tfalcone31 Posted April 9, 2017 Posted April 9, 2017 Does Arbitration supose to have a Arbitration - Resources.esm with the 04.3 fomod installer?
Gernash Posted April 9, 2017 Author Posted April 9, 2017 (edited) On 4/9/2017 at 4:48 PM, Barachiel said: It is? Is there somewhere I can go to find what's included in the MODWiki patches? I see so many, but I have no idea what any of them do. There are all these compatiblity files out there that this guide seems to need, but I don't know which ones are included in what, and which I actually need to provide myself. I'll go rhodsey's WALL of text and update info. I may have missed deleting stuff(info to patches that are no longer needed) that was requires as there is so much there when I did the Cull. At this point just assume all Armorkeywords ,defui, naming patchs etc are included. On 4/9/2017 at 5:31 PM, Barachiel said: That's a pretty good assumption. I'm used to other modlists missing things and having to fill in on my own. Great, now I've got to go back through and figure out what i added that I don't actually need, then go from there. So it sounds like I don't need extra AE or VIS patches for anything included in the guide, and SKE is also in the Core patch. Did I get that right? Thanks for that pastebin, btw. https://wiki.step-project.com/User:Gernash/MODWiki#Post-installation that is the modlist at time of writing you can remove any patches not included. there is a program that was linked a few pages ago Program by Dreadflopphttps://forum.step-project.com/topic/11999-load-order-sort-lo-sort-simple-lo-sorter/ Edited April 10, 2017 by Gernash
Gernash Posted April 10, 2017 Author Posted April 10, 2017 @Rayhne bUsePreCulledObjects=0 this is for loading the WORLDSPACE patchbUseCombinedObjects=0 or 1 This is for when 2 objects existing in the same space Recommend https://www.nexusmods.com/fallout4/mods/102/?tab=2 1st tabtype bUsePreCulledObjects change to 0type CombinedObjects change to 0 Press save bottom Left
Barachiel Posted April 10, 2017 Posted April 10, 2017 Thanks! My only remaining pertinent question was brought up in Rayhne's notes. Should we be discarding Subtle ENB for Photorealistic Commonwealth? Same for Vivid Weathers. Because going over things, it looks like the intention is to discard Subtle ENB and VW and Darker Nights for PhotoComm. That's how I have mine set up at the moment, at any rate.
dstansberry Posted April 10, 2017 Posted April 10, 2017 On 4/9/2017 at 7:16 PM, rayhne said: bUsePreCulledObjects=0bUseCombinedObjects=1 Okay, that didn't work for everything ... heading for Mystic Pines In my case (I had a similar issue, where things vanished completely) I had to add those lines to my fallout4.ini - it didn't work when I added them to the custom.ini, but placing them in the actual fallout4.ini solved my problem.
Gernash Posted April 10, 2017 Author Posted April 10, 2017 On 4/9/2017 at 11:54 PM, tfalcone31 said: Does Arbitration supose to have a Arbitration - Resources.esm with the 04.3 fomod installer?Arbitrition - Resources.esm isonly for a modular install of Arbitrition. The CORE just uses the Arbitrition - Recommended Core.esp and Arbitrition - Automation AI.espThe Realisim pack I went a bit silly I'll redo it in a few days it uses all of Arbitrition but is basically not needed It will be toned down.
dstansberry Posted April 10, 2017 Posted April 10, 2017 I've actually discarded both the Suble.enb and the Photorealistic.enb, and am using the NAC enb from the Natural and Atmospheric Commonwealth page (I've also grabbed his interior lighting mod - I'm liking the whole "one stop shopping" thing. Your mileage may vary, but I'm fairly pleased with the results thus far. Of course, (I haven't really be any further than Concord, so...)
Gernash Posted April 10, 2017 Author Posted April 10, 2017 On 4/10/2017 at 12:20 AM, Barachiel said: Thanks! My only remaining pertinent question was brought up in Rayhne's notes. Should we be discarding Subtle ENB for Photorealistic Commonwealth? Same for Vivid Weathers. Because going over things, it looks like the intention is to discard Subtle ENB and VW and Darker Nights for PhotoComm. That's how I have mine set up at the moment, at any rate. I'll be updating the WIKI in a bit as NAC is a point of contest with people I'm assuming at this point it's both the weather overhaul + not knowing how to adjust the Gama scaling. New core makes NAC optional.@dstansberry On 4/10/2017 at 12:10 AM, Gernash said: @Rayhne bUsePreCulledObjects=0 this is for loading the WORLDSPACE patchbUseCombinedObjects=0 or 1 This is for when 2 objects existing in the same space Recommend https://www.nexusmods.com/fallout4/mods/102/?tab=2 1st tabtype bUsePreCulledObjects change to 0type CombinedObjects change to 0 Press save bottom Left
Gernash Posted April 10, 2017 Author Posted April 10, 2017 (edited) @dstansberry Fallout 4 Configuration Tool - By Bilago by Bilago Edited April 10, 2017 by Gernash
tfalcone31 Posted April 10, 2017 Posted April 10, 2017 On 4/10/2017 at 12:27 AM, Gernash said: Arbitrition - Resources.esm isonly for a modular install of Arbitrition. The CORE just uses the Arbitrition - Recommended Core.esp and Arbitrition - Automation AI.espThe Realisim pack I went a bit silly I'll redo it in a few days it uses all of Arbitrition but is basically not needed It will be toned down.ok thank you
Gernash Posted April 10, 2017 Author Posted April 10, 2017 @tfalconeNP happy to help looks like I have to do some upheaval of the CORE and do some rewriting. (only took 1 day off :confused: ) Sooo do you guys want more vids? To describe stuff...I do it a little hard and fast but I don't really want to spend HRS video editing and making scripts etc (LAZY)
rayhne Posted April 10, 2017 Posted April 10, 2017 That worked. Thanks. Will test more tomorrow. On 4/10/2017 at 12:28 AM, dstansberry said: I've actually discarded both the Suble.enb and the Photorealistic.enb, and am using the NAC enb from the Natural and Atmospheric Commonwealth page (I've also grabbed his interior lighting mod - I'm liking the whole "one stop shopping" thing. Your mileage may vary, but I'm fairly pleased with the results thus far. Of course, (I haven't really be any further than Concord, so...)I may try that. Hadn't yet because I didn't want to clean more from the core but am not happy with the current look.
Gernash Posted April 10, 2017 Author Posted April 10, 2017 On 4/10/2017 at 1:04 AM, rayhne said: That worked. Thanks. Will test more tomorrow. I may try that. Hadn't yet because I didn't want to clean more from the core but am not happy with the current look.Neither Am I. There will be a Massive revision shortly in the texture section it will all go back into "WIP/Construction" there will be vids and other stuff.
Barachiel Posted April 10, 2017 Posted April 10, 2017 On 4/10/2017 at 12:59 AM, Gernash said: @tfalconeNP happy to help looks like I have to do some upheaval of the CORE and do some rewriting. (only took 1 day off :confused: ) Sooo do you guys want more vids? To describe stuff...I do it a little hard and fast but I don't really want to spend HRS video editing and making scripts etc (LAZY)I don't think vids are strictly necessary, unless it's something you're getting asked about a zillion times, so it's worth it to just make the video, and whenever someone asks again, you can just drop the link on them, and go back to sipping your coffee.
Gernash Posted April 10, 2017 Author Posted April 10, 2017 (edited) Zillion times PRC question Edited April 10, 2017 by Gernash
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