bootrocket Posted October 29, 2016 Posted October 29, 2016 SSE looks OK, but, wild guess, aren't we waiting for Boris, the CK, and word of a SSE simpatico SkyUI? Actually, the SSE graphics look to me to be somewhat, let's see, murky is it? At least ... compared to an HD modded version of the 32bit. Might be waiting for an update to DynDOLOD and LODGen too, with fingers crossed.
hishutup Posted October 29, 2016 Posted October 29, 2016 Getting used to WB again is a hassle. really, its a much better flow compared to NMMNMM servers shut down so I bailed XD
TechAngel85 Posted October 29, 2016 Posted October 29, 2016 really, its a much better flow compared to NMMNMM servers shut down so I bailed XDYeah, I am using it to test out WATER. Unfortunately the game crashes with WATER enabled so it'll have to wait for the CK. This is likely to do with the header change. I suspect the same of Jaggarsfeld, but I'm about to find out.
TechAngel85 Posted October 29, 2016 Posted October 29, 2016 Okay...so Jaggarsfeld seems to just work out of the box beside a few custom mesh issues (they're black, multi-colored, and then disappear). Other than that it works as expected. Nice. This leaves me curious as to what is up with WATER. I'll have to investigate some more.
hishutup Posted October 30, 2016 Posted October 30, 2016 WATER will likely need to be reimagined due to the flow changes as well as the different water edits.What Im trying to say is the effect sparrow achieved with x86->modded will not be the same as x64->modded.Eh, I'm bad at explaining things... Also old bsa are busted, extract them and repack with the new ck
TechAngel85 Posted October 30, 2016 Posted October 30, 2016 I've extracted the files and using them as loose to get around the BSA bit. WATER is simple going to have to wait for the CK to see if it can update it without being busted. Right now, WATER will be a no-go until then. Time for me to look into those meshes in Jaggarsfeld now. I have no idea the sources the original authors used.
mcshame Posted October 30, 2016 Posted October 30, 2016 Playing with a couple of basic mods, but mostly vanilla. It's okay.....but I see things like this :( @0:06
Kesta Posted October 30, 2016 Posted October 30, 2016 Playing with a couple of basic mods, but mostly vanilla. It's okay.....but I see things like this :( @0:06 That's an issue with USSEP, should be fixed in the next version.
mcshame Posted October 30, 2016 Posted October 30, 2016 That's an issue with USSEP, should be fixed in the next version.Good to know, I'm of course using that mod...
evmiller Posted October 31, 2016 Posted October 31, 2016 I think what happened is that someone posted the older 2.2 version of SkyUI without permission. Just manual download SkyUI 2.2 from the file section of the main Skyrim Nexus site then put it into your SE data folder. The search feature doesn't work without SKSE but it seems to run fine otherwise.
Luisangre Posted October 31, 2016 Posted October 31, 2016 Hello folks, What is everyone using these days to mod their game?Good ol MO or NMM?Read somewhere that MO will be obsolete soon since the creator is now working for NMM?Thanks.
TechAngel85 Posted October 31, 2016 Posted October 31, 2016 For SSE, WB is best at the time being. But of a learning curve though.
Joat_Mon Posted November 22, 2016 Posted November 22, 2016 SSE 1.3 beta and USSEP 4.0.4 released today. Seems to have fixed my really slow load screens, they are very fast again.
TechAngel85 Posted November 22, 2016 Posted November 22, 2016 1.3 finally fixed the out of order masters! One less step modders will no longer have to worry about!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now