Labyrinthian Shalidor's Maze Fixes by wSkeever
This fixes a bunch of small layout glitches by repositioning objects and replacing meshes in the Shalidor's Maze area, and it adds sunlight.
Install: if used with Assorted Mesh Fixes, they should overwrite it. There is an ESL plugin, which must be enabled.
Conflicts: there is a minor conflict with Atlas Map Markers, which AMM wins using LOOT. It must be patched if sunlight is desired (see below). Otherwise no conflict with the current WIP STEP setup as far as I can tell.
Before > After of one of the more noticeable fixes:
Before > After of sunlight and shadows - only works if conflict with AMM is resolved:
See Nexus page for more comparison screenshots.
Security Overhaul SKSE - Lock Variations by powerofthree
SKSE file that turns the default lock into different kinds based on what you're opening; Dwemer, Falmer, Snow Elf, Apocrypha, and snowy chests/doors. Looking at it I feel like I might actually manually open locks now instead of using autopick, haha. There's even an addon already which adds even more, including locks from other mods like VIGILANT.
Blackreach Tentacle Mesh Fix by wSkeever
Do you like tentacles and/or mesh fixes? Personally, the more mesh fixes, the better, except when it comes to sorting them all out when they overlap. I'll admit this one is kinda "niche".
Refer to the Nexus page for screenshots. Or you can go to the entrance of the Derelict Pumphouse in Blackreach to see for yourself.
Install: wherever and whenever, it's just meshes.
Pros: doesn't overwrite anything else in the STEP guide.
Cons: a bit pointless and unnecessary perhaps.
Current STEP --> This mod
Recently Browsing 0 members
No registered users viewing this page.