Jump to content

SRLE: Legacy of The Dragonborn Reqtified


Recommended Posts

Posted

 

you will need to add some patches for WT

 

Apart from including wyrmstooths patches available for certain mods in the guide, anything else? I´ve been sure to look for Wyrmstooth patches on every mod page.

Posted

I got error when using Hishy_Remove_LAND_Records[/size] on [/size]Unique Flowers & Plants.esp.[/size]

[spoiler=save bug reporter from TES5Edit.exe]date/time : 2016-10-28, 10:44:33, 24ms
computer name : TINO-PC
user name : Tino
registered owner : Tino
operating system : Windows 7 x64 Service Pack 1 build 7601
system language : Portuguese
system up time : 5 hours 21 minutes
program up time : 1 minute
processors : 8x Intel® Core i7-4790K CPU @ 4.00GHz
physical memory : 3088/8141 MB (free/total)
free disk space : (C:) 35,39 GB (D:) 252,06 GB
display mode : 1920x1080, 32 bit
process id : $14c8
allocated memory : 647,10 MB
largest free block : 1,99 GB
executable : TES5Edit.exe
exec. date/time : 2016-09-06 15:48
version : 3.1.3.0
compiled with : Delphi XE
madExcept version : 4.0.12
callstack crc : $d003c4a4, $8ccb89b8, $02da60a3
exception number : 1
exception class : EJvInterpreterError
exception message : Error in unit 'userscript' on line 32 : Undeclared Identifier 'RecordByHexFormID'.

main thread ($2274):
00b1f287 +01b TES5Edit.exe JvInterpreter JvInterpreterErrorN
00b289c2 +242 TES5Edit.exe JvInterpreter TJvInterpreterExpression.InternalGetValue
00b27454 +134 TES5Edit.exe JvInterpreter Expression
00b27f30 +05c TES5Edit.exe JvInterpreter TJvInterpreterExpression.Expression1
00b2aaa6 +386 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InternalSetValue
00b2ada0 +0a8 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretIdentifier
00b2a0bd +0e5 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement
00b2ae8d +0b1 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretBegin
00b2a104 +12c TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement
00b2b47b +1b3 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretFor
00b2a128 +150 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement
00b2ae8d +0b1 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretBegin
00b29d56 +052 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InFunction
00b2e29b +0c3 TES5Edit.exe JvInterpreter TJvInterpreterUnit.ExecFunction
00b2e549 +145 TES5Edit.exe JvInterpreter TJvInterpreterUnit.CallFunctionEx
00b2e3ca +062 TES5Edit.exe JvInterpreter TJvInterpreterUnit.CallFunction
00bdf64e +226 TES5Edit.exe frmViewMain 7140 +43 TfrmMain.ApplyScript
00be0086 +15e TES5Edit.exe frmViewMain 7241 +15 TfrmMain.mniNavApplyScriptClick
0052825b +0a7 TES5Edit.exe Menus TMenuItem.Click
00529757 +013 TES5Edit.exe Menus TMenu.DispatchCommand
0052a936 +082 TES5Edit.exe Menus TPopupList.WndProc
0052a885 +01d TES5Edit.exe Menus TPopupList.MainWndProc
004c71cc +014 TES5Edit.exe Classes StdWndProc
760c7895 +00a USER32.dll DispatchMessageW
005b44f7 +0f3 TES5Edit.exe Forms TApplication.ProcessMessage
005b453a +00a TES5Edit.exe Forms TApplication.HandleMessage
005b4865 +0c9 TES5Edit.exe Forms TApplication.Run
00c1527c +068 TES5Edit.exe TES5Edit 87 +8 initialization
74b33388 +010 kernel32.dll BaseThreadInitThunk

thread $2048 (TWorkerThread):
76fa0222 +0e ntdll.dll NtWaitForSingleObject
764c15c8 +92 KERNELBASE.dll WaitForSingleObjectEx
74b3118f +3e kernel32.dll WaitForSingleObjectEx
74b31143 +0d kernel32.dll WaitForSingleObject
005d45ad +19 TES5Edit.exe VirtualTrees 6308 +3 TWorkerThread.Execute
00474e47 +2b TES5Edit.exe madExcept HookedTThreadExecute
004c4506 +42 TES5Edit.exe Classes ThreadProc
00407588 +28 TES5Edit.exe System 1044 +0 ThreadWrapper
00474d29 +0d TES5Edit.exe madExcept CallThreadProcSafe
00474d93 +37 TES5Edit.exe madExcept ThreadExceptFrame
74b33388 +10 kernel32.dll BaseThreadInitThunk
>> created by main thread ($2274) at:
005d4495 +19 TES5Edit.exe VirtualTrees 6251 +1 TWorkerThread.Create

thread $1dc0:
76fa2897 +0b ntdll.dll NtWaitForWorkViaWorkerFactory
74b33388 +10 kernel32.dll BaseThreadInitThunk

thread $1118:
76fa0aae +0e ntdll.dll NtWaitForMultipleObjects
74b33388 +10 kernel32.dll BaseThreadInitThunk

thread $1aec:
76fa2897 +0b ntdll.dll NtWaitForWorkViaWorkerFactory
74b33388 +10 kernel32.dll BaseThreadInitThunk

thread $20d0:
76fa2897 +0b ntdll.dll NtWaitForWorkViaWorkerFactory
74b33388 +10 kernel32.dll BaseThreadInitThunk

thread $20bc:
76fa2897 +0b ntdll.dll NtWaitForWorkViaWorkerFactory
74b33388 +10 kernel32.dll BaseThreadInitThunk

 

Posted (edited)

Hi, just wondering- since you made ICAIO optional, can you recommend/include as optional mods like run for your lives or when vampires attack for those of us who choose not to install ICAIO? Also, i couldn't find any mention in the forum as to why you removed 'bring out your dead'. Is there a problem with the mod, is it incompatible with other mods or is it just your personal taste?

 

And last, but not least, in the 'Optimizing The Bethesda Textures' section from the prerequisites page, you are asking to install the High Definition Base Game Textures mod, and not to extract the BSAs (But only for the expansions- i guess it also applies to the base game, but you didn't explicitly wrote that). So, why not remove those lines:

 

Select "BSA Extractor" in the left pane.
In the right pane, double click the value to the right of "enabled" and select "true".

 

From the 'Configure Mod Organizer' section to the end of this section (With the extra required line like 'Click the [settings].....')?

 

Anyway, thank you for your extraordinaire guide!

Edited by orham1
Posted

Hi, just wondering- since you made ICAIO optional, can you recommend/include as optional mods like run for your lives or when vampires attack for those of us who choose not to install ICAIO? Also, i couldn't find any mention in the forum as to why you removed 'bring out your dead'. Is there a problem with the mod, is it incompatible with other mods or is it just your personal taste?

Requiem deals with vampires and dragons in its own way, it disables the vampire attacks and gives dragons a fear aura, so Arthmoors mods aren't needed.

Bring out your dead conflicts with ECTV, and is rather insignificant, so maybe not worth the esp slot :) Most of the mods dropped from SRLE base during the transition to standalone aren't mentioned in the changelog.

 

Something completely different, does anyone know if the "Strange Scroll" has any purpose?

Posted

Hi, just wondering- since you made ICAIO optional, can you recommend/include as optional mods like run for your lives or when vampires attack for those of us who choose not to install ICAIO? Also, i couldn't find any mention in the forum as to why you removed 'bring out your dead'. Is there a problem with the mod, is it incompatible with other mods or is it just your personal taste?

 

Not needed with Requiem. It already handles that.

BOYD doesn't bring anything interesting to the game to bother conflict resolving it. It's a personal preference.

 

And last, but not least, in the 'Optimizing The Bethesda Textures' section from the prerequisites page, you are asking to install the High Definition Base Game Textures mod, and not to extract the BSAs (But only for the expansions- i guess it also applies to the base game, but you didn't explicitly wrote that). So, why not remove those lines:

 

We extract all except the optimized texture files.

 

Select "BSA Extractor" in the left pane.

In the right pane, double click the value to the right of "enabled" and select "true".

 

Added new info.

 

From the 'Configure Mod Organizer' section to the end of this section (With the extra required line like 'Click the [settings].....')?

 

I don't understand what you mean here...

 

Anyway, thank you for your extraordinaire guide!

 

Thanks!

Posted (edited)

Saw your new info and your answer, Thank you!

 

Another potential change, for the 'Clean The Bethesda ESMs' section- The Dawnguard ESM must be cleaned twice, but it shouldn't be backed-up in the second time it is cleaned

Edited by orham1
Posted

Is Civil War Overhaul and its patches not merged? Where should it be placed in the load order (it is missing in the latest file)

i dont use CWO so its not in the load order file... the patches in the CWO patches archive are from more than one merge.

For exaple the forgotten city patches are from the forgotten city merge. The BQO patches are from the BQO merge ..etc.

place it alpha where the Crime Overhaul esp is.

Saw your new info and your answer, Thank you!

 

Another potential change, for the 'Clean The Bethesda ESMs' section- The Dawnguard ESM must be cleaned twice, but it shouldn't be backed-up in the second time it is cleaned

yes you're right. I'll add info.

Posted (edited)

Hi. i cant use SMC because it ask for SMIM 1.96, there is only 1.95 and one update for 1.97.. How do i fix this?

Yeah, the timing is pretty unfortunate... Drigger updated SMC to 1.96 last night and then Brumbek updated SMIM shortly after that removing the 1.96 binary in the process....

 

In this case you can probably just rename the currently available file to the correct filename for now. This wouldn't always work but in this case I think you'll be fine.  Just be prepared to re-combine when Drigger updates the definitions.

 

Drigger is generally really on top of updates and I'd expect something to go up later this evening or tomorrow morning.

Edited by jdsmith2816
Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.