing us to create our own preset and load it when we start the game up.[/quote']FISS? Link to comment
Tarikko1 Posted February 16, 2014 Share Posted February 16, 2014 "Navigate to Skyrim/Data and move the newly cleaned Bethesda ESM files to /Mods/Cleaned Vanilla ESMs. Navigate to /overwrite/TES5Edit Backups and move all of the backup files to the Skyrim/Data folder. Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on. Remove the TES5Edit Backups folder from /overwrite." Mmmm... When I go to Mod Organizer Path/Mods, I only have the SKSE folder within, where is the Cleaned Vanilla ESMs folder? do i have to create one? or have i missed something? Link to comment
MonoAccipiter Posted February 16, 2014 Share Posted February 16, 2014 I saw A Matter of Time can now use FISS too' date=' allowing us to create our own preset and load it when we start the game up.[/quote']FISS?I believe he's referring to this. Link to comment
torminater Posted February 16, 2014 Share Posted February 16, 2014 Hey Neo, did you register, that the new 1.62 file from SMIM does not include 2 files, which were installed in the update file 1.62 d? Link to comment
statmonster Posted February 16, 2014 Share Posted February 16, 2014 Yes I was. As I understand it, this essentially allows you to save the settings on MCM from one game to the next. This becomes useful as more and more mods allow for in game configuration via MCM, often involving a dozen or more choices per mod. The drawback is that the mod needs to be set up to allow it. So far only 2-3 mods in or contemplated for use in SRLE allow for this."Navigate to Skyrim/Data and move the newly cleaned Bethesda ESM files to /Mods/Cleaned Vanilla ESMs.Navigate to /overwrite/TES5Edit Backups and move all of the backup files to the Skyrim/Data folder.Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on.Remove the TES5Edit Backups folder from /overwrite." Mmmm... When I go to Mod Organizer Path/Mods, I only have the SKSE folder within, where is the Cleaned Vanilla ESMs folder? do i have to create one? or have i missed something?Yes, you will need to create a folder for them under MO/Mods/ and then activate these in MO. Link to comment
DanimalTwo Posted February 16, 2014 Share Posted February 16, 2014 "Navigate to Skyrim/Data and move the newly cleaned Bethesda ESM files to /Mods/Cleaned Vanilla ESMs.Navigate to /overwrite/TES5Edit Backups and move all of the backup files to the Skyrim/Data folder.Rename the .backup* files to their original name such as Update.esm, Dawnguard.esm and so on.Remove the TES5Edit Backups folder from /overwrite." Mmmm... When I go to Mod Organizer Path/Mods, I only have the SKSE folder within, where is the Cleaned Vanilla ESMs folder? do i have to create one? or have i missed something?If you followed the instructions, you moved the .backup files to the original Skyrim folder. Then the only thing left in your MO/overwrite directory are your cleaned ESMs. If this is true, then do the following. In the left pane, at the bottom "right click" on Overwrite, select "create mod", and for the file name type "Clean Vanilla ESMs". Then move the newly created mod, containing only the cleaned "ESMs" to the top of you load order in the left pane of MO. Link to comment
geeee785 Posted February 16, 2014 Share Posted February 16, 2014 I like the idea behind Pack:Explorers Guide, if I add these after SR:LE, do you think I would run into much of an issue as far as compatibility? Link to comment
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