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Skyrim Revisited Pre-Release Feedback


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I figured out the isue with Webs Extended.

 

At the description page it says you cannot use the ELFX enhancer. It WILL cause the dark invisible/dark webs issue. 

 

However I wasn't using the Enhancer. RealVision ENB option B was catered for ELFX + Enhancer but I didn't use it for this specific reason. Then a few weeks later I decided to give ELE a go. Didn't think about the Enhancer warning from Webs E anymore. However ELE is somehow similar to the Enhancer and it causes the webs to go dark/extremely light blue color. 

 

I tested with particle patch on and off and it made no difference.

 

TL:DR: Don't use a mod which removes/darkens the imagespace lighting if you want to keep getting all the Wbes Extended webs. Personally I still continued using ELE (cause its awesome) and just learned to live with have about 30% of the webs invisible... Not like many of them are in the overall pathways anyways.

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Can someone give me a brief explanation on what "dual sheath redux patch" and "npc enchant fix" are, and how they relate to SUM.

 

My basic understanding is that SUM is a patch manager that runs all of the jar executable patchers that you have and it "merges" them together.

 

Also: I am playing around on my copied SR:LE profile, in hopes of getting a few other mods to play nice with the SR:LE list, and it seems like it is using the same bashedpatch0.esp for all profiles. Does that happen to you guys, or for each profile do you have a different bashedpatch0?

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Thanks a lot Aiyen, that makes a lot of sense.

 

I have two questions now though: Was my super rough description of what those patchers are accurate, or am I horribly mistaken.

 

Second. I have the box ticked "Local savegames" in my profile configurator in MO. However, I can see other saves from other profiles when I load up my game. Anyway to fix that?

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One technique I have seen some people use is to create a one folder per profile (at the bottom of your load order) and move everything from the overwrite in there, allowing you to keep one of these active per profile. (You need to keep your overwrite empty if you do this.) This seems to be what the mod intend (as it gives a warning if you have anything in the overwrite) but in practice is a bit tricky to do. You could probably accomplish the same thing by copying everything in the overwrite to another folder (one per profile) and then copying the corresponding folder's contents back to the overwrite when you use a profile.

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I saw Isoku's new Sleep Tight ( https://www.nexusmods.com/skyrim/mods/50954/? ) mod. That might be fun to use with OBIS' date=' crank up the number of bandits but try to launch a surprise attack them at night to compensate for their enhanced numbers. Would make it fun to play an assassin or thief moving about at night - maybe.[/quote']

Sounds like vampires paradise... ofc it would make sense if they added a single watch guard to alert others if intruder spotted.

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Took a good look through the unofficial patches, looks like us SR:LE users were spared from the brunt of the changes in TES5Edit (yay!). There is still a few minor conflicts needing updated with Alternate Start but I'm sure Arthmoor is already in process of updating so will give it a few days before going through the trouble. If updating remember to recheck all your conflict resolutions (browse them) and of course regenerate all patches.

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Alright, I found a (somewhat) major problem in how the bashed patch is handing WAF/CCO right now. Long story short, conflict resolution is about to get larger again for bashed patch corrections... going to try and post them all tonight. Maybe also my conflict resolution esp... for the lazy (tisk tisk) or people who want to check their work (thumbs up!).

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Alright' date=' I found a (somewhat) major problem in how the bashed patch is handing WAF/CCO right now. Long story short, conflict resolution is about to get larger again for bashed patch corrections... going to try and post them all tonight. Maybe also my conflict resolution esp... for the lazy (tisk tisk) or people who want to check their work (thumbs up!).[/quote']

Let me guess, it's about the part where CCO removes iron tier gear from the leveled lists? If so, good luck with that, you're going to need it :p

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I would not get into the habit of posting the CR Patch.esp... this guide is more about education than spoon-feeding.

 

If someone wants to mod Skyrim this much' date=' they should LEARN how to mod Skyrim this much.[/quote']

Alright, you convinced me. Moment of weakness on my part. lol :)


Alright' date=' I found a (somewhat) major problem in how the bashed patch is handing WAF/CCO right now. Long story short' date=' conflict resolution is about to get larger again for bashed patch corrections... going to try and post them all tonight. Maybe also my conflict resolution esp... for the lazy (tisk tisk) or people who want to check their work (thumbs up!).[/quote'']

Let me guess, it's about the part where CCO removes iron tier gear from the leveled lists? If so, good luck with that, you're going to need it :p

Exactly this... mostly ;) I also found that if you don't have DELEV/RELEV on CCO it makes some bad patches in the gem lists as well. However adding that makes it so you have to manually forward fixes from WAF Enhanced... I don't think it will affect anything if WAF normal is used.

 

In any case, changes are live and now conflict resolution lives in it's own subguide! I made sure to get all the conflict changes in before moving it so you can still do a diff on the main wiki page, this time. Hope you like the changes, and I'm off to bed for work in the morning!

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I would not get into the habit of posting the CR Patch.esp... this guide is more about education than spoon-feeding.

 

If someone wants to mod Skyrim this much, they should LEARN how to mod Skyrim this much.

Isn't a guide supposed to help people out? It requires a lot more effort on Neo's part to write the Conflict Resolution part than to just post the .esp...
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I would not get into the habit of posting the CR Patch.esp... this guide is more about education than spoon-feeding.

 

If someone wants to mod Skyrim this much' date=' they should LEARN how to mod Skyrim this much.[/quote']

Alright, you convinced me. Moment of weakness on my part. lol :)


Alright' date=' I found a (somewhat) major problem in how the bashed patch is handing WAF/CCO right now. Long story short' date=' conflict resolution is about to get larger again for bashed patch corrections... going to try and post them all tonight. Maybe also my conflict resolution esp... for the lazy (tisk tisk) or people who want to check their work (thumbs up!).[/quote'']

Let me guess, it's about the part where CCO removes iron tier gear from the leveled lists? If so, good luck with that, you're going to need it :p

Exactly this... mostly ;) I also found that if you don't have DELEV/RELEV on CCO it makes some bad patches in the gem lists as well. However adding that makes it so you have to manually forward fixes from WAF Enhanced... I don't think it will affect anything if WAF normal is used.

 

In any case, changes are live and now conflict resolution lives in it's own subguide! I made sure to get all the conflict changes in before moving it so you can still do a diff on the main wiki page, this time. Hope you like the changes, and I'm off to bed for work in the morning!

Neo, Don't you have a problem with meshes/vertics with unpb-bbp lore friendly armor.

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Nico' date=' I'm not the pro, but can we have more details. Is this srle, how long have you been playing this save, does boss report anything?[/quote']

I run SRLE, always updating with the latest changes, with 6 additional mods (Skyrim Community Uncapper, Masters of Death (armor mod), SPERG + Unofficial SPERG Patches, TK Combat, Deadly Combat and Autosave Manager). I've been playing it for about 10 hours, and I now crash at the end of the loading screen everytime I try and leave a building.

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