Gernash Posted March 19, 2017 Author Posted March 19, 2017 (edited) bUseCombinedObjects=0 is every where now Where were you to see that? can you show on map? Edited March 19, 2017 by Gernash
Gernash Posted March 19, 2017 Author Posted March 19, 2017 To clarify 4.7 should have caught up to everything I'f I've made a mistake in a zone then this is the result. bUseCombinedObjects=0 is needed for meshes ie stuff vanishing.I'm off need zzzzzz
rayhne Posted March 19, 2017 Posted March 19, 2017 The latest worldpatch has NARC as a master but it doesn't really seem to need it?
rayhne Posted March 19, 2017 Posted March 19, 2017 BTW, I have sort patches for some of the mods ... Beantown Interior for example. Might not be what you want but might save you some work. If you decided to add Drunken Gnomes or either of the comic mods, I have patches for those as well.
rayhne Posted March 19, 2017 Posted March 19, 2017 I noticed that not all the mods from Cut Weapons and Legendary Modifications don't have tags ... is there a reason for this? Just wondering before I tag them myself.
GabaZieute Posted March 19, 2017 Posted March 19, 2017 On 3/19/2017 at 3:09 PM, Gernash said: bUseCombinedObjects=0 is every where nowSo if I want to stay on the combined meshes side, I need to use WorldPatch 3 and BT 8.9.2 ?
rayhne Posted March 19, 2017 Posted March 19, 2017 (edited) Gaahhh!!!! ::pounding ... something:: So I winnowed out maybe a dozen mods (What is this doing here? Three play-throughs and I never once used it.) Next thing I know I'm adding ... more of the ones in the guide. ::sigh:: Some I'm not adding because they don't fit my playing style; which means a round of cleaning every time you release a new core. No biggie... I'm getting rather good at it. Finally got FO4 Hotkeys working. Added Immersive Vendors but can't see it in your load order to place it. Doing up patches, mostly tagging/sorting. Anyone know what the difference is between Collectable and Unique? Oh, yes. Cool mod for keeping settlers busy: https://www.nexusmods.com/fallout4/mods/20703/?. Edited March 19, 2017 by rayhne
ThatGreezyHippie Posted March 19, 2017 Posted March 19, 2017 (edited) New question...in your load order, right under "CWMR-Patch-Extended weapon mods.esp" you have "Compatibility patch - AWKCR - RGBO.esp", and I'm not finding that anywhere. I thought maybe it was in the CWMR installer, but I opened it up manually and it doesn't have that file in it. Where exactly do I get this plugin? I mean, it was getting pretty late, but I'm sure I followed all directions to a tee. Oh, and also the "No Fusion Core Drain.esp" I can't seem to find that one either. Thanks. Edited March 19, 2017 by ThatGreezyHippie
rayhne Posted March 19, 2017 Posted March 19, 2017 (edited) On 3/19/2017 at 10:20 PM, ThatGreezyHippie said: New question...in your load order, right under "CWMR-Patch-Extended weapon mods.esp" you have "Compatibility patch - AWKCR - RGBO.esp", and I'm not finding that anywhere. I thought maybe it was in the CWMR installer, but I opened it up manually and it doesn't have that file in it. Where exactly do I get this plugin? I mean, it was getting pretty late, but I'm sure I followed all directions to a tee. Oh, and also the "No Fusion Core Drain.esp" I can't seem to find that one either. Thanks.It does look like that patch is not required any longer. Edited March 19, 2017 by rayhne
Gernash Posted March 19, 2017 Author Posted March 19, 2017 (edited) On 3/19/2017 at 3:39 PM, rayhne said: The latest worldpatch has NARC as a master but it doesn't really seem to need it?I forgot to clean the mod before I uploaded it On 3/19/2017 at 4:36 PM, rayhne said: BTW, I have sort patches for some of the mods ... Beantown Interior for example. Might not be what you want but might save you some work. If you decided to add Drunken Gnomes or either of the comic mods, I have patches for those as well.I'll look into collector quests in a few weeks On 3/19/2017 at 5:13 PM, rayhne said: I noticed that not all the mods from Cut Weapons and Legendary Modifications don't have tags ... is there a reason for this? Just wondering before I tag them myself.In January when I repaired the CORE I removed all that as it was very broken, I'm not go back to rebuilding all the tags and naming as yes as the last couple of months has been more about worlds space and stability. Each time I touch the CORE I try to pout 1hr or so in it so it's getting "Better" each revision. On 3/19/2017 at 8:08 PM, rayhne said: Gaahhh!!!! ::pounding ... something:: So I winnowed out maybe a dozen mods (What is this doing here? Three play-throughs and I never once used it.) Next thing I know I'm adding ... more of the ones in the guide. ::sigh:: Some I'm not adding because they don't fit my playing style; which means a round of cleaning every time you release a new core. No biggie... I'm getting rather good at it. Finally got FO4 Hotkeys working. Added Immersive Vendors but can't see it in your load order to place it. Doing up patches, mostly tagging/sorting. Anyone know what the difference is between Collectable and Unique? Oh, yes. Cool mod for keeping settlers busy: https://www.nexusmods.com/fallout4/mods/20703/?.Collectables have a stand Keywors attached to them Unique do not On 3/19/2017 at 6:15 PM, GabaZieute said: So if I want to stay on the combined meshes side, I need to use WorldPatch 3 and BT 8.9.2 ?Worldspacev3 patch was just the navmshes and BTI 8.9.2Worldspacev4 patch was just the navmshes and BTI 8.9.3 when I got to V4.6 I added VIS(Visability) for use with bUseCombinedObjects=0 (which is part of the core wiki setup it was my error to not include it.) On 3/19/2017 at 10:35 PM, rayhne said: It does look like that patch is not required any longer.I'll cull the patches as they are overwritten in the Modern weapon section and remove a (NULL Keyword) anyway. This will be alter this week. Edited March 19, 2017 by Gernash
rayhne Posted March 20, 2017 Posted March 20, 2017 I'll be adding tags on my own If you want a copy let me know. I've already done them for New Recipes to match your system.
Gernash Posted March 20, 2017 Author Posted March 20, 2017 (edited) On 3/20/2017 at 12:00 AM, rayhne said: I'll be adding tags on my own If you want a copy let me know. I've already done them for New Recipes to match your system.you manually adding them? if so make a new script [spoiler=prefix/suffix]{This script will prepend or append supplied value to the EditorID fieldof every selected record.}unit UserScript; varDoPrepend: boolean;s: string; function Initialize: integer;vari: integer;beginResult := 0;// ask for prefix or suffix modei := MessageDlg('Prepend [YES] or append [NO] to Editor ID?', mtConfirmation, [mbYes, mbNo, mbCancel], 0);if i = mrYes then DoPrepend := true elseif i = mrNo then DoPrepend := false else beginResult := 1;Exit;end;// ask for stringif not InputQuery('Enter', 'Prefix/suffix', s) then beginResult := 2;Exit;end;// empty string - do nothingif s = '' thenResult := 3;end; function Process(e: IInterface): integer;varelEditorID: IInterface;beginResult := 0;//AddMessage('Processing: ' + Name(e));elEditorID := ElementByName(e, 'FULL - Name');if Assigned(elEditorID) then beginif DoPrepend thenSetEditValue(elEditorID, s + GetEditValue(elEditorID))elseSetEditValue(elEditorID, GetEditValue(elEditorID) + s);end; end; end. this makes the job trivialreplacer[spoiler=replace script]{Replace StrSearch with StrReplace in EDID and FULL subrecords}unit UserScript; constStrSearch = '{Mod}';StrReplace = '(Mod)'; varReplaceCount: integer; function Initialize: integer;beginReplaceCount := 0;end; procedure SearchAndReplace(e: IInterface; s1, s2: string);vars: string;beginif not Assigned(e) then Exit; // remove rfIgnoreCase to be case sensitives := StringReplace(GetEditValue(e), s1, s2, [rfReplaceAll, rfIgnoreCase]); if not SameText(s, GetEditValue(e)) then beginInc(ReplaceCount);AddMessage('Replacing in ' + FullPath(e));SetEditValue(e, s);end; end; function Process(e: IInterface): integer;beginSearchAndReplace(ElementBySignature(e, 'FormID'), StrSearch, StrReplace);SearchAndReplace(ElementBySignature(e, 'FULL - Name'), StrSearch, StrReplace);end; function Finalize: integer;beginAddMessage(Format('Replaced %d occurences.', [ReplaceCount]));end; end. I havent added an input here but just change theStrSearch = '{Mod}';StrReplace = '(Mod)'; Edited March 20, 2017 by Gernash
Gernash Posted March 20, 2017 Author Posted March 20, 2017 (edited) I approve Crimsomrider's Unique Furniture by Crimsomrider Edited March 20, 2017 by Gernash
Gernash Posted March 20, 2017 Author Posted March 20, 2017 there you gohttps://www.dropbox.com/s/vsykkp3ikm4kgkk/Desktop%2003.20.2017%20-%2010.36.03.01.mp4?dl=0 You can also group select
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