Jump to content
rolandito

Ebony Weapons 2017 Retexture (by OperatorCactus)

Recommended Posts

This looks spiffy. Like how they actually tried to aim for a little consistency with Cabal's look of the ebony armor.

Share this post


Link to post
Share on other sites

I've liked the look of this so far - my only question is if Cabal did Ebony Weapons or not. If he did, then wouldn't it make more sense to keep his original textures, though? I like these, and they do fit well with the Cabal ebony armors, but you'd think if he wanted that kind of consistency, he'd do it himself.

Share this post


Link to post
Share on other sites

I've loaded these in with my STEP 2.10 install to override the Book of Silence weapons, and not a single thing was overridden.  As far as I can tell, Cabal didn't do the ebony weapons.

Share this post


Link to post
Share on other sites

I searched Nexus and I don't see any mods from Cabal that include the ebony weapons, although I have not downloaded all of them to search the meshes and textures.

Share this post


Link to post
Share on other sites

Are ebony weapons not covered by Amidianborn Book of Silence then as this as also been suggested for SRLE Extended LOTD?

Share this post


Link to post
Share on other sites

Are ebony weapons not covered by Amidianborn Book of Silence then as this as also been suggested for SRLE Extended LOTD?

No, they're not. I had to check myself because I was a bit surprised. Only the armor and shield is covered by BoS.

Share this post


Link to post
Share on other sites

No, they're not. I had to check myself because I was a bit surprised. Only the armor and shield is covered by BoS.

OK thanks Tech I guess we'll be adding it to SRLE Extended LOTD then. That will teach me not to reject a mod without properly looking into it cos I just assumed BoS covered ebony weapons.

Edited by DarkladyLexy

Share this post


Link to post
Share on other sites

The mod also changes meshes if I'm correct. Wouldn't that mess with DSR?

Edit: Only changes arrow meshes so there should be no issue with DSR nor require patching. Those meshes however conflict with leanwolf's better shaped weapons.
testing is needed to check if that ****s up the mapping of the textures

Edit 2: For some reason it also changes the cubemap of something chitin related: Textures/cubemaps/chitin_e.dds

Edit 3: Yes. The conflict with Leanwolf's better shaped weapons could potentially mess up the textures. Leanwolf's mod change the mesh of the quivers and arrows to make them longer according to the mod's description.
Testing is needed to see if the game stretches the texture or just the mapping is messed. And if the texture is stretched, how bad does it look?

Edited by Stoltverd

Share this post


Link to post
Share on other sites

Any updates on this mod since last July? Only bringing it up because it's still marked Testing with 3.0 coming up...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Mousetick
      Discussion topic:
      Labyrinthian Shalidor's Maze Fixes by wSkeever
      Wiki Link
      This fixes a bunch of small layout glitches by repositioning objects and replacing meshes in the Shalidor's Maze area, and it adds sunlight.
      Install: if used with Assorted Mesh Fixes, they should overwrite it. There is an ESL plugin, which must be enabled.
      Conflicts: there is a minor conflict with Atlas Map Markers, which AMM wins using LOOT. It must be patched if sunlight is desired (see below). Otherwise no conflict with the current WIP STEP setup as far as I can tell.
      Before > After of one of the more noticeable fixes:

      Before > After of sunlight and shadows - only works if conflict with AMM is resolved:

      See Nexus page for more comparison screenshots.
    • By Crimson13
      Discussion topic:
      Security Overhaul SKSE - Lock Variations by powerofthree
      Wiki Link
      SKSE file that turns the default lock into different kinds based on what you're opening; Dwemer, Falmer, Snow Elf, Apocrypha, and snowy chests/doors. Looking at it I feel like I might actually manually open locks now instead of using autopick, haha. There's even an addon already which adds even more, including locks from other mods like VIGILANT.
    • By Mousetick
      Discussion topic:
      Blackreach Tentacle Mesh Fix by wSkeever
      Wiki Link
      Do you like tentacles and/or mesh fixes? Personally, the more mesh fixes, the better, except when it comes to sorting them all out when they overlap. I'll admit this one is kinda "niche".
      Refer to the Nexus page for screenshots. Or you can go to the entrance of the Derelict Pumphouse in Blackreach to see for yourself.
      Install: wherever and whenever, it's just meshes.
      Pros: doesn't overwrite anything else in the STEP guide.
      Cons: a bit pointless and unnecessary perhaps.
      Compares:
      Current STEP --> This mod
        
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.